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EarthShaker Barrage
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Topic: EarthShaker Barrage (Read 7424 times)
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
EarthShaker Barrage
«
on:
August 07, 2009, 03:40:21 pm »
The splash damage has to be lowered drastically, it doesnt even have to hit the tank for it to lose more than half its health.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
pqumsieh
EIR Veteran
Posts: 2367
Re: EarthShaker Barrage
«
Reply #1 on:
August 07, 2009, 03:43:04 pm »
false
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Common sense is not so common after all.
Two
EIR Veteran
Posts: 2079
Re: EarthShaker Barrage
«
Reply #2 on:
August 07, 2009, 03:44:16 pm »
Quote from: Demon767 on August 07, 2009, 03:40:21 pm
The splash damage has to be lowered drastically, it doesnt even have to hit the tank for it to lose more than half its health.
Yeah what game are you playing, last thread ended with the conclusion that it needed buffed.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Baine
Steven Spielberg
Posts: 3713
Re: EarthShaker Barrage
«
Reply #3 on:
August 07, 2009, 03:47:10 pm »
I one shotted Paulis Ostwind ~80 -90% health if i remember correctly.
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SaintPauli
EIR Veteran
Posts: 530
Re: EarthShaker Barrage
«
Reply #4 on:
August 07, 2009, 04:04:17 pm »
Quote from: Baine on August 07, 2009, 03:47:10 pm
I one shotted Paulis Ostwind ~80 -90% health if i remember correctly.
100%. It just got on the field.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: EarthShaker Barrage
«
Reply #5 on:
August 07, 2009, 04:10:16 pm »
Happened twice in 1 game, i bloody know what im talking about
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DasNoob
EIR Veteran
Posts: 3430
Re: EarthShaker Barrage
«
Reply #6 on:
August 07, 2009, 04:12:40 pm »
Quote from: pqumsieh on August 07, 2009, 02:16:19 pm
This is getting silly. The earthshaker offmap is NOT a good offmap when compared to other more tactical offmaps such as sectory artillery or firestorm. It is too dependent on luck and skill/timing plays only a small factor. Even if you click it in a huge ass AB/riflemen blob, theres a chance it could miss. Theres also a similar chance it'll rape ass, but the chance is there nevertheless and the required skill it takes to be successful is very little.
Solution, rework it to be a tactical offmap rather then a dice roll. Additionally, increase the SP cost for each additional offmap. ATM, RCA can buy each off map for only 2 SP, very cheap and easily abused.
At the end of the day though, if you are being destroyed by this offmap you are either unlucky or too fuken blobed up. Avoid cluster fuk maps like bocage or even worse carantan. If you play a 3v3, make sure the map size is apprioperaite, if all thats done and you still get raped L2P. I've faced about 11 earthshakers so far (just today) and I've only lost 1 MHT in those 11 barrages. Again, I was one lucky goose as there were times it came damn close, but I was able to retreat out of the area by the 3rd bombardment.
Stop whining, dont clusterfuk, L2P, increase the cost of additional earthshakers, take a shit in the meantime, watch some porn, and stfu.
PQ
PS: I feel very blunt today, so if I offended you...then you probably suck and should L2P.
Edit: I dont give a shit about grammer btw, it fails. Its a consiperacy...the upper elites use it to control the mass. Discuss that...
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: EarthShaker Barrage
«
Reply #7 on:
August 07, 2009, 04:51:44 pm »
how can you bloody explain to me to L2P... when my tanks dont even need to get hit by the bloody buggy arty
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HansVonLuk
EIR Veteran
Posts: 220
Re: EarthShaker Barrage
«
Reply #8 on:
August 07, 2009, 04:54:27 pm »
WTF EARTH SHAKER IS OP. It albut one shotted a tiger and almost one shotted a p4, 100% health to nothing. The first round seems really accurate and if it hit its deversating.
«
Last Edit: August 07, 2009, 05:14:19 pm by HansVonLuk
»
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LuAn
EIR Veteran
Posts: 572
Re: EarthShaker Barrage
«
Reply #9 on:
August 07, 2009, 05:02:30 pm »
I do agree that earthshaker needs some tweaking damagewise.
