Raio
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« on: July 27, 2009, 02:45:14 pm » |
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mines from sky, flyin blinking something, flying monkeys and cheetah heavy armor.
i started to play for tactit and strategy potecial of this mod, im not interested in "starWarz: eir doctrines atacking"
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LeoPhone
Honoured Member
Posts: 0
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« Reply #1 on: July 27, 2009, 03:11:49 pm » |
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totally agreed.
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Ununoctium
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« Reply #2 on: July 27, 2009, 03:32:04 pm » |
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"ovecombinated" ... Firefox recommends: recombination recombinant combinatorial combination
I'm not sure but I do agree the abilities kinda went through a combine harvester and got overcombinated. Some of this shit is crazy. The only doctrine units that are still normal are like the pershing. balnced and can be countered by normal AT and super Armour heavy cheetah.
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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CrazyWR
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« Reply #3 on: July 27, 2009, 03:33:32 pm » |
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I'm trying to figure out what Cheetah armor is, relative to a tiger anyways
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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DuckOfDoom
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« Reply #4 on: July 27, 2009, 03:33:47 pm » |
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I, too, am gay
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #5 on: July 27, 2009, 03:38:36 pm » |
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of course leophone under stands raios gibberish. I, sir, understand the message, but the amount of English grammatical errors are mindboggling. You might as well just write the posts in your native language and run it through babelfish, and we might understand it a tad better.
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pqumsieh
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« Reply #6 on: July 27, 2009, 03:41:43 pm » |
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Raio is refering to No Mans Land, a PE SE T4 ability. I layed it right on him and blew his ass to kingdom kong. He lost quite a few vet units that game, so I think that's put him over the edge. Raio, take it easy. Almost 2/3 of your army is vetted and you lost that game not because of stupid/overcombined abilities, but because you blob like a whore and I countered you with anti-blob tactics. These included mines, flamethrowers, and assault nades.
PQ
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Common sense is not so common after all.
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Raio
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« Reply #7 on: July 27, 2009, 03:48:43 pm » |
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Raio is refering to No Mans Land, a PE SE T4 ability. I layed it right on him and blew his ass to kingdom kong. He lost quite a few vet units that game, so I think that's put him over the edge. Raio, take it easy. Almost 2/3 of your army is vetted and you lost that game not because of stupid/overcombined abilities, but because you blob like a whore and I countered you with anti-blob tactics. These included mines, flamethrowers, and assault nades.
PQ
u realy dont know wht ur talkin about : )) also dont be so proud, im not talkin about u EIR withou so many offmaps and blablabla was more interesting and "realistic" i think.
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« Last Edit: July 27, 2009, 04:00:20 pm by Raio »
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Armfelt
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« Reply #8 on: July 27, 2009, 04:08:14 pm » |
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I agree that there is too much offmap, Eirr would be better without eg. firestorms and V1´s.
More in-map for the people (that will get stormie/AB ganked ftw).
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« Last Edit: July 27, 2009, 04:32:35 pm by Armfelt »
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"Well opinions are like assholes, everybody has one."
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Rocksitter
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« Reply #9 on: July 27, 2009, 04:11:51 pm » |
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I also would like to see the amount of off maps reduced like i have stated before.
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Sharpshooter824
I <3 Aloha
EIR Veteran Posts: 775
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« Reply #10 on: July 27, 2009, 04:15:37 pm » |
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+1 about less offmaps!
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Rawr
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Computer991
Donator
Posts: 1219
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« Reply #11 on: July 27, 2009, 04:18:27 pm » |
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-1 I like offmaps
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Sharpshooter824
I <3 Aloha
EIR Veteran Posts: 775
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« Reply #12 on: July 27, 2009, 04:29:32 pm » |
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but you are Terror computer, ofc you will like offmaps.. ( no offense ) lol V1s for insta howie removal and firestorms for support weapons supported by whatever
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AmPM
Community Mapper
Posts: 7978
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« Reply #13 on: July 27, 2009, 04:52:55 pm » |
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Offmaps are good. It prevents doomforts.
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. . . . . . . . . . .
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LuAn
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« Reply #14 on: July 27, 2009, 04:53:54 pm » |
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Offmaps are good. It prevents doomforts.
Onmap artillery pieces also do the same thing
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aka UckY
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #15 on: July 27, 2009, 04:54:57 pm » |
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u realy dont know wht ur talkin about : )) also dont be so proud, im not talkin about u
EIR withou so many offmaps and blablabla was more interesting and "realistic" i think.
but when you had all your elite passive buffs it was never an issue?
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LeoPhone
Honoured Member
Posts: 0
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« Reply #16 on: July 27, 2009, 04:58:28 pm » |
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Offmaps are good. It prevents doomforts.
the only thing offmaps do is kill my vet with a single shot, and next kill my other units becouse i dont have an ATG, or a mortar, or a HMG anymore.
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AmPM
Community Mapper
Posts: 7978
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« Reply #17 on: July 27, 2009, 05:00:30 pm » |
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Be better at the game then
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Raio
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« Reply #18 on: July 27, 2009, 05:13:53 pm » |
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u realy dont know wht ur talkin about : )) also dont be so proud, im not talkin about u
EIR withou so many offmaps and blablabla was more interesting and "realistic" i think.
but when you had all your elite passive buffs it was never an issue? What r those passive buffs for example ?
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Pak88mm
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« Reply #19 on: July 27, 2009, 09:05:33 pm » |
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i play alot maybe too much but ummmm i can count the times offmaps won a game for me with 1 hand.
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Exactly.
There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.
-GamesGuy-
Most Hated player in EiR....Pak88Mm
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