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germans way to advanced for this mod!
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Topic: germans way to advanced for this mod! (Read 6316 times)
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SANDSLUT
EIR Regular
Posts: 4
germans way to advanced for this mod!
«
on:
August 15, 2009, 08:11:24 am »
I know im going to get a bunch of crap for this but im going to let i rip anyway. I think the germans are unfair! The fact that germany gets goliaths , stormtroopers , AT guns and snipers that can all cammo is a bit un fair. And for usa just 1 sniper! and the germans shouldnt have there ability to shoot rockets out of halftracks plus flak88s , panthers , tigers, king tigers and jagpanthers, and to top it off AT guns that can cloak. USA tanks cant even beat a halftrack with 1 unit of panzersracks how are they surposed to kill an AT gun they cant see. for USA we only get a crapy pershing thats if you take that one doctrine .The germans also get panzerfausts for volks and knightscross , panzershrecks with grenadiers and stormtroopers and then goliathsthat you cant see till there up your ass. USA shermans can barely kill a p4. Now to the inf.all German doctrines gets the choice of volksgrenadiers , Grenadiers & knightscross who can all get an anti tank and anti inf ablity with them . USA gets rifleman with stickys that you need to be 10 feet from target to hit and thats if its not moving, inless you get another inf that comes with a doctrine .Arty wise yes usa can get an howlizter but its only for 1 doctrine and just gets killed by hidden stormtroopers. all german armies seem to have arty.(newbs, stulkas,) I hope that you guys dont take this as complaining but as some things that need to be balanced if theres is to be USA players in lobby...(ps.i suck at typing:) and i still love the mod so keep it up!
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GeneralGlacko
EIR Veteran
Posts: 134
Re: germans way to advanced for this mod!
«
Reply #1 on:
August 15, 2009, 08:18:15 am »
.......
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CommieKillerz
EIR Veteran
Posts: 53
Re: germans way to advanced for this mod!
«
Reply #2 on:
August 15, 2009, 08:44:54 am »
Usually in videogames, the enemy has more variety of units than you (the player)
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: germans way to advanced for this mod!
«
Reply #3 on:
August 15, 2009, 09:01:41 am »
unsubstantiated gripe.
Comon man, we know this, but its just how the game's played.
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Sixpack
EIR Veteran
Posts: 185
Re: germans way to advanced for this mod!
«
Reply #4 on:
August 15, 2009, 09:21:05 am »
Let us see:
Stormtroopers are extremly expensive and fragile
Axis also only get 1/1 availibilty on Snipers
Paks can not move while cloacked, except when the enemy is defensive and unlocked the right doctrine.
Not every German army can get Grenadiers, Volks and KCH, only Wehr, so 50%
Upgun your sherman to fry german P4s, best time to do it, back em up with atgs, allied atg micro kills.
The only american doc without arty is airborne, armour gets the calliope.
Panzerfaust is crappy, Panzerschreck expensive.
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Mgallun74
EIR Veteran
Posts: 1478
Re: germans way to advanced for this mod!
«
Reply #5 on:
August 15, 2009, 09:33:07 am »
meh, only a few things i wish we US Players would get, its more of a realism issue with me not gameplay.
1. M1 Carbines t4 come stock, Relic not our mods here totally nerfed and disrespected one of the best weapons of the war..
2. M18 Hellcat is totally useless without the Armored Doct Buffs imho, its slow, its gun penetrates worse than a 75mm sherman.. wish m18s gun would work like the 3inch of m10, and it would be fast and mobile like the real tank.
if those 2 options where right in this game, i would be happy as pie.
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SANDSLUT
EIR Regular
Posts: 4
Re: germans way to advanced for this mod!
«
Reply #6 on:
August 15, 2009, 09:54:53 am »
well first advantage to german at guns.how many times have german inf gone in to kill a morter or something and while doing so see your at gun siting there all alone and either they morter it or just run up and kill it.German at guns could be 10 feet away and you never see it.plus you can take some ground move up at gun, cloak it and just scout with it.Stormtroopers may be in one doctrine but still a unarmed storm trooper dosent cost ammo and can scout for your newbs,stulkas, morters,88s, and off map plus gives the germans the ability to see what you have allowing them to counter attack much better.USA always left geussing and are 1 sniper is fucked if theres a moter bike.200 ammo shot!and as for the arty.you only get it if yoiu choose it in the doctrine.germans have it no matter what.Im trying to leave doctrine abilitys out of this as im griping about the normal troops and abilitys given to wehrmacht players over USA players , and with the doctrine abilitys leaves USA limited to anything other then a blob rush.
