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Author Topic: I see a lack of 4v4s on the war map...  (Read 9521 times)
0 Members and 3 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #20 on: August 18, 2009, 12:24:46 am »

would just be a frontal meat grinder along the entire front which would benefit some doctrines and factions more than others. 


but you could also make the same argument that the bigger ones favor some doctrines and factions more then others as well, its really not a real argumentative point is it?

I like the idea of bringing lambert back to a 4 v 4, that was my all time favorite EIR map..
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gamesguy1 Offline
EIR Veteran
Posts: 135


« Reply #21 on: August 18, 2009, 12:32:37 am »

I'm not a fan of 4v4s.  It tends to be laggy and many abilities work differently in a 4v4.  For example all the plane offmaps are less effective in 4v4 because it takes so long to move across the map.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #22 on: August 18, 2009, 03:41:17 am »

When allies defend:
Expensive mines + demo charges (buildings only, can be seen by the enemy)

Since when can enemies see demo charges?
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BigDick
Guest
« Reply #23 on: August 18, 2009, 04:07:52 am »

if its the demo charges in buildings you can zoom into houses until the ground and see them

but who has time to do that for every building while a battle is in progress?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #24 on: August 18, 2009, 04:14:31 am »

1) strafes still kill before the plane comes on screen.
2) you used to be able to see in the fog of war if the enemy if planting a demo charge, not sure if that still is possible.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #25 on: August 18, 2009, 07:41:35 am »

Ok...

1. This is not a thread about whether people like 4v4s.
2. This is not a post about faults with the war map.
3. This is not a balance thread.


Now, instead of hijacking, why not discuss the proposal at hand? I'm not pushing people, or forcing people, to play more 4v4s. The suggestion is to increase the number of available maps for each game type by getting maps to double up, (e.g. as 3v3/4v4 maps, or as 2v2/3v3 maps).

Unlike some who have made their opinions unnecessarily well voiced in the thread, I DO enjoy playing 4v4s, and I would like a bit more variety in the maps we can play. One problem with them is that there are only a few 4v4 maps, most of them are only 4v4, and thus get played less often and tend to be less popular, whereas Abbeville and Schijndel are also 3v3 maps and get played more frequently.

The other reason I suggested it was that the reason, as I see it, that there are few 4v4s on the war map is that the maps that are purely 4v4, FORCE people to play a 4v4, whereas if the maps were 3v3/4v4, they could play either type of game on that map, thus allowing 4v4s to count towards the war map without forcing people who don't like to play /can't play 4v4s to do so.

Now, is there anyone who can use the map editor who would be willing to experiment with that idea and make a couple of 3v3's into 3v3/4v4s as a test of the practicality of the idea?
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #26 on: August 18, 2009, 08:05:01 am »

nah not really. would be nice if we had more maps but there are not that many 4v4s at all soo..not an issue
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #27 on: August 19, 2009, 02:41:43 am »

Well, perhaps you don't play them Aloha, but typically I manage to get at least 2-4 4v4s in a week, and there's usually at least one in progress in the evenings when I first log in.

In either case, it's an available game mode and people play them, so saying it's not an issue is simply dismissing an element of the game play of this mod. People do play them, and I think more people would play them if the variety of maps was wider, and people could play maps they are more familiar with.

I reckon Salan may be right, on re-inspection, that St. Lambert would make a good 3v3/4v4 map, as although it's fairly narrow, it's certainly large enough to accommodate 8 players. Would anyone be willing to add 2 spawn points into that and give us a proto-type to test?
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