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Author Topic: EiR:R 007  (Read 34092 times)
0 Members and 7 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #40 on: August 16, 2009, 08:19:57 am »

No, the ambush was designed to be that way.

Sappers didnt even uncloak when they fired.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #41 on: August 16, 2009, 08:51:42 am »

Fun time over, can we get the old schreck price back and/or light vehicles reduced?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #42 on: August 16, 2009, 08:59:45 am »

We are looking into the issue of 'light vehicle spam'.
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Wolster Offline
EIR Veteran
Posts: 52


« Reply #43 on: August 16, 2009, 09:09:19 am »

Fully agree with Bain above, sort it out, the mod is failing Axis players atm.

Just took a scan up the axis players scores in the launcher am seeing the following.

Axis Player  W 1 / L 5
Axis Player  W 1 / L 6
Allied Player W 3 / L 0
Axis Player W 0 / L 2
Allied Player W 3 / L 2
Axis Player W 3 / L 2  (this guy looked to be doin ok)
Axis Player W 1 / L 9 (this im embarassed to say is myself) always been a 50/50 Medium ranked player in over 2 years playing this mod obviously not anymore.

Think the Allies are upto 61% winning the first map atm, so it can be said they are winning most games & will be opening up the T3 /T4 abilities alot faster than Axis making this depressing turn of events continue further.

I just carnt understand the bias in this mod atm... in the last few months I have been at the mercy of the following tactics in this order..

1) Bangbus Brits - using piats/brens of doom to destroy everything.
2) Brit Officer led blobs of doom (usually the result of the above falling out of there vehicle & continuing their reign of terror on foot.
3) Airborne RR spam.
4) US light/medium vehicle spam.

Just pathetic.....the top one has been fixed ofc thankfully the rest may well get toned down dealt with, but its getting wearysome,
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #44 on: August 16, 2009, 09:12:59 am »

why the hell are schreck 20muni more expensive and zooks on rangers only 10?
price increase on zooks should also be at least 20 muni.
and RRs: 15muni more? they should cost 200muni for what they do, but only recived a price increase of 9%!
)schreck price increase: ~17%)



and:

hellcats should replace m10s in armor doctrine. availability 4. u dont need 2 kinds of tank destroyers.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #45 on: August 16, 2009, 09:25:36 am »

and:

hellcats should replace m10s in armor doctrine. availability 4. u dont need 2 kinds of tank destroyers.
nice try aloha.
replace m10..
if armour replaced the m10 with hellcat i'd like to see the hellcat get all the m10 stats EXACTLY the same and leave it having cloak and silly slow mines.

I see the reasoning behind the shreck price jump since all shreck squads still maintain good anti inf power. and the shreck does a lot of damage to tanks. but zooks are 1 doctrine weapon and they are the only manpacked AT so price wasn't increased by much.
As for RRs they should have jumped in line since they are also quite spammable without reducing the units AI capabilities as well. especially with the RRs 1 in 4 sniper like tendency

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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #46 on: August 16, 2009, 09:40:33 am »

There was no reason to up the cost of the schreck. The RRs were the main problem and wtf have the AI capabilities of Schreck squads to do with the price on schrecks?


The bazooka cost was upped by a minimum of 5 munition. While the Schreck jumped up 20 mun.

First the nerf of the double schreck squads, now the price increase. I'm not sure if that's the right way.
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wildsolus Offline
Donator
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Posts: 807


« Reply #47 on: August 16, 2009, 11:17:01 am »

the zook wasn't upped 20 munitions like the shrek cause it's nowhere near as good...instead the rr was bumped up like the shrek.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #48 on: August 16, 2009, 11:20:24 am »

But shouldn't it still be proportionately more expensive if we are proportionately increasing cost of AT weapons? This is basically a bazooka buff, comparatively speaking.
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« Reply #49 on: August 16, 2009, 11:24:46 am »

the zook wasn't upped 20 munitions like the shrek cause it's nowhere near as good...instead the rr was bumped up like the shrek.

thats why RRs went up 9% and shreks 17%
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #50 on: August 16, 2009, 11:28:37 am »

the zook wasn't upped 20 munitions like the shrek cause it's nowhere near as good...instead the rr was bumped up like the shrek.

thats why RRs went up 9% and shreks 17%

RRs are not going to get the same nerf as the schreck because Airbourne cost more than Grens, and you only get 6-8ish before they really start becoming a PP sink.

