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Author Topic: T3- Stacking Shells - Armour  (Read 8011 times)
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Ununoctium Offline
EIR Veteran
Posts: 1256


« on: August 05, 2009, 08:47:54 am »

Ok. For a T3 this is worse than the joke with m10 and m18 25% more health

Its essentialy 15 second of AP on everything on the map.

What armour player would put enough mgs facing vehicles and at facing tanks at once to make this useful?

most likely scenario:
2 ATG facing enemy tank.

so its 2 free uses of ap rounds?
a T3 that gives you 80 muni?

I propose that we change it to:
30 sec, 3 free uses, 6 max 2pp each incremental 1.

OR:
Ammunition trucks:
AP rounds come with 2 free uses on all AT guns and Mgs.
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Wnb 1337 Offline
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Posts: 119


« Reply #1 on: August 05, 2009, 10:34:14 am »

Sure
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We Stack for Defeat!
We play for PP!
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: August 05, 2009, 10:50:03 am »

If you can't see the usefulness of a free munitions global ability that you retain even after your ATgs have been re-crewed you need to think harder.

its also one of the cheaper battle advantages, you get 2 free, 6 max and 2 per purchase.  (the price might have changed since your inquisition started, but I think it was inputted wrong originally so I just fixed it.)

its all about balance, making it worth its cost and place.  I think for what you get its well worth the versatility of not needing to worry if your Atgun dies, and losing your upgrade and not having it when you need it.
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wildsolus Offline
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« Reply #3 on: August 05, 2009, 10:59:55 am »

if you have problem against PE, this t3 is pretty awesome.
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Ununoctium Offline
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Posts: 1256


« Reply #4 on: August 05, 2009, 11:56:40 am »

You must have changed it since i saw it Salan

It was 1 free 4 max and 4sp each incremental 2
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Tymathee Offline
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« Reply #5 on: August 05, 2009, 12:33:11 pm »

sounds interesting and would be potential awesome vs kt's and tigers...just insta pwn with 2 at guns Cheesy
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Ununoctium Offline
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Posts: 1256


« Reply #6 on: August 05, 2009, 12:49:48 pm »

sounds interesting and would be potential awesome vs kt's and tigers...just insta pwn with 2 at guns Cheesy
its no different from having AP rounds on those 2?
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Tymathee Offline
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« Reply #7 on: August 05, 2009, 01:11:46 pm »

sounds interesting and would be potential awesome vs kt's and tigers...just insta pwn with 2 at guns Cheesy
its no different from having AP rounds on those 2?

True but you dont have to buy it thats the point. You also don't have to worry about getting off a shot before you are able to hit the ability. Push the button as its setting down and boom instant ap rounds.

I wouldn't buy it personally but I can see its usefulness, plus, you can get a lot of uses.

You can get 4 at guns and 4 hmgs, so you're essentially saving 160 munis + 80 for a total of 240, that's 3 BARS Cheesy

If you dont like it, reset your doc and get another one. I'm sure someone else will find use for it.
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Ununoctium Offline
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Posts: 1256


« Reply #8 on: August 05, 2009, 01:12:35 pm »

Ive been testing stuff so many doc resets from me Tongue
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Baine Offline
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« Reply #9 on: August 05, 2009, 01:16:28 pm »

Does it stack with the actual AP rounds on atguns? Shocked
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Tymathee Offline
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« Reply #10 on: August 05, 2009, 01:16:38 pm »

Ive been testing stuff so many doc resets from me Tongue


Heh, i've yet to do so. I don't have the time nor patience to do that
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AmPM Offline
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Posts: 7978



« Reply #11 on: August 05, 2009, 01:53:28 pm »

All in all, this ability + T4 AP rounds on Shermans makes armor even better at killing tanks than TR....crazy.

Also another nail in the coffin for the Hetzer.
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Tymathee Offline
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« Reply #12 on: August 05, 2009, 02:00:46 pm »

oh...you mean the armor that already dominates the battlefield already?

and PE tank hunter absolutely rapes any tank that gets near it with buffs to both vehicle AT and Infantry based AT.

I still say the tank battle is in favor to the axis.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #13 on: August 05, 2009, 02:19:14 pm »

Allies have to activate all their AP.
With PE it's just there.

Who would Buy AP on an M10?
on a hellcat maybe cuz its so fail but a sherman for the survivability.

that and AP stacks on Tungsten tipping.
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salan Offline
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« Reply #14 on: August 05, 2009, 02:33:24 pm »

Ive been testing stuff so many doc resets from me Tongue


i know its kinda fun, but will lose its gleam soon enough... need progressive play again soon.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #15 on: August 05, 2009, 02:37:26 pm »

Ive been testing stuff so many doc resets from me Tongue


i know its kinda fun, but will lose its gleam soon enough... need progressive play again soon.
No salan. its not fun because we start with 0 pp so i ahve to play 3 and delete
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Malevolence Offline
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Posts: 1871



« Reply #16 on: August 05, 2009, 03:25:45 pm »

Man, my posts sure are disappearing an awful lot without warning these days. All I said is that if they implemented it quickly it probably ends up stacking in response to Baine...

Or at least I think I did. Maybe I'm going mad.
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sgMisten Offline
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« Reply #17 on: August 06, 2009, 07:59:29 am »

Stacking shells doesn't really make sense in Armour coy IMO.

It affects HMGs and ATGs, more logical to be in infantry company because those are 2 infantry based units.

An upgrade e.g. 'tank equipment surplus' that gives all bought shermans inbuilt mineflail, 0.50cal mg, smoke launcher would fit better, for instance because it buffs tanks.

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deadbolt Offline
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Posts: 4410



« Reply #18 on: August 06, 2009, 08:19:24 am »

Stacking shells doesn't really make sense in Armour coy IMO.

It affects HMGs and ATGs, more logical to be in infantry company because those are 2 infantry based units.

An upgrade e.g. 'tank equipment surplus' that gives all bought shermans inbuilt mineflail, 0.50cal mg, smoke launcher would fit better, for instance because it buffs tanks.



+1
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #19 on: August 06, 2009, 09:02:52 am »

Well Armour co has no AT bonuses for its inf.
It has to rely on tanks for AT but we all know how allies vs axis tank wars goes.
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