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Author Topic: War Progress  (Read 14934 times)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: August 15, 2009, 03:05:40 am »

War Progress Addition
There is now an interim war page, which shows the progress of the war.
On the left of the page, there is a list of Maps, with one highlighted.
This is the current Sector that is being fought over.

Each Sector has 3 states, Sector Contested, Axis Offensive and Allied Offensive.
Winning a game will push the progress across by a certain amount depending on the number of players per side.
2% for 2v2, 3% for 3v3 and 4% for 4v4.
If a side pushes enough, the state of the sector will change from Contested to their side on Offence.

Gametypes will now be random depending on the momentum:
Sector Contested
10% Axis Attack
10% Allied Attack
40% Reinforcements Mode
40% Meeting Engagement

Allied Offensive
10% Axis Attack
50% Allied Attack
20% Reinforcements Mode
20% Meeting Engagement
               
Axis Offensive
50% Axis Attack
10% Allied Attack
20% Reinforcements Mode
20% Meeting Engagement

Choosing a game type in game-setup, will add a 15% chance to the selected game type, and -%5 chance to the other three.

There are also maps tied to each sector.
Playing a game on the sectors map, results in a 200% reward for both PP and XP as well as sector momentum.
Playing a game on a map to either side of the sector, results in a 150% reward.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #1 on: August 15, 2009, 03:10:05 am »

Probably one of the few thing where everyone can agree that it is going to be awesome Smiley
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Computer991 Offline
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Posts: 1219



« Reply #2 on: August 15, 2009, 03:17:49 am »

You make me proud Dev team :')
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Baine Offline
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Posts: 3713


« Reply #3 on: August 15, 2009, 03:52:42 am »

Sounds awesome!
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Carenthos Offline
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Posts: 18


« Reply #4 on: August 15, 2009, 05:09:00 am »

What about a neutral game mode which doesn't modify the percentages?
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Two Offline
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Posts: 2079


« Reply #5 on: August 15, 2009, 06:51:49 am »

Like the good old days but now you have this sector thing with maps you have to play on
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Unkn0wn Offline
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Posts: 18379


« Reply #6 on: August 15, 2009, 07:01:35 am »

You don't have to, but I'd reckon the 150 - 200% PP bonus is a nice incentive.
Let me know if there's any issues with the map choices, hopefully all 23 maps are fun.
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EIRRMod Offline
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Posts: 11009



« Reply #7 on: August 15, 2009, 07:34:11 am »

Like the good old days but now you have this sector thing with maps you have to play on
Nope.

You can play any map, and they will add the normal amount.

If you play the sector map, you get 200% pp, xp and progress.
Play a map on either side of the sector, you get 150% pp, xp and progress.
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EIRRMod Offline
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Posts: 11009



« Reply #8 on: August 15, 2009, 07:34:42 am »

What about a neutral game mode which doesn't modify the percentages?
Hmmmm, good point.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #9 on: August 15, 2009, 09:10:05 am »

since the bar is on a per sector basis i guess we will have many attack/defend this war.

but what happens when you are winning?
I one side is winning the other goes defensive, once you capture the territory then the enemy is already defending the next one or ME in it too?

I can see some player making exclusive defend companies. (terror 12mine/6gollyspam)
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Baine Offline
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« Reply #10 on: August 15, 2009, 09:37:50 am »

since the bar is on a per sector basis i guess we will have many attack/defend this war.

but what happens when you are winning?
I one side is winning the other goes defensive, once you capture the territory then the enemy is already defending the next one or ME in it too?

I can see some player making exclusive defend companies. (terror 12mine/6gollyspam)


As far as i understand it, after one side won the battle over one sector, it will start with the next sector in that line. Beginning with "being fought over" (M/E / R+) and then either attack or defend.
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salan Offline
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« Reply #11 on: August 15, 2009, 10:15:06 am »

baine is right, there is a period on all maps that reverts to ME mode.. so its not always ATTACK ATTACK ATTACK.. dead
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Malevolence Offline
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« Reply #12 on: August 15, 2009, 10:55:16 am »

Quote
Playing a game on the sectors map, results in a 200% reward for both PP and XP as well as sector momentum.
Playing a game on a map to either side of the sector, results in a 150% reward.

Now that is a way to get maps played.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #13 on: August 16, 2009, 06:41:47 am »

So do we have to fight over every map? Since a map is a sector. That will be one long ass war.
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Baine Offline
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« Reply #14 on: August 16, 2009, 06:43:10 am »

So do we have to fight over every map? Since a map is a sector. That will be one long ass war.

Probably and yes, very long.
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Unkn0wn Offline
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Posts: 18379


« Reply #15 on: August 16, 2009, 06:46:23 am »

Wars are slated to last for 3 - 4 weeks tops, this is the first try with the 'war map' so give us some time to optimise it Smiley.
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BigDick
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« Reply #16 on: August 16, 2009, 06:50:08 am »

probably not since allied progress is on more than 60% for this sector after less than 2 days

maybe 3 days per sector and on this 11 maps the war is over after a bit more than a month
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deadbolt Offline
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EIR Veteran
Posts: 4410



« Reply #17 on: August 16, 2009, 06:53:21 am »

probably not since allied progress is on more than 60% for this sector after less than 2 days

maybe 3 days per sector and on this 11 maps the war is over after a bit more than a month

thanks to me tbfh
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BigDick
Guest
« Reply #18 on: August 16, 2009, 06:56:38 am »

it has more to do with the current state how eir is being played keeps Wink
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #19 on: August 16, 2009, 06:57:58 am »

you won 6 games so you pushed it 6%

Im looking at it and i just realized that bar is 300% not 100% I think each winning player should get 2%-3% for a victory otherwise we'll be on the same map for days.
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