No offense to the EiR:R team but I think the commandos still need alot of tweaking, and also need to be finally finished.
Now to what I think the commando doc should have:
Paradroped Commandos.
T1:Commando Jeep (Stay the same.)
Behind Enemy lines
Gliderborn Support crews (Commando Sappers *Replaces Piat Commandos and have the ability to make small fortications, like barbed wire, sandbags and a HMG enplacement. Can not upgrade with PIATs/Explosives.*, HMG Commandos/Mortar Commandos.)
Instead of smoke support: supply drop *Drops two Bren LMGs and two PIATs.*
Reason for my T1 Choices: Because Commandos are not a "Hit 'n' Run Doctrine, they are the Brits offensive in taking postions quickly and holding them till you get tanks/heavier support. Also Commandos are part of the R.A.F which should mean they get air-support simimlliar the Airborne Doc.
T2:God Save the King (Stays the same.)
Rapid Deployment: Gliders come in at 20secs instead of 30.
Who Dares Wins: (Says the same.)
Light Armor: (Stays the same.)
Intelligence: Notifies you of a unit being spawned over with a pop of 12 or over.
I really liked the Tier two choices, I just had two ideas for the TBAs.
T3:RAF Overhead:Recon plan *Two uses.* Typhoon Run *Two uses.*.
Commando Sniper: (Stays the same.)
Decoy Arty: (Stays the Same.)
Under Toughest conditions: All commandos have 15% reduced supression.
Commando ATG: Drops a 6 Pounder ATG onto the field with a crew of three commandos.
I think the Commandos need a little more Anti-Tank, cause the amount of tanks spwned by WM players in the beginning is becomming more comon. For the surpression I found that commandos still where still to easily supressed.
T4:Radio Triangulation: (Stays the Same.)
Need for Field Technicians: *Replaces At Commndos.* Sapper Commandos Gain to more member to their squad of 4 armed with brenguns.
British Grit: 10% reduced surpression instead of 15% and the rest i the same.
The Gods have "Answered": 3 offmap boming runs are aviliable for purchase.
Fear-some "Red Devils": All commndos gain 15% more health and 5% more damage.
Thats what I think the commandos should be like.