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Author Topic: Is side Penetration modelled in this game?  (Read 2889 times)
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Mgallun74 Offline
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Posts: 1478


« on: August 11, 2009, 04:04:15 pm »

looking at stats and so on, i notice it say penetration and R-Penetration..

nothing about side???
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Unkn0wn Offline
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« Reply #1 on: August 11, 2009, 04:06:57 pm »

There's no side armour, only front and rear. If you hit the side towards the rear it'll count as a rear hit though.
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Malevolence Offline
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Posts: 1871



« Reply #2 on: August 11, 2009, 04:13:37 pm »

Side armor is not modelled in this game as Unkn0wn said. The tank is divided into more or less roughly equal 50% front 50% back. A hit to the rear 50% of a tank counts as a rear armor hit the majority of the time (sometimes more or less of a tank counts as the "rear 50%" than 50%).
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Two Offline
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« Reply #3 on: August 11, 2009, 04:48:31 pm »

If someone was to edit the model and make more armour types would that be possible? Or is it not possible to make more armour type entries or something?
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Tymathee Offline
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« Reply #4 on: August 11, 2009, 05:03:38 pm »

yea side armor is 50% front and  50% rear so you have a 50/50 chance of getting either a front or rear hit.
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AmPM Offline
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« Reply #5 on: August 11, 2009, 05:05:23 pm »

It actually works fine as is, giving you an increase in damage thats not as high as straight rear hits.
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Ununoctium Offline
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Posts: 1256


« Reply #6 on: August 11, 2009, 05:57:38 pm »

What about top armour?
I know its different for sure. that may be part  of the piat problem as well.
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Akranadas Offline
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« Reply #7 on: August 11, 2009, 07:14:06 pm »

Top and Bottom are also divided up into the 50/50 split.
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Akranadas Offline
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« Reply #8 on: August 11, 2009, 07:19:27 pm »

Think of it like this:



Blue for front armour, Red for Rear.
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Illegal_Carrot Offline
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« Reply #9 on: August 12, 2009, 12:42:32 am »

What about top armour?
I know its different for sure. that may be part  of the piat problem as well.
Things with arcs (such as PIATs) often arc over and hit a vehicles rear armor. Bombing runs have a 200% damage modifier, to represent hitting the vehicles top armor (though the 2x modifier is in effect even if it doesn't hit the tank).
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