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Author Topic: Hotfix 006 Z- end!  (Read 18540 times)
0 Members and 15 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: August 02, 2009, 04:16:18 am »

or is it just the beginning...

Gen:

US:
**  T2 Airborne:  Airdropped Medic Team (Small squad of medics available - no fireup)
**  T4 Armour:  Dual Rocket Racks:  (Calliope Barrage that fires 50% more rockets and recharges 25% faster)
**  Stacking Shells and Armor Piercing Rounds will display as blitzkrieg abilities when activated.
**  T4 Saturation Artillery will display the warning circle on both sides minimap.
**  T3 Armour:  Stacking Shells (HMG and AT guns fire with Armor Piercing rounds for duration; available to purchase)
**  T4 Armour:  Armour Piercing Rounds (Tanks can purchase AP rounds upgrade, Pershing can purchase HVAP upgrade)

**  T4 Airborne:  Fitness Training (Ferocity ability available to purchase for American soldiers)  
**  T3 Infantry:  Artillery Fortification (105 Howitzer gains a 50% reduced incoming accuracy buff as well as a new barrage with 50% more shells, 25% faster reload.)

CW:
**  T1 Commandos: Emergency Exit (Commando smoke cooldown decreased by 60 seconds)
**  T1 Commandos: Smoke Support (Lays down a short smoke barrage, available for purchase)
**  T4 Engineers:  For King and Country (For the fatherland like ability that effects all CW units in friendly territory available to purchase)
**  T2 Commandos: God Save the King. (Inspired Assault for the Commonwealth soldiers available to purchase)
**  T3 Commandos:  Decoy Artillery (Decoy artillery and Real artillery ready for purchase)
**  Radio triangulator has 180 second recharge applied, was suppose to be in originally, but testing value was left.
**  Flanking manuevers has a 20% accuracy, 20% incoming accuracy and 20% sight bonus applied to it while active, forgot to edit into last patch notes.

WM:
**  T3 Defensive:  Senior Officers (Officer Supervision now works as a passive ability in a small radius of 10)
**  T3 Terror: Fear the FIre (Nebelwerfer fires 3 extra rounds, damage increased by 25%)
**  Fixed Ferocity, was adding double uses.
*  Puma Upgun is no longer an upgrade, but its own vehicle at 8 pop.

PE:
**  T1 Mechanized Observer no longer hides the Mechanized  scout abilities in it.
**  Scorch Earth Incendiary Barrage :   Barrage shell does minimal damage, all damage is in the fire.
**  T3 Luftwaffe:  Dropping Heavy (changed to be its own Tankbuster Fallschirmjager unit instead of a upgrade of existing units)
**  T3 Luftwaffe: Spirit of the Edelweiss (Unlocks a veteran Fallschirmjager squad who's leader is granted half power lieutenant aura and heroic charge.)
**  T4  Scorched Earth:  Shell Loading (Hummel fires double the amount of shells)
« Last Edit: August 05, 2009, 03:05:51 am by salan » Logged

salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #1 on: August 03, 2009, 04:25:03 am »

Stacking Shells is a global battle advantage.  A use will activate it for all units on the field. (yours)

Armor piercing rounds is per unit basis, the sherman gets it free with the upgun upgrade. The m10 and m18 must be bought.
« Last Edit: August 05, 2009, 12:43:20 am by salan » Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: August 04, 2009, 11:37:58 pm »

With this release, we are resetting your battalions.  Welcome back to the stone age, except we have taught you to make fire already!

When you create an account, you will be level 8.  ALL doctrine selections are 0 pp to purchase.  Reinforcements are turned off, and will not be back till 007.

This will be the final testing stages of 006, when we are finished adding in the doctrines, we will be moving to 007.
« Last Edit: August 05, 2009, 12:14:56 am by salan » Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #3 on: August 04, 2009, 11:40:05 pm »

PLEASE GIVE ME TIME TO IMPLEMENT ALL THESE DOCTRINES, I will post when they are all active.
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Freek Offline
EIR Veteran
Posts: 218


« Reply #4 on: August 05, 2009, 12:00:23 am »

Are the doctrines in yet?
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Freek Offline
EIR Veteran
Posts: 218


« Reply #5 on: August 05, 2009, 12:00:49 am »

man, you're sooo slooow
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #6 on: August 05, 2009, 12:01:03 am »

Did you not read the last post?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #7 on: August 05, 2009, 12:03:34 am »

freeks just pokin.. i'll erase your company freek.. wait, already did, darn!
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Freek Offline
EIR Veteran
Posts: 218


« Reply #8 on: August 05, 2009, 12:03:55 am »

lol
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Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #9 on: August 05, 2009, 12:04:34 am »

got incorrect launcher version error
Logged

Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
Freek Offline
EIR Veteran
Posts: 218


« Reply #10 on: August 05, 2009, 12:05:01 am »

btw, the autoupdater doesn't seem to know of the patch.  I dunno if thats what you were referring to or just the new doctrines you listed.
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Freek Offline
EIR Veteran
Posts: 218


« Reply #11 on: August 05, 2009, 12:05:31 am »

lol, so what do AVP and HVAP w/e rounds do (armor t4)?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #12 on: August 05, 2009, 12:19:45 am »

so the superpershing has been scrapped?
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
acker Offline
EIR Veteran
Posts: 2053


« Reply #13 on: August 05, 2009, 12:21:08 am »

There were 3 TBA T4 Armor Doctrine things left...I only see 2 T4 Armor Doctrine things implemented in this patch...there might still be hope.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #14 on: August 05, 2009, 12:25:28 am »

uh... im still putting them in Smiley

HVAP is the super pershing anti tank gun upgrade.

it scraps the normal gun and puts in the other completely different gun.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: August 05, 2009, 12:25:33 am »

awesome, bloody awesome.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #16 on: August 05, 2009, 12:25:52 am »

There were 3 TBA T4 Armor Doctrine things left...I only see 2 T4 Armor Doctrine things implemented in this patch...there might still be hope.

uhm it should list only 1 tba on armor..
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acker Offline
EIR Veteran
Posts: 2053


« Reply #17 on: August 05, 2009, 12:28:52 am »

No, like there were previously (before this patch) 3 TBAs, and this patch reduced the TBAs to 1 TBA.

...And the Super Pershing thing isn't about the AP rounds upgrade, which gives the Pershing a gun that sucks (in comparison to the normal gun) against infantry in exchange for better penetration. There used to be a unimplemented doctrine choice called "Super Pershings" that would give 30% damage/accuracy to the Pershing as well as a new skin.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #18 on: August 05, 2009, 12:29:45 am »

Oh oh, ya that one.. shhh secrets!
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BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #19 on: August 05, 2009, 12:31:55 am »

Oh, My God....
Thank you!
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