Ununoctium
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« on: August 08, 2009, 10:25:39 am » |
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I've been struck by lighting... actually that was just the house.
As things have evolved they have spawned needs that we've kinda filled a little daftly.
Example: Kingtiger needs effective AT counter. We make AT more powerful Now other tanks get fucked by the new AT.
Allied armour fails vs axis AP rounds T4 Now all axis armour is screwed un-cost effectively.
british need sniper commando sniper non-cloakable sniper is now used like all other sniper should be. fast moving and with LT bonuses The problem of killing snipers without snipers is made more visible. commando sniper is still fine.
anyone else have ideas (sorry for the post im stoned)
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #1 on: August 08, 2009, 10:44:27 am » |
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god u spam more balance threads than two, and thats sayin somethin
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DERDBERTLike Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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Two
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« Reply #2 on: August 08, 2009, 11:22:15 am » |
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god u spam more balance threads than two, and thats sayin somethin
My balance threads are correct though, use my ideas and game is balanced :p.
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sgMisten
Donator
Posts: 778
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« Reply #3 on: August 08, 2009, 12:18:06 pm » |
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Your thoughts of how "up-urs" balancing makes me think back at the good old days... makes me wish for simpler times....
When shooting a lot = suppression on infantry. Tanks had high mobility, with exception of mines and stickies. ATGs countered tanks.
Now we have: Suppression Stun grenades Stun rounds for tanks Slow for infantry AoE slow for infantry AoE slow for tanks Temporary slow for tanks (button) Anti-inf mines Anti-tank mines Temporary tank slow mine Long range 'sticky' [treadbreaker] Super heavytanks that counter ATGs
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Ununoctium
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« Reply #4 on: August 08, 2009, 12:38:41 pm » |
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Your thoughts of how "up-urs" balancing makes me think back at the good old days... makes me wish for simpler times....
When shooting a lot = suppression on infantry. Tanks had high mobility, with exception of mines and stickies. ATGs countered tanks.
Now we have: Suppression Stun grenades Stun rounds for tanks Slow for infantry AoE slow for infantry AoE slow for tanks Temporary slow for tanks (button) Anti-inf mines Anti-tank mines Temporary tank slow mine Long range 'sticky' [treadbreaker] Super heavytanks that counter ATGs
He gets it. We've overcomplicated things and we are all losing because of it. it's only a matter of time before the battle is determined by the build before the game has been played.
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CrazyWR
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« Reply #5 on: August 08, 2009, 12:41:32 pm » |
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Welcome to Opposing Fronts + TOV. Kthxbai
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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sgMisten
Donator
Posts: 778
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« Reply #6 on: August 08, 2009, 01:22:54 pm » |
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Welcome to Opposing Fronts + TOV. Kthxbai
Just because OF and ToV have abilities and units that are new doesn't mean we have to use all of them. And OF and ToV don't have the commando sniper, american officer, propoganda terror officer, hotchkiss command section, or 50mm upgunned ATHT either.
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CrazyWR
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« Reply #7 on: August 08, 2009, 02:06:48 pm » |
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Agreed. But expecting the same game as old EIR after updating it to include TOV+OF is silly. I'm not sure I agree with all the new units/abilities(incendiary assault is silly), but it is what it is.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #8 on: August 08, 2009, 02:09:56 pm » |
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Heh, knew you would post about incendiary assault.
It's going to become an actual incendiary assault eventually, not the standard one that it is now. And at 50 mun for assault, I'm surprised it's not being spammed more often, tbh :S.
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CrazyWR
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« Reply #9 on: August 08, 2009, 02:13:55 pm » |
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Heh, I was hunted halfway across the map by those 2 squads It was frustrating.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #10 on: August 08, 2009, 02:16:06 pm » |
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ha-ha!
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #11 on: August 08, 2009, 02:45:43 pm » |
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Heh, I was hunted halfway across the map by those 2 squads It was frustrating. Ugh yeah its great ;p Meant to only be one volley
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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Ununoctium
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« Reply #12 on: August 08, 2009, 04:58:56 pm » |
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Heh, I was hunted halfway across the map by those 2 squads It was frustrating. Ugh yeah its great ;p Meant to only be one volley when you fix it please make it a lot cheaper. 4 grenades that dont burn or do damage is kinda lame.
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VERTIGGO
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« Reply #13 on: August 08, 2009, 08:44:39 pm » |
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I think OP has a really good point, but I think the answer is a little simpler than we think. A lot of the balance problems with T4 stuff are not because they're unnecessary, but because the discrepancy between a Tier-less company and a T4 company is too great. The special advantages all need to fall within a certain moderate limit so that they're worth having without making T4 vs. T1 engagements completely one sided.
E.G. a certain T4 gives 20% health and another gives -15% penetration and +25% while another certain T4 gives +35% damage. If these happen to collide (I understand this is completely without context) the 35% tends to overwhelm the +20%.
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TOV units = intentionally OP marketing gimmicks
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