*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 02:00:30 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [WIP]8p West Berlin Streets  (Read 7087 times)
0 Members and 4 Guests are viewing this topic.
Theonepower777 Offline
EIR Regular
Posts: 46


« on: July 25, 2009, 06:45:12 pm »









First map,it's a work in progress.
Took into account many suggestions about roads and street placement.
Also some iconic sights that they would like seen in big 8p maps.
This is 8p West Berlin Streets.
Hopefully done by next week.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: July 26, 2009, 01:09:06 pm »

Looks like a great start, let me know if you need any help with anything.
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #2 on: July 26, 2009, 01:20:58 pm »

Hope to see a overview soon, and more details!
Logged

thaelmann Offline
Donator
*
Posts: 177


« Reply #3 on: July 26, 2009, 01:29:22 pm »

first thing i thought of was: i there a way to add new/modify buildings? i want the reichstag and the friggin gate in.
Logged

Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #4 on: July 26, 2009, 01:30:14 pm »

I actually have some advice on the issue of streets.

If you want your streets to have negative cover use road splines BUT make them invisible so that they don't ruin the pretty cobblestones.
There is nothing worse than people complaining about your ugly splines and blending.

But the 2nd worst thing is people driving their tanks expecting to get a road speed boost but there isn't one and then the chasing tank catches up and BOOM

It may become important to bomb out some of the buildings and roads to prevent it from being a game of flamer-sniper-mortar hop-a-house.
« Last Edit: July 26, 2009, 01:31:49 pm by Ununoctium » Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #5 on: July 26, 2009, 01:31:55 pm »

Ya you can make them... its not exactly the easiest though.

i am eager to try this map, i love urban warfare!
Logged

DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #6 on: July 26, 2009, 01:33:35 pm »

I love urban maps... make sure tanks can get around!  Would be fun to have a bunch of alleys that only infantry could go through though hmm...
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
thaelmann Offline
Donator
*
Posts: 177


« Reply #7 on: July 26, 2009, 01:34:42 pm »

Ya you can make them... its not exactly the easiest though.

you got any link or tutorial? i'd be glad to give it a try.
Logged
Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #8 on: July 26, 2009, 07:18:59 pm »

Guys, I'm saddened to tell you that due to unfixable errors i have to delete the map. I'll be doing a remake soon, hopefully using the park to a better mode.
Logged
Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #9 on: July 26, 2009, 07:43:41 pm »


The remake will be the center of the map with the Landwehrcanal at the bottom of the map and tiergarden at the top,this is for anyone that wants a kind of mini map idea for the remake.
Logged
Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #10 on: July 31, 2009, 06:42:56 pm »



New layout, need more input,suggestions ,etc
Logged
Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #11 on: July 31, 2009, 07:01:17 pm »

Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #12 on: July 31, 2009, 07:10:53 pm »

red lines show the playable area right? holy shit this map is freaking huge°
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #13 on: July 31, 2009, 08:51:28 pm »

rivers are bad....very very bad, unless th ey're fordable.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #14 on: July 31, 2009, 09:09:41 pm »

I know I already told ya on vet, but having a map where 1/3 of it is unplayable forest isn't a good idea.
Logged

Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #15 on: July 31, 2009, 09:12:41 pm »

Agreed.  I hate unneeded forest on a map... just slows stuff down.       
Logged
Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #16 on: July 31, 2009, 10:26:38 pm »


trimmed it down a bit, i guess for the sake of connection problems nowadays it was a smart idea
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 36 queries.