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Author Topic: Comparing AT Inf. prices  (Read 7205 times)
0 Members and 6 Guests are viewing this topic.
nairrti Offline
EIR Regular
Posts: 9


« on: July 25, 2009, 09:39:57 am »



What do you think about this?

I think Allied Inf. AT weapons are too cheap.

Cheap, powerful, more number of men (with this they got damages each man dispersed and scattered)


1. I suggest just give 1 AT Wep initially to Allied Inf. and make their upgrade price (to get another) higher.

2. Please give more men squad of Axis. (sure, nurf their each inf HP and firepower as same to alied inf. have)



* Price of PIAT commandos is reffered noticed post, but I'v heard 270MP, cant sure that 180. POP also.
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Flawed Diamond (PE)
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #1 on: July 25, 2009, 09:43:57 am »

Good point but I only see the problem with Recoiless.
They do seem a tad cheap. maybe 180muni.

Remember all axis AT weapons are better and all allied tanks are weaker so axis tends to buy less AT so to prevent them from drowning in muni for anti inf they increased the AT price... It's a long complicated mess on how we ended up here.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
MistenTH Offline
EIR Veteran
Posts: 199


« Reply #2 on: July 25, 2009, 09:46:15 am »

You left out the damage and penetration values. No meaningful comparison can be made without those.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #3 on: July 25, 2009, 10:04:09 am »

Piat Commandos are 3 not 6

What about the Health and Armor Stats of those Squads?
What about the Weapon Stats of those handheld AT?

(Always look into the mouth of a horse before you buy it Wink)
« Last Edit: July 25, 2009, 10:07:26 am by LuAn » Logged

aka UckY  Wink
Larslolapa1 Offline
EIR Regular
Posts: 9


« Reply #4 on: July 25, 2009, 11:06:08 am »

You left out the damage and penetration values. No meaningful comparison can be made without those.

haha hilarious thread.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #5 on: July 25, 2009, 11:08:09 am »

"Price per AT weapon" is misleading. It assumes that you can buy each AT weapon separately, which is not the case for many weapons. Also, without stats, "price per AT weapon" is downright dishonest. 1 RR is NOT as good as 1 shrek, for starters, the damage is absolutely terrible individually.

"Price per AT package" would be a better comparison. And don't forget damage, penetration, reload, windup, and vehicle modifiers. Normal accuracy and scatter angles would also be a must. PIATs don't work like normal AT weapons, they are more like mini-AT-artillery pieces than projectile weapons in terms of how they work.
« Last Edit: July 25, 2009, 11:09:43 am by acker » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #6 on: July 25, 2009, 01:06:20 pm »

Axis AT is better, which is why it costs more. The thing about allied AT and why it's cheaper is because it has to be used en masse to be effective. Axis have better tank and always have more tanks on the field than allies do. More than likely, any wehr will have at least one tank on the field at any one time. Allies don't bring out tanks to kill axis tanks, but axis bring out tanks to kill allied tanks. The prices are fine.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: July 25, 2009, 01:24:29 pm »

Axis AT is better, which is why it costs more. The thing about allied AT and why it's cheaper is because it has to be used en masse to be effective. Axis have better tank and always have more tanks on the field than allies do. More than likely, any wehr will have at least one tank on the field at any one time. Allies don't bring out tanks to kill axis tanks, but axis bring out tanks to kill allied tanks. The prices are fine.

Seriously Tym, Allied armor is just as good for its price, and better in many cases.

A SHERMAN is about the SAME as a P4, a Churchill or Cromwell can also cause a P4 serious trouble. M10's and M18's are cheap, and both will cripple a P4.

As for more tanks on field, again, what are you smoking? I roll around with 2 Churchill tanks pretty often, maybe 3 depending on whats going on.

Armor Companies roll around with a ton of armored units too.

I think it has to do more with this idea that Shermans can't fight P4's. Sure you don't want to fight a Heat Round vet 3 P4, with your vet 0 vanilla Sherman by itself, but 1 ATG shot makes the difference in that fight.

