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American Stun Nades
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Topic: American Stun Nades (Read 1742 times)
0 Members and 5 Guests are viewing this topic.
Pak88mm
EIR Veteran
Posts: 423
American Stun Nades
«
on:
July 31, 2009, 11:22:45 pm »
Nerf this babies bad! right now they are stunning and not allowing you to retreat units. You can instant wipe any vet by simply throwing them and FF on that squad for instant kill. Also the timer uses need to be shared with all rifle weapons cuz the timers seem to be way off.
Logged
Exactly.
There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.
-GamesGuy-
Most Hated player in EiR....Pak88Mm
Smokaz
Honoured Member
Posts: 11418
Re: American Stun Nades
«
Reply #1 on:
July 31, 2009, 11:27:13 pm »
:O
«
Last Edit: August 01, 2009, 12:12:24 am by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
wildsolus
Donator
Posts: 807
Re: American Stun Nades
«
Reply #2 on:
July 31, 2009, 11:28:02 pm »
next thing you know, paks gonna say BARs are OP.
Logged
lol
lol x2
BeRzErKeR
EIR Veteran
Posts: 266
Re: American Stun Nades
«
Reply #3 on:
July 31, 2009, 11:39:15 pm »
Lol.
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CommanderHolt
EIR Veteran
Posts: 600
Re: American Stun Nades
«
Reply #4 on:
August 01, 2009, 12:15:52 am »
It not like the Axis have the ability to shower the allies with alot of Walmart stun nades.... Oh wait...
«
Last Edit: August 01, 2009, 12:19:00 am by CommanderHolt
»
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NightRain
EIR Veteran
Posts: 3908
Re: American Stun Nades
«
Reply #5 on:
August 01, 2009, 02:22:58 am »
Its a Tier 2
Sure it should do something cool
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin
Tired King of Stats
Posts: 9028
Re: American Stun Nades
«
Reply #6 on:
August 01, 2009, 02:47:35 am »
All american grenades should come on a begining timer of 5 minutes, cost 200 munitions and be 1 use ONLY. The concussion nade should be double the begining timer, and cost double the muni, and should DEFINATELY be a T4 to finaly be balanced.
Death to the nukes!
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: American Stun Nades
«
Reply #7 on:
August 01, 2009, 03:00:58 am »
Is it possible to code that G43 slow will not slow units on retreat, cuz that's just ultimately gay.
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Sach
EIR Veteran
Posts: 1211
Re: American Stun Nades
«
Reply #8 on:
August 01, 2009, 03:41:17 am »
They share a timer with the other nade/smoke nade and sticky.
They are a single nade as opposed to the Wehr/PE shower of OPness.
I agree both them and assault should not stun retreating troops as G43s should not slow retreating troops but thats just how it is.
Basically though Assault is infinitely more powerful than US stun nades but that is reflected in th price difference.
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
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