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An EIRR first Goliath and Puma SPAMwhich!!
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Topic: An EIRR first Goliath and Puma SPAMwhich!! (Read 16317 times)
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Armormave
EIR Regular
Posts: 29
An EIRR first Goliath and Puma SPAMwhich!!
«
on:
August 03, 2009, 11:39:17 pm »
This game features not only the goliath spam I have complained about in previous posts (which still hasn't been addressed by the devs) but the Puma spam we all knew was coming (which the devs allege would not necessarily come to reality).
I haven't watched the replay yet but the axis in this game had no less than six goliaths and six pumas in a 2v2!!! In fact based on their tactic of loading pios w/flamers in halftracks and them having them jump out and build goliaths I believe there were even more goliaths that never got deployed because the pioneers died before they could place them.
As for the Pumas, the axis use them as their sole end game. Toward the end of the game two British Cromwells are literally raped by a pack of Pumas supported by Ostwinds.
And to cap it all off, watch the Sdz halftrack or whatever it is, it is hit by an upgunned Shermen no less than three times and takes no damage. Later it is hit by airborne and a captured pak and losses maybe 10% health. This is obviously a bug that the axis player is aware of and exploits during the game especially considering how he rushes it into the allied territority without fear of it being destroyed by anything.
http://www.filefront.com/14189587/puma%20spam.zip
After all of that my question is this, how come when allies are believed to have an OP unit or capability (i.e. 90 mun satchel) it is addressed IMMEDIATELY by the devs!!! But both the goliath and the puma are clearly being spammed and exploited and its seems there is just a wait and see attitude?
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #1 on:
August 03, 2009, 11:40:08 pm »
Dunno why Puma pop was dropped in the first place.
Logged
Let's talk about PIATs in a car.
bbsmith
The Brain and Muscle
Posts: 2778
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #2 on:
August 03, 2009, 11:42:21 pm »
Yeah. I thought pumas were fine at 8 pop.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
DasNoob
EIR Veteran
Posts: 3430
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #3 on:
August 03, 2009, 11:51:24 pm »
At this point people have so much PP that ANY unit can be spammed! It is a product of the war lasting too long.
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #4 on:
August 03, 2009, 11:55:35 pm »
pumas are fine.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #5 on:
August 04, 2009, 12:06:39 am »
Quote from: jackmccrack on August 03, 2009, 11:40:08 pm
Dunno why Puma pop was dropped in the first place.
Ditto.
The goliaths are high mu cost, but I see them in use a lot - they are one trick ponies, which sometimes pay off VERY well.
The Puma reduction seems to be an oversight imo, which will be discussed before the next patch.
Quote
upgunned Shermen no less than three times and takes no damage.
This, sounds like a bug - will watch the replay to find out what went on.
However, the tone of:
Quote
After all of that my question is this, how come when allies are believed to have an OP unit or capability (i.e. 90 mun satchel) it is addressed IMMEDIATELY by the devs!!! But both the goliath and the puma are clearly being spammed and exploited and its seems there is just a wait and see attitude?
Being that 'the devs' that can do something about this number.... 1? 2 if salan wasnt doing Doctrines, and the other is me.
There is no 'wait and see' attitude, more of a 'fix it when we get to it' and being that I have a family, and ALREADY spend over 20+ hours a WEEK on the mod, I find *YOUR* attitude, quite rude.
Some fixes, like the satchel, are a mere 10 second fix, while changing the Puma pop requires that 10 second + an rgd change + another mod-build and upload to the server.
If you want the devs to listen, and not provoke wrath, just point these things out rather than rage posting.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Armormave
EIR Regular
Posts: 29
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #6 on:
August 04, 2009, 12:20:57 am »
Please accept my apology for any offense EIRRMod. None intended. My remark was meant more for AXIS nation and not devs in particular. I simply meant to imply that the AXIS cry and PM the devs so much when they lose a game to so called OP allied units that it creates the image of a crisis. In general I believe they are much better than allied playes at posting replays and pointing out potential exploits. I'm just trying to get allied players to pay more attention to axis exploits and not just assume we lost because all Axis units and tactics are superior to allied.
As for the Puma spam I watched the replay and only counted 3 at the very end so I stand corrected on that but I still believe the pop is too low as it appears he fields 3 with 2 Ostwinds and 2 Panzers at the same time.
The goliath spam is obvious and quite amusing if you watch the replay in map mode. You can constantly see Sdz halftracks running onto the map and then pioneers jumping out laying mines and building goliaths. I counted 6 goliaths and think there were 2 more where the pio got killed before they could build them.
Logged
anthony210
EIR Veteran
Posts: 1016
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #7 on:
August 04, 2009, 12:28:03 am »
Allies complain just as much as axis complain. The problem lies in that the doctrines themselves are not balanced yet because they are not finished.
