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HOTFIX 006 W
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Topic: HOTFIX 006 W (Read 15529 times)
0 Members and 4 Guests are viewing this topic.
AmPM
Community Mapper
Posts: 7978
Re: HOTFIX 006 W
«
Reply #20 on:
July 27, 2009, 05:55:31 am »
Confirming 50mm ATHT is working fine, devastating vs tanks.
Problem, they are still 3 pop, needs to be fixed and set to 4. Repairs doesn't seem to be doing a full repair, will check it again.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: HOTFIX 006 W
«
Reply #21 on:
July 27, 2009, 06:24:59 am »
Quote from: Aggamemnon on July 27, 2009, 05:50:49 am
Canadian inf are borked right now, not supposed to be used as yet.
Reported it to Mod already.
Yeah cheers Aggamemnon, They will be replacing the normal squad when we do a reset.
But, even then, theyre still missing some stuff like you pointed out.
Thanks =)
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Raio
EIR Veteran
Posts: 243
Re: HOTFIX 006 W
«
Reply #22 on:
July 27, 2009, 06:27:38 am »
Can. inf. (which way broken ? )
Will they be different from Tommy sqs?
Logged
LuAn
EIR Veteran
Posts: 572
Re: HOTFIX 006 W
«
Reply #23 on:
July 27, 2009, 06:31:26 am »
Quote from: Raio on July 27, 2009, 06:27:38 am
Can. inf. (which way broken ? )
Will they be different from Tommy sqs?
Somebody already answered this question in a different thread:
Canadian Infantry will just have different comsetic stats, but no real gameplay change.
And they are broken because they cant build trenches right now
Logged
aka
UckY
Unkn0wn
No longer retired
Posts: 18379
Re: HOTFIX 006 W
«
Reply #24 on:
July 27, 2009, 06:35:51 am »
They're only broken if you intended on using trenches in the first place
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: HOTFIX 006 W
«
Reply #25 on:
July 27, 2009, 06:38:04 am »
Quote from: Unkn0wn on July 27, 2009, 06:35:51 am
They're only broken if you intended on using trenches in the first place
personally I find It insulting.
They should be Scottish Inf. or Quebecios Royal French Regiment. Not Canadian Infantry hiding in muddy holes.
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
Nevyen
Honoured Member
Posts: 2365
Re: HOTFIX 006 W
«
Reply #26 on:
July 27, 2009, 06:40:54 am »
1st off
Scots don't hide in holes they play bagpipes and charge with lowered bayonets!
French would have run away at the sound of the 1st shell so you can't have that, besides Canadians got very familiar with mud and hiding in holes in ww1 so they are a good fit.
Logged
CafeMilani
Aloha
Posts: 2994
Re: HOTFIX 006 W
«
Reply #27 on:
July 27, 2009, 07:01:13 am »
flanking manouvers is way too strong with 80% speed buff which cna be bought up to 5 times
thing about cromwells with it AND overdrive..omfg crushing mashinE!
the AT HT should still cost 3pop with all these nerfs, especially because the availability is only 2 now.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006 W
«
Reply #28 on:
July 27, 2009, 07:17:28 am »
Quote from: AmPM on July 27, 2009, 05:55:31 am
Confirming 50mm ATHT is working fine, devastating vs tanks.
Problem, they are still 3 pop, needs to be fixed and set to 4. Repairs doesn't seem to be doing a full repair, will check it again.
i'll check the pop to make sure its 4, ug..
might be 3 in launcher and 4 in game, will fix it either way.
repairs probably wont' be changing.
Logged
www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006 W
«
Reply #29 on:
July 27, 2009, 07:18:36 am »
Quote from: EIRRMod on July 27, 2009, 06:24:59 am
Quote from: Aggamemnon on July 27, 2009, 05:50:49 am
Canadian inf are borked right now, not supposed to be used as yet.
Reported it to Mod already.
Yeah cheers Aggamemnon, They will be replacing the normal squad when we do a reset.
But, even then, theyre still missing some stuff like you pointed out.
Thanks =)
I'll fix em up in the next one to include everything they are missing, I think akranadas forgot their abilities when he put em in.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006 W
«
Reply #30 on:
July 27, 2009, 07:20:07 am »
Quote from: Ununoctium on July 27, 2009, 06:38:04 am
Quote from: Unkn0wn on July 27, 2009, 06:35:51 am
They're only broken if you intended on using trenches in the first place
personally I find It insulting.
They should be Scottish Inf. or Quebecios Royal French Regiment. Not Canadian Infantry hiding in muddy holes.
screw Quebec .. I'd so love to have separatists representing my country.
the canadian infantry are funny to listen to!
