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EiR:R 007
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Topic: EiR:R 007 (Read 33278 times)
0 Members and 2 Guests are viewing this topic.
Mysthalin
Tired King of Stats
Posts: 9028
Re: EiR:R 007
«
Reply #60 on:
August 16, 2009, 01:33:43 pm »
If you base your AT on shrecks, you deserve to lose to light vehicle spam.
Logged
CafeMilani
Aloha
Posts: 2994
Re: EiR:R 007
«
Reply #61 on:
August 16, 2009, 01:36:12 pm »
u didnt play against a company with 4 m10s, 3 hellcats, 3t17 yet huh? with schrecks that cost 140mun and hit the dirt retardedly often, did you? and dont forget the t3 health increase on m10s and hellcats.
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CrazyWR
EIR Veteran
Posts: 3616
Re: EiR:R 007
«
Reply #62 on:
August 16, 2009, 02:09:59 pm »
What Mysthalin said. Also, have you tried playing as tank destroyers PE with shreks? Those shreks definitely needed a price increase...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
CrazyWR
EIR Veteran
Posts: 3616
Re: EiR:R 007
«
Reply #63 on:
August 16, 2009, 02:11:27 pm »
Also, I still don't see how OBM is supposedly better than German Engineering...its clearly inferior...yet another Axis t4 that makes Armor t4's look like shit.
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CafeMilani
Aloha
Posts: 2994
Re: EiR:R 007
«
Reply #64 on:
August 16, 2009, 02:12:23 pm »
Quote from: Mysthalin on August 16, 2009, 01:33:43 pm
If you base your AT on shrecks, you deserve to lose to light vehicle spam.
sounds like light vehicles are teh counter to schreck grens. weird.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: EiR:R 007
«
Reply #65 on:
August 16, 2009, 03:08:30 pm »
An anti-infantry vehicle that is hard to hit wins at long range versus AT that's notoriously inaccurate at long range?
*shock*
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salan
Synergies TL2 mod!
Posts: 6290
Re: EiR:R 007
«
Reply #66 on:
August 16, 2009, 03:31:16 pm »
Quote from: Mukip on August 15, 2009, 12:32:09 pm
Luftwaffe Aerial Recon is not working BTW.
Oh i know why, i'll fix it, its not linked in the database, forgot that before i left.
Logged
www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: EiR:R 007
«
Reply #67 on:
August 16, 2009, 03:36:41 pm »
MI and Luft Aerial Recon are now linked and will work.
sry, forgot I had unlinked them pre-fix
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LuAn
EIR Veteran
Posts: 572
Re: EiR:R 007
«
Reply #68 on:
August 16, 2009, 05:44:51 pm »
Quote from: salan on August 11, 2009, 02:17:08 pm
* Fallschirmjager Tankbusters are no longer effected by stealth first strike bonus.
* Stealthing Anti tank infantry will take longer to revert back to stealth.
I need some help with this please:
Ive checked through the RGD's and the FJ Tankbuster use the exact same
attrib\attrib\abilities\_europeinruins\pe\panzer_elite_fallschirmjager_camo.rgd
as the normal Fallschirmjager, so are how can the FJ Tankbuster not receive the ambush modifiers but the normal FJ do?
And the second thing:
Ive noticed a change too all Ambush abilities, so there wont be any recloaking, after the units engage in a fight, but as soon as the last squadmember has stoped shooting, 10 seconds later the squad recloaks. (Recloaking during engagements is gone)
I do think that the battle reloaking removal is a fine thing, however i do think that the recloak time afterwards is a bit too high, meaning the initial cloaking time and the delay time for recloaking afterwards should be decreased a bit.
However, due to this degradation/"nerf" to the ambush ability (its basically a 25%dmg 25% acc decrease for the longer lasting engagements)
i think FJ Tankbuster should benefit from the ambush bonus again, because if the Shrek guy of a FJ Tb squad fires, he remains uncloaked now during reload.