If you can get more of a weapon than the next guy, it should cost a tad more.
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Wolster Offline
EIR Veteran
Posts: 52


« Reply #51 on: August 16, 2009, 11:52:38 am »

Its sadly not only Grens using these Schrecks you no, dont no any Axis players now equiping them on Storms anymore at 300munitions its fantasy, not like they were a problem before but now insta loss.

And its an extra nurf to wher because munitions were already a critical resource, got far to many unequiped infantry to handle AI roles now.

Any attack mentality for an axis player is now gimped because he can only move forward at the pace of his Paks, carnt wait till the arty starts arriving in the war to chew up our Pak lines, even if I didnt want to support weapon spam it'll be no option soon.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #52 on: August 16, 2009, 12:07:18 pm »

I still equip them on my storms.  Though at 300 MU they are quite expensive,  too expensive in fact.

The bulk of my MU is now in schrecks...
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #53 on: August 16, 2009, 12:11:22 pm »

Sorry cant modify my post...

To add I only have 3 double schreck storm squads, and 1 MP44 storm
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Malevolence Offline
Donator
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Posts: 1871



« Reply #54 on: August 16, 2009, 12:58:56 pm »

the zook wasn't upped 20 munitions like the shrek cause it's nowhere near as good...instead the rr was bumped up like the shrek.

thats why RRs went up 9% and shreks 17%

RRs are not going to get the same nerf as the schreck because Airbourne cost more than Grens, and you only get 6-8ish before they really start becoming a PP sink.

Who on earth oversupplies grenadiers? That's max cap 8...

Quote
If you can get more of a weapon than the next guy, it should cost a tad more.

A schrek and two RRs has always been about equal I thought. The airborne cost more because they can fireup increasing survivability, so I don't see why they should get cheaper AT comparatively.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #55 on: August 16, 2009, 01:00:05 pm »

and:

hellcats should replace m10s in armor doctrine. availability 4. u dont need 2 kinds of tank destroyers.
nice try aloha.
replace m10..
if armour replaced the m10 with hellcat i'd like to see the hellcat get all the m10 stats EXACTLY the same and leave it having cloak and silly slow mines.

I see the reasoning behind the shreck price jump since all shreck squads still maintain good anti inf power. and the shreck does a lot of damage to tanks. but zooks are 1 doctrine weapon and they are the only manpacked AT so price wasn't increased by much.
As for RRs they should have jumped in line since they are also quite spammable without reducing the units AI capabilities as well. especially with the RRs 1 in 4 sniper like tendency



the schreck just shoots in the dirt retardedly often, that why its just not worth to buy any more. kthxbye
and thats why i dont get the RR price increase. it just sound retarded to me.
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CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #56 on: August 16, 2009, 01:04:02 pm »

the zook wasn't upped 20 munitions like the shrek cause it's nowhere near as good...instead the rr was bumped up like the shrek.

thats why RRs went up 9% and shreks 17%

RRs are not going to get the same nerf as the schreck because Airbourne cost more than Grens, and you only get 6-8ish before they really start becoming a PP sink.

Who on earth oversupplies grenadiers? That's max cap 8...

Quote
If you can get more of a weapon than the next guy, it should cost a tad more.

A schrek and two RRs has always been about equal I thought. The airborne cost more because they can fireup increasing survivability, so I don't see why they should get cheaper AT comparatively.

every 3rd - 2nd schreck shot hits the dirt, thats why. and schreckshots bounce more often than RRshots.

thats my experience from using schrecks AND RRs.
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #57 on: August 16, 2009, 01:06:08 pm »

Lets see, RR available on 1 Doctrine in 1 Faction, already expensive, available based on unit availability.

Schrek available on 2 infantry types, 1 across all Axis doctrines, not limited in availability other than price.

Heavy Axis reliance on schrek blob as main AT in 006, reduction in the power of offmaps in 007, means less blob control. Means limiting the blob becomes much more important.

Learn to use things like STuGs and Panthers, they seem to be doing very well vs my armor.
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CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #58 on: August 16, 2009, 01:19:43 pm »

so they should be cheaper caus u can only have them with 1 doctrine? weapon is weapon, no matter how often u see it.

wehrmacht basically relies on schrecks. amis only(!) need they atguns. get some stickies and ur AT is perfect.

and gtfo with using panthers, they get wtf pwned by retarded uber ATround 35% more health buffed hellcats or m10s. in 3 fucking shots. now guess what happens to stugs-.-

hellcats must replace m10s in armor doctrine.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #59 on: August 16, 2009, 01:26:44 pm »

hellcats must replace m10s in armor doctrine.

Whys that? Shouldn't an Armour company get the most variety of vehicles? Plus they might be Tank Destroyers, but they are suppose to be used differently form each other.
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