«
Last Edit: August 15, 2009, 10:02:16 am by SANDSLUT
»
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Mgallun74
EIR Veteran
Posts: 1478
Re: germans way to advanced for this mod!
«
Reply #7 on:
August 15, 2009, 09:56:38 am »
Quote from: SANDSLUT on August 15, 2009, 09:54:53 am
well first advantage to german at guns.how many times have german inf gone in to kill a morter or something and while doing so see your at gun siting there all alone and either they morter it or just run up and kill it.German at guns could be 10 feet away and you never see it.plus you can take some ground move up at gun, cloak it and just scout with it.Stormtroopers may be in one doctrine but still a unarmed storm trooper dosent cost ammo and can scout for your newbs,stulkas, morters,88s, and off map plus gives the germans the ability to see what you have allowing them to counter attack much better.USA always left geussing and are 1 sniper is fucked if theres a moter bike.200 ammo shot!and as for the arty.you only get it if yoiu choose it in the doctrine.germans have it no matter what.Im trying to leave doctrine abilitys out of this as im griping about the normal troops and abilitys given to wehrmacht players over USA players , and with the abilitys leaves USA limited to anything other then a blob rush.
mmmm k...
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Thompson45cal.
EIR Regular
Posts: 3
Re: germans way to advanced for this mod!
«
Reply #8 on:
August 15, 2009, 09:59:10 am »
Ok, I’m not much good at this game but I have to agree on some of the points made.
Invisible units are driving me crazy. I think my biggest gripe is the AT’s you have to stand on top of them before they’re exposed. As far as stormtroopers go, yes the have a cost to them, but they’re a hell of a lot cheaper then an allied sniper, plus nothing I hate worse then having stormies with shreks sneak into the rear area and kill a howie or a calliopi with a couple of well placed shots… American snipers can scout yes, and shoot, yes, but usually not both very well, lest they die.
The ability of units to fire from the back of half/tracks is sweet ……if your German. Be nice if at least riflemen could do likewise.
As far as the armor difference……… damn them German tanks are tough, and if the Germans happen to get a couple of tigers and a panther on the field at the same time, it’s hell to pay for the allies, nothing short of everything in the American arsenal (meaning everybody and their momma trying to kill um) can stop them.
I don’t know enough about the game, and certainly don’t play well enough to be a judge, but I did feel the need to express my opinion on the subject.
One, last note……… man I do love this mod, and thanks for all your efforts in bringing such a glorious endeavor to the public.
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Freek
EIR Veteran
Posts: 218
Re: germans way to advanced for this mod!
«
Reply #9 on:
August 15, 2009, 09:59:55 am »
Well, if carbines came stock, it could only effect rifle's regular rifles.. no super shreks/zooks/bars etc. But yeah, rifles need a buff.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: germans way to advanced for this mod!
«
Reply #10 on:
August 15, 2009, 10:04:40 am »
I heartily disagree - riflemen do NOT need to have carbines stock :S. If they do, we might as well make them 4 man, give them 80 health, and pop a 240 mun cost on them.
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Mgallun74
EIR Veteran
Posts: 1478
Re: germans way to advanced for this mod!
«
Reply #11 on:
August 15, 2009, 10:06:51 am »
Quote from: Freek on August 15, 2009, 09:59:55 am
Well, if carbines came stock, it could only effect rifle's regular rifles.. no super shreks/zooks/bars etc. But yeah, rifles need a buff.
i would be perfectly happy if it only effect garands or carbines, no need to super fast bars or zooks etc... i know some dont understand, but i just cant get over how Relic totally nerfed and disrespected the Garand, i know say, oh balance.. i say blah, there are cloaking units, there are units shooting shks out of a vehicle or building, which was basically impossible etc..
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Mukip
EIR Veteran
Posts: 450
Re: germans way to advanced for this mod!
