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Author Topic: [All] What needs to be tested?  (Read 2304 times)
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Tymathee Offline
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Posts: 9741



« on: August 10, 2009, 12:47:07 pm »

I figured this would be a good time to introduce a thread where people post things that they need to be tested extensively for whatever reason.

As you post, i'll update the top thread with your suggestions and if anyone has a result to that test, i'll post the name and the result.
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Panzer Fear:
Quote
panzer fear is hilariously absurd.  Seriously needs looking at...at least reduce the aura...right now any unit that even comes on the same screen is instantly slowed...
« Last Edit: August 10, 2009, 02:04:01 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: August 10, 2009, 12:50:46 pm »

panzer fear is hilariously absurd.  Seriously needs looking at...at least reduce the aura...right now any unit that even comes on the same screen is instantly slowed...
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #2 on: August 10, 2009, 02:06:56 pm »

The aura only works for half the LOS of most units - meaning 20 range. Isn't all that huge. It's a poorly designed ability overall, though, and I think it should be replaced with something else. Possibly a free use of AT grenade assault on all of your tankbusters?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #3 on: August 10, 2009, 03:00:23 pm »

oh god, the last thing we need is MORE assault nades that are hilariously broken.  Fix the ones we have now first.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #4 on: August 10, 2009, 03:09:41 pm »

Assault nades are far from broken. After playing numerous games with them, I have moved to more reliable anti-infantry counters, such as STG44s. Good players just dodge them perfectly.

And I meant AT nades being thrown, not stun nades. Use it on tanks for shits and giggles!
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Tymathee Offline
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Posts: 9741



« Reply #5 on: August 10, 2009, 05:02:43 pm »

Assault nades are far from broken. After playing numerous games with them, I have moved to more reliable anti-infantry counters, such as STG44s. Good players just dodge them perfectly.

And I meant AT nades being thrown, not stun nades. Use it on tanks for shits and giggles!


ooh...that's be an awesome ability. Switch that out for the dumb incendiary nades for SE.
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