You cant expect a completly balanced and finished game when we are in beta testing.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #8 on:
August 04, 2009, 12:43:33 am »
Armormave, thanks - that means a lot, and as you know its difficult to understand tone via text.
anthony210 is right too, the doctrines send things all out of whack atm (well, in some respects)
Your post did hightlight some points - and we'll look into it, probably nothing with the goliaths, but the Puma needs review again.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #9 on:
August 04, 2009, 12:48:55 am »
i want evidence to point out how "AXIS" cry and PM devs more.
Sry but i hate bias attitudes in this community
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #10 on:
August 04, 2009, 12:49:24 am »
It's all pretty simple - puma needs to be 7 popcap, upgun puma needs to be 8 popcap, and be a seperate unit with it's own availability, and which costs slightly more fuel, rather than an upgrade for the standard puma.
IMO.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #11 on:
August 04, 2009, 12:51:23 am »
Quote from: Mysthalin on August 04, 2009, 12:49:24 am
It's all pretty simple - puma needs to be 7 popcap, upgun puma needs to be 8 popcap, and be a seperate unit with it's own availability, and which costs slightly more fuel, rather than an upgrade for the standard puma.
IMO.
7 pop sounds pretty good actually.
Why do you suggest an additional +1 pop for the upgunned version btw?
Logged
wildsolus
Donator
Posts: 807
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #12 on:
August 04, 2009, 12:54:07 am »
Quote from: Demon767 on August 04, 2009, 12:48:55 am
i want evidence to point out how "AXIS" cry and PM devs more.
Sry but i hate bias attitudes in this community
http://forums.europeinruins.com/index.php?topic=11380.0
Logged
lol
lol x2
Mysthalin
Tired King of Stats
Posts: 9028
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #13 on:
August 04, 2009, 12:55:56 am »
Quote from: EIRRMod on August 04, 2009, 12:51:23 am
Quote from: Mysthalin on August 04, 2009, 12:49:24 am
It's all pretty simple - puma needs to be 7 popcap, upgun puma needs to be 8 popcap, and be a seperate unit with it's own availability, and which costs slightly more fuel, rather than an upgrade for the standard puma.
IMO.
7 pop sounds pretty good actually.
Why do you suggest an additional +1 pop for the upgunned version btw?
Frankly, because at 7 popcap you could field 3 upgun pumas and still get 2 pios for capping at the begining of the game. With 8 popcap, you could only get the 3 upguns(believe me, those would rape any tank start and most brittish starts).
Gimmick buffer
.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #14 on:
August 04, 2009, 01:04:45 am »
Quote from: wildsolus on August 04, 2009, 12:54:07 am
Quote from: Demon767 on August 04, 2009, 12:48:55 am
i want evidence to point out how "AXIS" cry and PM devs more.
Sry but i hate bias attitudes in this community
http://forums.europeinruins.com/index.php?topic=11380.0
that guy doesnt count jeeze
and i was referring to how does this guy know if any AXIS pm devs huh huh huh?
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #15 on:
August 04, 2009, 01:21:53 am »
I get ~20 - 100 PMs a day.
If I was to say who whinges more.... Itd be axis tbh, WM to be precise ;P
But thats kinda fair, theyve been hit hardest with the nerf bat.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #16 on:
August 04, 2009, 01:38:57 am »
You have to agree, though - they did indeed need it.
Logged
boobaka
EIR Veteran
Posts: 151
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #17 on:
August 04, 2009, 01:41:23 am »
Quote from: Armormave on August 04, 2009, 12:20:57 am
I simply meant to imply that the AXIS cry and PM the devs so much when they lose a game to so called OP allied units that it creates the image of a crisis. In general I believe they are much better than allied playes at posting replays and pointing out potential exploits. I'm just trying to get allied players to pay more attention to axis exploits and not just assume we lost because all Axis units and tactics are superior to allied.
dude don't u know that axis players are allied players?
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #18 on:
August 04, 2009, 01:45:42 am »
well HEAT rounds suck so much atm, Armor company T2 Nullify half of the T4 ability, awesome eh.
Logged
boobaka
EIR Veteran
Posts: 151
Re: An EIRR first Goliath and Puma SPAMwhich!!
«
Reply #19 on:
August 04, 2009, 01:47:39 am »
oh and the name? it is not the first every goliath and puma spam. and 6 goliath from a 2v2 is not seen as spam from me. and just 3 pumas. so if u bring 3 shermens i can call it spam? why don't u take up that ppl can take 3 P4 in there company too.. is that spam? 3 rifles 3 grens 3 airborn................
edit. 3 HMG that must be spam..
«
Last Edit: August 04, 2009, 01:49:11 am by boobaka
»
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