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eir goes ovecombinated
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Topic: eir goes ovecombinated (Read 14900 times)
0 Members and 7 Guests are viewing this topic.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: eir goes ovecombinated
«
Reply #40 on:
July 28, 2009, 03:26:27 am »
yea airborne is boring to play agaisnt, rifleman with fireup and airborne armor, total bs.
surprised how 50mm ATHT got nerfed so quickly yet airborne rifles are still in.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Aggamemnon
Donator
Posts: 418
Re: eir goes ovecombinated
«
Reply #41 on:
July 28, 2009, 05:07:30 am »
Not World War II Raio?
Allies and Axis used to shell and bomb the shit out of everything, before men even engaged eachother.
If anything, EiRR is toned down compared to the reality of it.
Offmaps should not be removed. Balanced yes, but talking about not wwII is a load of sidetracking crap.
KCH were not super soldiers, they were men, with experience.
You didn't get men paradropping into field to get rid of a kingtiger or a pershing either, but in coh you do.
This is all glorified toy soldiers mate, to make a game playable.
Logged
"Success on D-Day, depended entirely on these men"
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: eir goes ovecombinated
«
Reply #42 on:
July 28, 2009, 05:09:36 am »
Quote from: Aggamemnon on July 28, 2009, 05:07:30 am
Not World War II Raio?
Allies and Axis used to shell and bomb the shit out of everything, before men even engaged eachother.
If anything, EiRR is toned down compared to the reality of it.
Offmaps should not be removed. Balanced yes, but talking about not wwII is a load of sidetracking crap.
KCH were not super soldiers, they were men, with experience.
You didn't get men paradropping into field to get rid of a kingtiger or a pershing either, but in coh you do.
This is all glorified toy soldiers mate, to make a game playable.
+1
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Raio
EIR Veteran
Posts: 243
Re: eir goes ovecombinated
«
Reply #43 on:
July 28, 2009, 05:16:20 am »
figurativeness Aggamemnon, figurativeness.
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Pak88mm
EIR Veteran
Posts: 423
Re: eir goes ovecombinated
«
Reply #44 on:
July 28, 2009, 10:39:52 am »
Quote from: FailHammer on July 28, 2009, 03:18:58 am
Raio for all his zeal blahblahblah is kinda right. When EiR first came back there wernt really any docs in yet and ppl had to fight with just their good ole armies. It was probably the most fun Ive had with EiR. Tactics won games, not blowshit up buttons/superairborne/or resouce bonuses. I know docs etc make the game fun and especially the warmap, but maybe they could be toned down a little across the board. How about they give some negatives for the buffs. possible example out of my ass-Infantry get carbines and now shoot faster/more suppression but less damage because shorter cartridge. That would make people tailor doc choices to playstyle.
Im no game designer, more like a hammer of awsome ideas.
i always felt that pretty much showed you who was a god awful player and who was a great player early in the war. Guess what....no matter how much vet or doc choices or adv you give to an ok player....he will still get smoked by a good player. If anything once a good player gets his built set then things become a lot worse. All this cry for offmaps this aura that is just rubbish. Bad players would still cry without em and blame some odd unit. To me abilities and offmaps are more catered to help ok and bad players make up for some of their lack of gameplay. But on the other hand they also make a good player slightly better not an uber beast.
Logged
Exactly.
There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.
-GamesGuy-
Most Hated player in EiR....Pak88Mm
Sach
EIR Veteran
Posts: 1211
Re: eir goes ovecombinated
«
Reply #45 on:
July 28, 2009, 10:44:34 am »
Sector Artillery lasts too long.
FACT.
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
EliteGren
EIR Veteran
Posts: 6106
Re: eir goes ovecombinated
«
Reply #46 on:
July 28, 2009, 11:22:49 am »
Tier 3.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Sach
EIR Veteran
Posts: 1211
Re: eir goes ovecombinated
«
Reply #47 on:
July 28, 2009, 11:35:39 am »
incredibly boring
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HansVonLuk
EIR Veteran
Posts: 220
Re: eir goes ovecombinated
«
Reply #48 on:
July 28, 2009, 09:57:41 pm »
Quote from: Armfelt on July 27, 2009, 04:08:14 pm
I agree that there is too much offmap, Eirr would be better without eg. firestorms and V1´s.
More in-map for the people (that will get stormie/AB ganked ftw).
please, what about strafe? I have 2 vet 3 falls in grenn cover instantly pinned without any chance to move away throught smoke or a chance to escape, 310 mu and 500 mp instant pinne dand nothing i can do.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: eir goes ovecombinated
«
Reply #49 on:
July 28, 2009, 09:58:18 pm »
I don't think Strafe pins in heavy cover does it?
Logged
Let's talk about PIATs in a car.
Baine
Steven Spielberg
Posts: 3713
Re: eir goes ovecombinated
«
Reply #50 on:
July 29, 2009, 02:31:46 am »
Quote from: jackmccrack on July 28, 2009, 09:58:18 pm
I don't think Strafe pins in heavy cover does it?
Only if it comes from the other 3 directions where the cover is useless.
Logged
CafeMilani
Aloha
Posts: 2994
Re: eir goes ovecombinated
«
Reply #51 on:
July 29, 2009, 03:37:45 am »
Quote from: Sach on July 28, 2009, 10:44:34 am
Sector Artillery lasts too long.
FACT.
creeping barrage on a cooldown is OP
FACT
Logged
Raio
EIR Veteran
Posts: 243
Re: eir goes ovecombinated
«
Reply #52 on:
July 29, 2009, 03:55:50 am »
Quote from: aloha622 on July 29, 2009, 03:37:45 am
Quote from: Sach on July 28, 2009, 10:44:34 am
Sector Artillery lasts too long.
FACT.
creeping barrage on a cooldown is OP
FACT
u r .....
FACT
«
Last Edit: July 29, 2009, 03:58:55 am by Raio
»
Logged
Aggamemnon
Donator
Posts: 418
Re: eir goes ovecombinated
«
Reply #53 on:
July 29, 2009, 05:16:10 am »
Creeping Barrage is on a long cooldown, and it locks the gun into that mode only.
It costs extra after buying the gun as well.
Logged
CafeMilani
Aloha
Posts: 2994
Re: eir goes ovecombinated
«
Reply #54 on:
July 29, 2009, 05:20:41 am »
long means 5 minutes?
i would also pay 80 when i played CA..
creeping barrage is like a huge t4 arty strike: hard to dodge because of the big spread and small delay between smoke and shells
= instagib/minimize infantry squads, good dmg on vehicles (multiple shells)
reduce the amount of shells
«
Last Edit: July 29, 2009, 05:24:21 am by aloha622
»
Logged
Raio
EIR Veteran
Posts: 243
Re: eir goes ovecombinated
«
Reply #55 on:
July 29, 2009, 05:38:01 am »
did u tried it yet ?
man, u must be VERY lucky to kil something with that
)
everyone just dodge, its ordinary. Event if i HIT static defenses like AT, often they DONT die.. that makes me realy amused
those things abour RCA r just tempting small kids
thats why i like it so much : ))
Logged
CafeMilani
Aloha
Posts: 2994
Re: eir goes ovecombinated
«
Reply #56 on:
July 29, 2009, 05:40:50 am »
ofc you dont hit if your not clever enough to set it up correctly
Logged
Raio
EIR Veteran
Posts: 243
Re: eir goes ovecombinated
«
Reply #57 on:
July 29, 2009, 06:16:25 am »
whatever man
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