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Author Topic: Commando snipers spotter needs nerfed.  (Read 10081 times)
0 Members and 8 Guests are viewing this topic.
Malevolence Offline
Donator
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Posts: 1871



« Reply #20 on: July 26, 2009, 01:34:10 pm »

I've seen commando snipers survive rushes from two vet 2 lmg gren squads at the same time. Their survivability is hardcore.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #21 on: July 26, 2009, 01:38:24 pm »

at least 2 bikes should kill them!
tell me then, HOW TO KILL A MANDO SNIPER AS PE?
USE ONE OF YOUR 9 MILLION VEHICLES HE CANT CAMO.

would you rather have a KT or a commando sniper?
The argument of 2 bikes should get a sniper is the same as saying 3 AT guns should kill any axis tank but theres a T3 KT.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Mukip Offline
EIR Veteran
Posts: 450



« Reply #22 on: July 26, 2009, 01:49:03 pm »

The sniper should be reasonably tough because they can't camo.  I agree with Baine, sniper team should be able to survive a pair of bikes but not a pair of upgraded Volks.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #23 on: July 26, 2009, 01:54:16 pm »

haha that was my sniper, i wasnt even looking at him, almost lost him there ^^
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CryingWolf Offline
EIR Veteran
Posts: 138


« Reply #24 on: July 26, 2009, 01:57:54 pm »

^^^ That sums it all up to be honest.
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Who's Afraid Of The Big Bad Wolf?
Tymathee Offline
Donator
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Posts: 9741



« Reply #25 on: July 26, 2009, 02:01:25 pm »

he did almost die ot the v olks and probably would've have if he didn't retreat him lol and they weren't upgraded, they had their normal weapons, now if they were mp40's he'd probably be dead right now.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #26 on: July 26, 2009, 05:38:42 pm »

One tank and its dead.  I'm not seeing the issue considering its a tier 3 and costs an arm and a leg.

Normal snipers can cloak and isnt a tier 3, big difference.   For a tier 3 unlock it'd better be good.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #27 on: July 26, 2009, 07:38:24 pm »

is there a large difference between the cost of an Ami/Wehr Sniper and a Commando Sniper?
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #28 on: July 26, 2009, 07:50:27 pm »

normal snipers cost a arm and a leg aswell wtff
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
LuAn Offline
EIR Veteran
Posts: 572



« Reply #29 on: July 26, 2009, 08:02:41 pm »

is there a large difference between the cost of an Ami/Wehr Sniper and a Commando Sniper?

You know theres a new Unit Price List on the page? Just check the left side.

Prices:
Allied Sniper: 540/200/0
Axis Sniper: 500/200/0
Commando Sniper: 500/160/75pp
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aka UckY  Wink
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #30 on: July 27, 2009, 06:55:44 am »

Volks at short/med range are not near as accurate as they are at long range..
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Rawr
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #31 on: July 27, 2009, 07:00:42 am »

Volks at short/med range are not near as accurate as they are at long range..
Everything is more accurate closer.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #32 on: July 27, 2009, 07:03:36 am »

lol @ that post
« Last Edit: July 27, 2009, 07:05:14 am by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #33 on: July 27, 2009, 07:25:25 am »

his health did change by 10, it might alienate some of his op'ness and he can't scoop shit up now.  and is simply a spotter with a sten.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #34 on: July 27, 2009, 08:20:18 am »

umm, Volks are best accurate at long range, not med range.. lol
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #35 on: July 27, 2009, 08:51:14 am »

Sharpshooter, what are you smoking?

Volks K98 accuracy by range :
L 0.35
M 0.55
S 0.75
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Two Offline
EIR Veteran
Posts: 2079


« Reply #36 on: July 27, 2009, 09:51:58 am »

volks are better at long range then rifles are at long range yet rifles are better at med then volks Tongue
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #37 on: July 27, 2009, 10:25:59 am »

umm, Volks are best accurate at long range, not med range.. lol

I bet you misstake "volks vs rifles" in long / short range
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^<-- Duck ™ and ©


 We need more axis players!:
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #38 on: July 27, 2009, 10:37:27 am »

umm, Volks are best accurate at long range, not med range.. lol

I bet you misstake "volks vs rifles" in long / short range
Or he thinks that other units are like the firefly Tongue
Faster reload at longer range. (firelfy crews are scared of enemy tanks)
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #39 on: July 27, 2009, 12:08:56 pm »

So that modifier is only for volks VS rifles? lol I always thought volks performed best at long range (Any unit performs excellent in close range but also dies faster)
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