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HOTFIX 006.. Y
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Topic: HOTFIX 006.. Y (Read 20765 times)
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salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006.. Y
«
Reply #40 on:
August 02, 2009, 05:44:03 am »
OK, PLEASE RUN YOUR UPDATERS AGAIN...
damn failure
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www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006.. Y
«
Reply #41 on:
August 02, 2009, 05:46:23 am »
Quote from: SaintPauli on August 02, 2009, 05:30:56 am
On a similar note: The Östwind still needs to go down to 10 pop.
fixed it
checked rgds, they are definitely 10 ... oi
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Bubz
EIR Veteran
Posts: 726
Re: HOTFIX 006.. Y
«
Reply #42 on:
August 02, 2009, 06:00:13 am »
Stop fucking up satchel charge. Stop changing basic things please. ç_ç
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salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006.. Y
«
Reply #43 on:
August 02, 2009, 06:08:03 am »
uh, it was changed a long time ago... blame unknown for that one!
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salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006.. Y
«
Reply #44 on:
August 02, 2009, 06:12:06 am »
im uploading one more fix, the increased rounds minimum was too long, making it half of its range, didn't realize thats what the second circle was.
fixing it... will need to update again in less then 4 mins.
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Mukip
EIR Veteran
Posts: 450
Re: HOTFIX 006.. Y
«
Reply #45 on:
August 02, 2009, 06:26:08 am »
What's the reasoning behind 90 muni satchels?
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LuAn
EIR Veteran
Posts: 572
Re: HOTFIX 006.. Y
«
Reply #46 on:
August 02, 2009, 06:28:26 am »
Quote from: SaintPauli on August 02, 2009, 05:03:29 am
Quad > AC > Puma
> Wirbel
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aka
UckY
spinn72
EIR Veteran
Posts: 1802
Re: HOTFIX 006.. Y
«
Reply #47 on:
August 02, 2009, 06:31:06 am »
You MUST do Hotfix Z now that you've done Y. It would be so epic!!
Logged
Tymathee
Donator
Posts: 9741
Re: HOTFIX 006.. Y
«
Reply #48 on:
August 02, 2009, 06:33:45 am »
Quote from: Mukip on August 02, 2009, 06:26:08 am
What's the reasoning behind 90 muni satchels?
thats what im wondering...then again if its only what, 2 secs, it can do some nasty damge to things in buildings.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
SaintPauli
EIR Veteran
Posts: 530
Re: HOTFIX 006.. Y
«
Reply #49 on:
August 02, 2009, 06:34:06 am »
Quote from: Mukip on August 02, 2009, 06:26:08 am
What's the reasoning behind 90 muni satchels?
Dunno but you are probably the no. 1 reason for any airborne nerfs.
Logged
Tymathee
Donator
Posts: 9741
Re: HOTFIX 006.. Y
«
Reply #50 on:
August 02, 2009, 06:34:33 am »
okay 3 secs, how long does it take for an hmg to get out of a building? Then there's parked tanks that are repairing
Logged
Tymathee
Donator
Posts: 9741
Re: HOTFIX 006.. Y
«
Reply #51 on:
August 02, 2009, 06:34:43 am »
Quote from: SaintPauli on August 02, 2009, 06:34:06 am
Quote from: Mukip on August 02, 2009, 06:26:08 am
What's the reasoning behind 90 muni satchels?
Dunno but you are probably the no. 1 reason for any airborne nerfs.
lol probably.
Logged
BigDick
Guest
Re: HOTFIX 006.. Y
«
Reply #52 on:
August 02, 2009, 06:34:47 am »
supression and damage of wirblewind is good Ucky but it dies quick to any kind of AT
maybe pop could go down of wirblewind
but as far as i can see awesome work salan for implementing doctrine stuff so quick in last patches
Logged
LuAn
EIR Veteran
Posts: 572
Re: HOTFIX 006.. Y
«
Reply #53 on:
August 02, 2009, 06:39:38 am »
ya great job, love to test the Radio Man!
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Smokaz
Honoured Member
Posts: 11418
Re: HOTFIX 006.. Y
«
Reply #54 on:
August 02, 2009, 06:47:59 am »
Puma, ac and M8 are the same class: armored car. The quad and the wirbel is their own class: mobile supression platform. Unless the developer's have their own system which challenges this intuitive classification of them!
MSP:
Quad - better range than wirbel, less supression, better pop, high availability, arguably more health, inferior against airplanes
Wirbelwind - Inferior range, more supression, inferior pop, low availability, low survavibility, good against planes
Wirbel could either gain +5 range (and we dont like range increases these days) to put it at the same range as the quad or receive a pop reduction. Giving it better armor would make it OP.
Puma - Cheap unit, cheap upgun, free "skirts", low pop, bad damage, ok speed, ok dodge
M8 - Cheap unit, cheap 50 cal, expensive skirts, medium pop, good damage, good speed, good dodge, good armor/hp with skirts
AC - Moderately cheap, epic dodge, fast, good damage, low pop
I'd say the m8 could lose a bit in skirt price or 1 pop. Good patch overall, I dont quite understand the satchel nerf either.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Two
EIR Veteran
Posts: 2079
Re: HOTFIX 006.. Y
«
Reply #55 on:
August 02, 2009, 06:51:21 am »
Whats with all the purchasable abilities :/ If i just paid for the doctrine ability they should come free for most things tbh. Why would i pay 50pp to be able to buy smoke rounds for tanks which tend to be shit and expensive (since axis is htis game is muni expensive)
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
sgMisten
Donator
Posts: 778
Re: HOTFIX 006.. Y
«
Reply #56 on:
August 02, 2009, 07:50:12 am »
Quote from: salan on August 02, 2009, 04:27:36 am
you mean the ones that can kill a tank without an upgrade? ahh..
Well to the fair, M8 and T17 both need a munitions upgrade to get comparable health to the puma. So roughly skirted M8 = sandbagged T17 = Upgunned puma.
Staghound has extra health and its upgrade is to make it able to kill infantry, so not quite sure where it shall be placed.
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Jazlizard
EIR Veteran
Posts: 691
Re: HOTFIX 006.. Y
«
Reply #57 on:
August 02, 2009, 09:33:42 am »
Yeah 90 mun for satchels is a bit crazy, even at 3 seconds. Allied grenades are perfectly able to clear out an MG, and for way less mun. How bout 60 mun? That makes it twice as expensive as a Rifle nade, and 20mun more expensive then a Airborne nade.
Logged
Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: HOTFIX 006.. Y
«
Reply #58 on:
August 02, 2009, 09:37:44 am »
Quote from: Two on August 02, 2009, 06:51:21 am
Whats with all the purchasable abilities :/ If i just paid for the doctrine ability they should come free for most things tbh. Why would i pay 50pp to be able to buy smoke rounds for tanks which tend to be shit and expensive (since axis is htis game is muni expensive)
Im sorta with you on this.
We'll see what we will do in the end, but the change would be either paid uses, or paid recycles. Most things would be just that one way with very LITTLE exceptions.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Baine
Steven Spielberg
Posts: 3713
Re: HOTFIX 006.. Y
«
Reply #59 on:
August 02, 2009, 10:14:58 am »
After playing a game with radio triangulation i must say i was wrong. It is pretty neat, the guy can cloak and move and i believe when he drops he makes a crater like a meteor lol.
It's very useful indeed, as you can see every move from your enemy, if you manage to set it up.
What again could be difficult because when cloaked you only have little sight and might run into enemies. Well balanced.
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