Logged
SX23
EIR Veteran
Posts: 356
Re: HOTFIX 006 W
«
Reply #31 on:
July 27, 2009, 07:49:34 am »
1st of all: Quebec and french poeple are 2 separated nations. We don't flee at the sound of the first bullet.
Second: It's pretty much the quebec people that you love to hear, not the canadians one.
Third: We're far away from being all separatist.
Logged
With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
nairrti
EIR Regular
Posts: 9
Re: HOTFIX 006 W
«
Reply #32 on:
July 27, 2009, 08:14:33 am »
Quote from: salan on July 25, 2009, 04:39:42 am
* tank shock recharge timer set to 6 minutes, was too powerful with a low recharge.
How long it takes to re-use this fear (shock) ability, it's too over-powered.
I guess that need to take some costs to get (not only Tier skill).
Logged
Flawed Diamond (PE)
LuAn
EIR Veteran
Posts: 572
Re: HOTFIX 006 W
«
Reply #33 on:
July 27, 2009, 08:38:44 am »
Quote from: nairrti on July 27, 2009, 08:14:33 am
Quote from: salan on July 25, 2009, 04:39:42 am
* tank shock recharge timer set to 6 minutes, was too powerful with a low recharge.
How long it takes to re-use this fear (shock) ability, it's too over-powered.
I guess that need to take some costs to get (not only Tier skill).
Im not sure what exactly do you mean, but i think tankshock can be compared to other vanilla upgrades like upgun, skirt, or 50cal. It already costs 40mun.
Logged
Flacidman
EIR Regular
Posts: 18
Re: HOTFIX 006 W
«
Reply #34 on:
July 27, 2009, 08:43:05 am »
Can we keep politics and nationalizm out of the Hotfix thread plz. This is a space for update information and discussion of said updates, not our opinions on politics and other cultures. "Canadian Infantry" is a generalized name and suits its purpose. Be glad/proud they even added it at all.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: HOTFIX 006 W
«
Reply #35 on:
July 27, 2009, 08:48:15 am »
I disagree in the direction Flanking Manouevers is being taken.
I always thought the constant 25 speed and moving accuracy buff, coupled with 2 uses of smoke rounds, was way easier to balance, and was just an overall better ability than the way the ability is now.
I'm just afraid to use a cromwell with flank speed and flanking manouevers at once. It may accidentaly the univers with sheer speed. I'm too scared to even CONSIDER putting something like that on a road, as well.
Logged
CafeMilani
Aloha
Posts: 2994
Re: HOTFIX 006 W
«
Reply #36 on:
July 27, 2009, 08:50:48 am »
Quote from: Mysthalin on July 27, 2009, 08:48:15 am
I disagree in the direction Flanking Manouevers is being taken.
I always thought the constant 25 speed and moving accuracy buff, coupled with 2 uses of smoke rounds, was way easier to balance, and was just an overall better ability than the way the ability is now.
I'm just afraid to use a cromwell with flank speed and flanking manouevers at once. It may accidentaly the univers with sheer speed. I'm too scared to even CONSIDER putting something like that on a road, as well.
you could crush your own units
Logged
Gaelthal
EIR Veteran
Posts: 53
Re: HOTFIX 006 W
«
Reply #37 on:
July 27, 2009, 08:51:27 am »
Quote from: salan on July 25, 2009, 04:39:42 am
US:
* American Officer Offmap scrapped.
* American Officer now has a clickable Aura that acts like Inspired Assault. (this activated ability will not stack with itself, has 10 radius, and lasts 10 seconds.)
Just had a game with the American Officer and the clickable Aura does no work, it only says "Requires: Uses".
Besides does the Officer still need a 120 munition cost after the offmap was scrapped?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: HOTFIX 006 W
«
Reply #38 on:
July 27, 2009, 08:54:24 am »
Quote from: aloha622 on July 27, 2009, 08:50:48 am
Quote from: Mysthalin on July 27, 2009, 08:48:15 am
I disagree in the direction Flanking Manouevers is being taken.
I always thought the constant 25 speed and moving accuracy buff, coupled with 2 uses of smoke rounds, was way easier to balance, and was just an overall better ability than the way the ability is now.
I'm just afraid to use a cromwell with flank speed and flanking manouevers at once. It may accidentaly the univers with sheer speed. I'm too scared to even CONSIDER putting something like that on a road, as well.
you could crush your own units
It's more likely the universe would just implode on itself.
Please, NOONE use flanking manouevers on a flank speed cromwell on a road. PLEASE!!!
Logged
CafeMilani
Aloha
Posts: 2994
Re: HOTFIX 006 W
«
Reply #39 on:
July 27, 2009, 09:35:25 am »
why is the terror officer 150mun?
Logged
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