Use a freaking 7 popcap nebel to counter that kind of blob. If they use fire-up, they can't use it again for 4 minutes - nebel barrages come every 1 and a half minutes. Fire up is nice, but it's not omni-potent. Actually, it's not even nice, it's an ability that lets you dodge ONE nebel barrage or an HMG ambush every 4 minutes. How... useful.
It is extremely useful. If storms get suppressed they are dead or retreated. If airborne gets suppressed they fire up and run away.
No, 12 RRs will NOT kill a KT instantly, even with back shots. You'll need 3 volleys if EVERY SINGLE SHOT PENETRATES. Which is unlikely.
12 shreks will instantly rape a pershing and a half.
Fired at max range, probably 8 out of 12 shreks will actually hit the pershing. And of that 8, 3 or 4 will penetrate. You'll be lucky to do half the hp of a pershing.
6 squads will have 24 carbines. If you believe that 4 rifle squads will beat a blob of KCH, you're in for a huge dissapointement.
Strafing run > KCH. Airborne with bars > KCH. Hell, even bar rifles beat KCH. KCH is simply not worth buying in 80% of situations these days.
FIRE-UP is NOT reusable every 5 seconds, stop implying that it is. Not to mention the massive debuffs after using it.
Its fire up combined with the two airborne offmaps. I was watching a broadcast the other day. Three squads of airborne go chasing after a P4, runs into a MG, fire up out of it.
A minute later, the same three squads of airborne chase the same P4 again, get suppressed by
two MGs spaced fairly well apart this time(one normal offmap like 105 offmap wouldn't hit them both). In comes bombing run, airborne gets away, P4 is dead.
This is whats wrong with airborne, they are extremely durable skirmishers that do decent, consistent damage to tanks. And they are nearly impossible to pin down and kill when used by a good player. Storms, rangers, commandos, etc can all be pinned down and killed. But airborne, oweing to being able to buy four extremely powerful offmaps every game, cannot.