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Author Topic: How does "Fire for Effect" affect companies that already have Sat Mortar and ES?  (Read 9525 times)
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jackmccrack Offline
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Posts: 2484


« on: August 03, 2009, 07:29:25 pm »

How does the Tier 4, Fire for Effect, affect companies that already have both Tier 3 Saturation Mortar Barrage and Tier 3 Earthshaker Barrage?
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salan Offline
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« Reply #1 on: August 03, 2009, 07:30:41 pm »

they have nothing to do with each other actually.

you can buy it seperately and get what it gives..
you can buy the t1s t2s t3s in any combination and get the t4... and they just all add together.

ultimately doing that costs you a lot of unit buffs, and you will never have vet in your company because all your SP will go to offmaps.
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jackmccrack Offline
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Posts: 2484


« Reply #2 on: August 03, 2009, 07:32:20 pm »

But I already have a lot of vet and still get my offmaps. It's not like I need 5 Earthshakers every game to win.
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jackmccrack Offline
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Posts: 2484


« Reply #3 on: August 03, 2009, 07:33:14 pm »

The only thing I would miss is a TBA T4 since I do not run Priests. Can't wait to see.
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jackmccrack Offline
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Posts: 2484


« Reply #4 on: August 03, 2009, 08:21:36 pm »

I guess it would be redundant to get the T4 if I already have the T3s.
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salan Offline
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« Reply #5 on: August 03, 2009, 08:23:12 pm »

I'm going to test out a pure artillery company, and see if i can win the psychological war!
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DasNoob Offline
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Posts: 3430



« Reply #6 on: August 03, 2009, 08:24:46 pm »

I'm going to test out a pure artillery company, and see if i can win the psychological war!


Good luck!  I tried and failed...  Grin
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You have DasNoob who uses the mod as COHTV
Tymathee Offline
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« Reply #7 on: August 03, 2009, 08:33:21 pm »

I played against one of those, actually i think it was two of those and it was no fun, earth shakers, and foo and saturations abound. Everytime we made a push, we got knocked back by off-maps, it really sucked...
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"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DasNoob Offline
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Posts: 3430



« Reply #8 on: August 03, 2009, 08:38:56 pm »

Off-maps work.  It's the ON map arty company that currently fails with the 25lb, Priest, and victor targeting etc etc..
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Smokaz Offline
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« Reply #9 on: August 03, 2009, 08:58:22 pm »

Though the 25pounder is absolute scheiss, Priest doesn't seem that bad, I've seen IPFK and some other players with british companies do a lot of damage with vet 2-3 priests. What I've not seen much of though, is hummels kicking ass. I've tried to use a hummel with a SE company, but it just didn't hit any targets even if they sat still before the first strike hits. I've had some success softening up fireflies and other tanks, but seeing a shot just directly overshoot a big infantry blob is highly demotivational. For pinpoint strikes, the 105 onmap seems the superior arty piece followed by the nebel for blob/triage harasssment. Too bad the 105 gets immediatly hounded by MI + offmap or bike/rush + offmap once it has fired it's first barrage.

Back when offmaps and most doctrinal stuff wasn't implemented, on map artillery was kicking ass and chewing bubblegum. I was blowing up Boobaka and Pauli on abbeville like a wild thing. All their mortars did the skygrab, you know the move where you blow up and try to grab the sky with your dead hand sailing through the air.

Now that the tradtional easymode counters (MI) and any axis offmap pounds the only accurate allied artillery in 1 attempt, they are back to scarcity. Not saying that recon + bombing run isn't devastating for the nebel, but you might be able to avoid it on roads with a moving arty piece and the prelimenary recon is kind of a giveaway.  Though Calliope is still a royal pain in the ass, but it doesnt get as good veterancy which was a improvement in the balance of this highly surviable unit.

Really, when you consider the idea that onmaps require protection and population offmaps make them look so bad other than the recycling availability of barrages. Damn offmaps

Not sure that was the topic of this thread Tongue
« Last Edit: August 03, 2009, 09:04:23 pm by Smokaz » Logged

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salan Offline
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« Reply #10 on: August 03, 2009, 09:37:22 pm »

i've been looking at ways of ... making that less of an issue.
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jackmccrack Offline
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Posts: 2484


« Reply #11 on: August 03, 2009, 09:38:07 pm »

I bet at least one of the TBA RCA T4s will buff 25pdrs and Captains.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #12 on: August 03, 2009, 09:53:41 pm »

Population of the On-map is the largest downside to them.  If you actually try to be that "fire base" for your allies, you'll find that you don't have much left of the field.

Salan has been working on a neat way to reduce the potency of the MI/Offmap counters to on-map arty... stay tuned!
* DasNoob cracks the whip at Salan.
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salan Offline
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« Reply #13 on: August 03, 2009, 10:15:08 pm »

oi
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DasNoob Offline
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Posts: 3430



« Reply #14 on: August 03, 2009, 10:17:51 pm »

Don't worry, my whip is only 2 inches long.
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Aggamemnon Offline
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« Reply #15 on: August 03, 2009, 10:49:28 pm »

So.... if I get the T4 separately I still get those offmaps... in what numbers, 1 free and max 2?

I Plan on being a full arty battalion either way Wink

And Tym. You only faced a single earth shaker, not two.  Grin
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salan Offline
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« Reply #16 on: August 03, 2009, 10:55:35 pm »

I believe most will be 1 free 1 to buy... so ya..
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Aggamemnon Offline
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« Reply #17 on: August 03, 2009, 11:06:10 pm »

Awesome.

Bad news for the offmap haters  Grin
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #18 on: August 04, 2009, 12:21:35 am »

Honestly if the off map spam keeps getting worse its actually gonna make more blobs as people will use less support weapons.  MGs and Morters are now off map fodder...
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acker Offline
EIR Veteran
Posts: 2053


« Reply #19 on: August 04, 2009, 02:00:04 am »

Aren't blobs easier and more profitable to hit with artillery fire than support weapons (besides Precision Strike)?
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