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aka
UckY
CrazyWR
EIR Veteran
Posts: 3616
Re: EiR:R 007
«
Reply #69 on:
August 16, 2009, 09:14:37 pm »
I disagree. I think all cloaking should work like the pak for now. Except snipers.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: EiR:R 007
«
Reply #70 on:
August 16, 2009, 11:17:45 pm »
actually the only thing that fj cloak ability does is, let them cloak..
the camoflague extension in the ebps is where you look for the stats on how long it takes. troops popping in and out of stealth is silliness to the extreme. it will take 10 seconds for a unit to recloak after an action, in combat, out of combat, anything. Doesn't matter. so if within those 10 seconds he does another action, it will take 10 seconds after that action.
ambush does not = continued ambush, nor should it. I should look at the snipers and paks camoflague as well actually, having them pop in and out while under fire, i wonder if that can be fixed..
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wildsolus
Donator
Posts: 807
Re: EiR:R 007
«
Reply #71 on:
August 16, 2009, 11:20:58 pm »
if you're gonna look at units popping in and out of cloak while under fire look at storms as well.
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lol
lol x2
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: EiR:R 007
«
Reply #72 on:
August 16, 2009, 11:22:22 pm »
i have yet to see storms cloak while underfire Fyi
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
wildsolus
Donator
Posts: 807
Re: EiR:R 007
«
Reply #73 on:
August 16, 2009, 11:26:32 pm »
then you aren't observant at all.
most wehr players who gets his storms pinned/suppressed will always try (and usually succeed if far enough away from the hmg or supporting infantry) and cloak in the middle of fire.
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anthony210
EIR Veteran
Posts: 1016
Re: EiR:R 007
«
Reply #74 on:
August 17, 2009, 12:19:39 am »
Quote from: wildsolus on August 16, 2009, 11:26:32 pm
then you aren't observant at all.
most wehr players who gets his storms pinned/suppressed will always try (and usually succeed if far enough away from the hmg or supporting infantry) and cloak in the middle of fire.
Sometimes they do but most of the time if they are under fire they will not cloak. Its very rare for them to cloak under fire.
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wildsolus
Donator
Posts: 807
Re: EiR:R 007
«
Reply #75 on:
August 17, 2009, 01:01:52 am »
i just did it in a 3v3 just now while an hmg was shooting me.... really can't tell me it's hard to do.
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anthony210
EIR Veteran
Posts: 1016
Re: EiR:R 007
«
Reply #76 on:
August 17, 2009, 01:21:21 am »
Quote from: wildsolus on August 17, 2009, 01:01:52 am
i just did it in a 3v3 just now while an hmg was shooting me.... really can't tell me it's hard to do.
Replay or it didnt happen.
If the HMG is shooting AT the storms not near them they will not recloak.
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Two
EIR Veteran
Posts: 2079
Re: EiR:R 007
«
Reply #77 on:
August 17, 2009, 04:33:34 am »
My storms cloak all the time when being shot at
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Thepassenger
EIR Regular
Posts: 26
Re: EiR:R 007
«
Reply #78 on:
August 17, 2009, 04:36:54 am »
i can never tell
Logged
LuAn
EIR Veteran
Posts: 572
Re: EiR:R 007
«
Reply #79 on:
August 17, 2009, 07:41:26 am »
Quote from: salan on August 16, 2009, 11:17:45 pm
actually the only thing that fj cloak ability does is, let them cloak..
the camoflague extension in the ebps is where you look for the stats on how long it takes. troops popping in and out of stealth is silliness to the extreme. it will take 10 seconds for a unit to recloak after an action, in combat, out of combat, anything. Doesn't matter. so if within those 10 seconds he does another action, it will take 10 seconds after that action.
ambush does not = continued ambush, nor should it. I should look at the snipers and paks camoflague as well actually, having them pop in and out while under fire, i wonder if that can be fixed..
Are the Ambush modifiers still applied?
The T2 Defensive Measures Ambush for Luftwaffe Infantry works exactly the same now, does it still have its Ambush Modifieres?
Mhm oke i totally agree with you, however i do think 10 sec is a bit too high, make it 7-5 or so, because in 10sec so many things can happen that can totally lay waste to FJ and without really excessive micro management, that some medium players might not be able to pull of, fj would often reveal themselves shooting with their fg42 at max range targets.
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