Back on topic, depending on the target, the highest actual damage applied to target goes to either the RR or the Schrek. Zooks in optimal conditions outdamage both, but its hard to apply. Vs Heavy tanks, nothing is better than the RR.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: July 25, 2009, 04:05:04 pm »

I think it has to do more with this idea that Shermans can't fight P4's. Sure you don't want to fight a Heat Round vet 3 P4, with your vet 0 vanilla Sherman by itself, but 1 ATG shot makes the difference in that fight.
Don't overdo it AMPM....
You're forgetting that upgun is not 100% beneficial whiles skirts is and skirts are cheaper.
It's just that its hard for Americans to vet armour without it being a muni sink of shermans. Useful but muni hungry and that muni takes away from other AT weapons.

Pak camo will always be an issue for the below pros that don't know how to detect camo paks.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #9 on: July 25, 2009, 04:12:53 pm »

PIAT Commandos are the Size of 3 and the pop of 3.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #10 on: July 25, 2009, 04:30:08 pm »

Axis AT is better, which is why it costs more. The thing about allied AT and why it's cheaper is because it has to be used en masse to be effective. Axis have better tank and always have more tanks on the field than allies do. More than likely, any wehr will have at least one tank on the field at any one time. Allies don't bring out tanks to kill axis tanks, but axis bring out tanks to kill allied tanks. The prices are fine.

 Axis  have more tanks on then allies What?

 With axis AT you have to get close to the tanks making it far more dangerous and costly  when you lose a man then the allies who can throw at away they have so much..

 Put it this way kill 2 AB AT squads and thats not really that big of a deal kill 2 double shrek squads and that puts a huge damper on axis hand held ..

 I seen in another thred someone say something about spamming axis hand held AT which was a joke
how many times do you see 4 squads of Storm Troopers or Grens with double shreks fielded by one player never thats when...

 How many times do you see 4 or 5 AB AT on the field from one guy in a game alot in my past 6 games all of them had this and when you can shoot a block with these things they become a pain
and alot harder to deal with then Storm Troopers or grens with Shreks...
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Freek Offline
EIR Veteran
Posts: 218


« Reply #11 on: July 25, 2009, 04:32:46 pm »

You can see Airborne, not so with Storm shrekkers.  RR's also do piss-ant damage and they suck vs infantry, so stick some infantry infront of your tanks and you'll have much less RR issues.
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nairrti Offline
EIR Regular
Posts: 9


« Reply #12 on: July 25, 2009, 08:32:08 pm »

At least, I think, even if a lot weaker than shrek, PIAT need to be higher price than present.

Look at this case,

#1, Jeep is at the behind the woods. Axis shrek guys cant shoot them. But opposite case, PIAT can shoot twice and down in camo.

#2, With less price, 'blobbing' 3 Axis shrek guys can hold 3 or maximum 6 shrek with about 600 MU, in opp. case Allied can 6 PIAT 'bloobing' with 150 MU. With these 6 AT (whatever it is), no Tank cant survive.

#3, Allies have way too cheaper tanks than Axis also. Axis is stronger? I guess not so much, in normal tanks. (Yea, it is if heavy tanks, but it's just 1 or 2 in game.)

#4, Not only handheld ATs, in case of Brits, tommy have cheap vs. inf weapons also like Bren, Grenade launcher or something.

#5, Upgrade for Shermans, you can get whole 6 or 7 upgrades for about 150 MU.



In most upgrades Allies have cheaper, so I'v almost never saw no upgraded inf in game. (

I still think, they are too cheap. When inf ganging, all handhelds are same.
« Last Edit: July 25, 2009, 08:34:18 pm by nairrti » Logged
Freek Offline
EIR Veteran
Posts: 218


« Reply #13 on: July 25, 2009, 08:54:17 pm »

At least, I think, even if a lot weaker than shrek, PIAT need to be higher price than present.