«
Reply #12 on:
August 15, 2009, 10:09:26 am »
Some units feel more imbalanced if you are less experienced with the game. Between lower skilled players, it probably takes more effort to kill a Tiger than it does for somebody to use one, so it feels like the axis player has an advantage. But eventually you'll start to find the opposite is true, a Tiger can die embarassingly fast against experienced allied players and it becomes debatable whether or not it's better to field a pair of Panzer 4's with the resources instead.
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Mgallun74
EIR Veteran
Posts: 1478
Re: germans way to advanced for this mod!
«
Reply #13 on:
August 15, 2009, 10:10:21 am »
Quote from: Mysthalin on August 15, 2009, 10:04:40 am
I heartily disagree - riflemen do NOT need to have carbines stock :S. If they do, we might as well make them 4 man, give them 80 health, and pop a 240 mun cost on them.
please, the game creaters totally nerfed one of the US Infantrys greatest advantages of the War, many of a rifle battle where won because of the ROF of the Garand, personally i can pump off all the rounds with good accuracy of my garand in like 10 sec. thats 100-200 meter shots all hits, try that with a bolt action k98.
and add in the complete nerf of one of the best TD of the war then you obviously have a case that Relic is a bit German Biased.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: germans way to advanced for this mod!
«
Reply #14 on:
August 15, 2009, 10:13:14 am »
I could make you a mini-mod that makes riflemen shoot at real life speeds and (maybe) accuracy. You could witness clearing them out an HMG from a building faster than it will pin them...
It's done for a good reason, trust me.
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Mgallun74
EIR Veteran
Posts: 1478
Re: germans way to advanced for this mod!
«
Reply #15 on:
August 15, 2009, 10:16:47 am »
Quote from: Mysthalin on August 15, 2009, 10:13:14 am
I could make you a mini-mod that makes riflemen shoot at real life speeds and (maybe) accuracy. You could witness clearing them out an HMG from a building faster than it will pin them...
It's done for a good reason, trust me.
and the complete mismodel of the m18? being over slow, gun cant penetrate crap at range etc.?
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anthony210
EIR Veteran
Posts: 1016
Re: germans way to advanced for this mod!
«
Reply #16 on:
August 15, 2009, 10:17:30 am »
Quote from: Mgallun74 on August 15, 2009, 10:10:21 am
Quote from: Mysthalin on August 15, 2009, 10:04:40 am
I heartily disagree - riflemen do NOT need to have carbines stock :S. If they do, we might as well make them 4 man, give them 80 health, and pop a 240 mun cost on them.
please, the game creaters totally nerfed one of the US Infantrys greatest advantages of the War, many of a rifle battle where won because of the ROF of the Garand, personally i can pump off all the rounds with good accuracy of my garand in like 10 sec. thats 100-200 meter shots all hits, try that with a bolt action k98.
and add in the complete nerf of one of the best TD of the war then you obviously have a case that Relic is a bit German Biased.
Oh and the allies won the war, cant believe relic didnt make it so that the germans lose 80% or more of their battles because thats the way it was. Fucking german biased devs
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SANDSLUT
EIR Regular
Posts: 4
Re: germans way to advanced for this mod!
«
Reply #17 on:
August 15, 2009, 10:18:05 am »
i have about 500 games played in eirr and about 1000 games in coh and in this mod its a hell of alot easier to win with the germans then it is with usa.Thats why lobby always 80% german .and killing a tiger isnt the problem its going to kill a tiger and the 2 hidden at guns you didnt see sitting next to him killing you before even touching the tiger,plus mite not be so bad if USA didnt have to pay ammo for there up guns.
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crimsonrabbit
EIR Veteran
Posts: 380
Re: germans way to advanced for this mod!
«
Reply #18 on:
August 15, 2009, 10:18:49 am »
.......SANDSLUT, you recently had a really shitty game didnt you? Now you are expressing your rage through a germans are unfair post and it's alright cus when people get angry they say shit that they know they don't mean at times. Life sux and then you die.
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Mgallun74
EIR Veteran
Posts: 1478
Re: germans way to advanced for this mod!
«
Reply #19 on:
August 15, 2009, 10:21:19 am »
Quote from: crimsonrabbit on August 15, 2009, 10:18:49 am
.......SANDSLUT, you recently had a really shitty game didnt you? Now you are expressing your rage through a germans are unfair post and it's alright cus when people get angry they say shit that they know they don't mean at times. Life sux and then you die.
and smoke weed, get high, play a game in bring a KT out in 2nd callin and fail.. lol.
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