On a side node: maybe we can add a some artillery shells to the animation? because right now it just looks more like mushrooms explosion out of the earth to me.
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aka
UckY
Draken
Chess master
EIR Veteran
Posts: 1850
Re: EarthShaker Barrage
«
Reply #10 on:
August 07, 2009, 05:06:19 pm »
Quote
it just looks more like mushrooms explosion
I agree that it's like mini atom bombs lol.
This shit needs higher delay between smoke and barrage, it's more gay then air superiority atleast you can dodge air sup, and it won't hit me from undergound 100 meters from smoke rape my tanks and support weapons.
This shit should be max 3 uses tbfh.
«
Last Edit: August 07, 2009, 05:08:02 pm by Draken
»
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LuAn
EIR Veteran
Posts: 572
Re: EarthShaker Barrage
«
Reply #11 on:
August 07, 2009, 05:10:46 pm »
Yeah makes sense:
T3 Earthshaker 1 Free / 2 Max
T4 Fire for Effect: 1 Free ES / 1 Max ES; 1 Free MS / 1 Max MS; 2 Free CS / 2 Max CS
«
Last Edit: August 07, 2009, 05:16:58 pm by LuAn
»
Logged
Two
EIR Veteran
Posts: 2079
Re: EarthShaker Barrage
«
Reply #12 on:
August 07, 2009, 05:13:00 pm »
Quote from: LuAn on August 07, 2009, 05:10:46 pm
Yeah makes sense:
T3 Earshaker 1 Free / 2 Max
T4 Fire for Effect: 1 Free ES / 1 Max ES
Because thats totally worth a t4
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LuAn
EIR Veteran
Posts: 572
Re: EarthShaker Barrage
«
Reply #13 on:
August 07, 2009, 05:15:19 pm »
narf i only mentioned the Es, the Mortar Saturation and Creeping smoke are ofc still included in the t4...
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Sixpack
EIR Veteran
Posts: 185
Re: EarthShaker Barrage
«
Reply #14 on:
August 07, 2009, 05:15:47 pm »
I am relativly sure it adds another columm, giving you a total possible of 5.
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Jazlizard
EIR Veteran
Posts: 691
Re: EarthShaker Barrage
«
Reply #15 on:
August 07, 2009, 05:37:28 pm »
Yeah it's pretty harsh, the damage needs to be toned down.
Logged
Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
gamesguy2
Honoured Member
Posts: 2238
Re: EarthShaker Barrage
«
Reply #16 on:
August 07, 2009, 06:09:04 pm »
Its pretty ridiculous. Half the time it does nothing, the other half the time it just insta-gibs your stuff with no chance of evading.
I had one drop red smoke 10 feet away from my panther, I drive it away in the 4 seconds or so before it drops, and the first shell lands like 30 feet away from the smoke and one shots my 3/4 hp panther.
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Aggamemnon
Donator
Posts: 418
Re: EarthShaker Barrage
«
Reply #17 on:
August 10, 2009, 02:09:51 pm »
It's fine as it is. Just gtfo the area and stop blobbing.
It can't kill tanks on a single hit, it doesn't do enough damage.
it also does cost more SP the more you get, and yes it adds another column, it has to since the doctrinal powers are not setup in links (IE, you don't need the t3's to get fire for effect) which is good because it allows more variety in your build.
The other artillery choices are way OP if you think this is.
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"Success on D-Day, depended entirely on these men"
AmPM
Community Mapper
Posts: 7978
Re: EarthShaker Barrage
«
Reply #18 on:
August 10, 2009, 02:13:42 pm »
Actually, 1 Round will nearly kill a Panther. The modifiers need to be checked, as the round itself only does 300 damage.
Logged
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Ununoctium
EIR Veteran
Posts: 1256
Re: EarthShaker Barrage
«
Reply #19 on:
August 10, 2009, 05:08:57 pm »
I wish we could buff firestorm and V1 since they are the only oddball arty
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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