Look at this case,

#1, Jeep is at the behind the woods. Axis shrek guys cant shoot them. But opposite case, PIAT can shoot twice and down in camo.

#2, With less price, 'blobbing' 3 Axis shrek guys can hold 3 or maximum 6 shrek with about 600 MU, in opp. case Allied can 6 PIAT 'bloobing' with 150 MU. With these 6 AT (whatever it is), no Tank cant survive.

#3, Allies have way too cheaper tanks than Axis also. Axis is stronger? I guess not so much, in normal tanks. (Yea, it is if heavy tanks, but it's just 1 or 2 in game.)

#4, Not only handheld ATs, in case of Brits, tommy have cheap vs. inf weapons also like Bren, Grenade launcher or something.

#5, Upgrade for Shermans, you can get whole 6 or 7 upgrades for about 150 MU.



In most upgrades Allies have cheaper, so I'v almost never saw no upgraded inf in game. (

I still think, they are too cheap. When inf ganging, all handhelds are same.

1.  Piats have horrible aim against moving targets, just move your bike a bit.

2.  Again, stick infantry infront of your tanks, and keep them moving = PIAT wtfpwnage.  Heck, I'd say even 1 pIV can solo any sized piat blob as long as it doesn't get surrounded.

3.  Way too cheaper?  I don't think so, sherms are only slightly 5mp and 10fuel less than pIV's which are vastly superior infantry killers (kiting ability) and can beat down shermans in 1v1s.  Stugs are also the cheapest tanks in the game, I don't really know about the Stuh, but I suspect they have a similar price to stugs. 

4.  Brits have cheap upgrades?  Brens=90mu.  Gren lmgs=75mu.  Which is cheaper?

5.  All sherman upgrades (6) cost 265 mu  Get your numbers right b4 you make them up.  All pIV upgrades cost 80-100(skirts)+50(mg42)+50(repair)=180-200mu total.  Although, I don't honestly remember. 

Allied bars cost 80mu, more than lmg's. 
Most vehicle upgrades cost about the same across factions (med repairs/mgs = 50mu, for example).
Most (read, all) axis upgrades are better than their allied equivalents (shreks vs zooks, anyone?)
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #14 on: July 25, 2009, 09:05:12 pm »

 I just played 2 more games VS Airborne that shows the problem 6 airborne kicking the crap out of any thing that moved tanks beware .

 I will say I beg anyone to show me a replay with this many double shreks on the field from the same guy hell you would have a hard time showing me a game with that many by a whole axis team...

  I only have the replay of the second game the first was far worse but you will see the problem by watching this match...


  http://www.filefront.com/14123851/airborne.rec

 
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Freek Offline
EIR Veteran
Posts: 218


« Reply #15 on: July 25, 2009, 09:43:11 pm »

Stick infantry infront of your tanks guys, it's not rocket science.  If they have an mg, just spread out, only one will get suppressed.  Or mortar it, or nebel it.  Advance, rinse, repeat. 
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #16 on: July 25, 2009, 10:04:24 pm »

 what infantry they all died to AB blob then they killed all the tanks rinse that
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #17 on: July 25, 2009, 10:35:51 pm »

Rocksitter, we need a EuropeinruinsBattle file in order to see this, not just the recording.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #18 on: July 25, 2009, 10:58:21 pm »

http://www.filefront.com/14124265/airborne.zip

 both should be there..
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: July 26, 2009, 01:33:24 am »

Please take into consideration that 2 RRs = 1 shrek in therms of damage before postind stupid crap like "let's see 6 double shrek squads on at once". 12 shreks is a combined 1440 damage, there is no tank in the allied arsenal that can take that much damage. Not to mention that even IF you brought that many shreks into one blob, you'd still have 10 popcap for 2 LMG squads, 2 MP40 squads, 2 KCH squads, etc.
12 RRs is a combined total of 750 damage. If even one shot bounces off(more than likely) or misses, the panther getting shot by it will survive. There'll be no popcap left for BARs or mandos or anything to protect the RRs.
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