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Shell loading and Chemical fire
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Topic: Shell loading and Chemical fire (Read 3970 times)
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Two
EIR Veteran
Posts: 2079
Shell loading and Chemical fire
«
on:
August 19, 2009, 03:12:32 am »
Do they affect the hummels incendiary barrage?
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Shell loading and Chemical fire
«
Reply #1 on:
August 19, 2009, 03:31:46 am »
They dont stack.
They are seperate abilities - so, you can choose to do one or the other.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Two
EIR Veteran
Posts: 2079
Re: Shell loading and Chemical fire
«
Reply #2 on:
August 19, 2009, 03:38:42 am »
k, any idea what the tba t4 for SE is?
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Shell loading and Chemical fire
«
Reply #3 on:
August 19, 2009, 03:41:59 am »
Not yet =/
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Two
EIR Veteran
Posts: 2079
Re: Shell loading and Chemical fire
«
Reply #4 on:
August 19, 2009, 04:47:42 am »
"Area Denial"
Pgrens gain 1 free firecracker and the ability to build wire.
"Spys"
Inf awareness across entire map. Or in a radius on all inf not moving while vamp gets a large range bonus and can detect tanks and support teams.
or one could be a t4 the other a t3 :p
«
Last Edit: August 19, 2009, 05:34:05 am by Two
»
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Akranadas
Honoured Member
Posts: 6906
Re: Shell loading and Chemical fire
«
Reply #5 on:
August 19, 2009, 05:45:47 am »
Martyrdom
Upon death, units drop grenades
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Smokaz
Honoured Member
Posts: 11418
Re: Shell loading and Chemical fire
«
Reply #6 on:
August 19, 2009, 05:48:20 am »
Goddamn COD
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Baine
Steven Spielberg
Posts: 3713
Re: Shell loading and Chemical fire
«
Reply #7 on:
August 19, 2009, 05:54:22 am »
Last Stand
Pgrens on the ground that are wounded, take out a Luger and one shot everything coming near.
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Akranadas
Honoured Member
Posts: 6906
Re: Shell loading and Chemical fire
«
Reply #8 on:
August 19, 2009, 06:03:03 am »
Well, you could always SCAR it in that when units die, they drop mines
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spinn72
EIR Veteran
Posts: 1802
Re: Shell loading and Chemical fire
«
Reply #9 on:
August 19, 2009, 06:23:26 am »
Explosiveness
Goliaths Have +100% Area of Effect, Damage and Penetration
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Shell loading and Chemical fire
«
Reply #10 on:
August 19, 2009, 06:30:31 am »
I would suggest something more interesting and worthwhile personaly.
"Assault preparedness".
All Panzer, Assault, and Assault-Flamen grenadiers are equipped with 2 free(extra if purchased) uses of incendiary grenades. Incendiary grenades deal grenadier grenade impact damage, but have a 1 second fuse.
Logged
Lutefisk44
EIR Regular
Posts: 18
Re: Shell loading and Chemical fire
«
Reply #11 on:
August 19, 2009, 12:13:02 pm »
Quote from: Mysthalin on August 19, 2009, 06:30:31 am
I would suggest something more interesting and worthwhile personaly.
"Assault preparedness".
All Panzer, Assault, and Assault-Flamen grenadiers are equipped with 2 free(extra if purchased) uses of incendiary grenades. Incendiary grenades deal grenadier grenade impact damage, but have a 1 second fuse.
very good
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Quote from: Glacko
What?! A box! Ilove boxes
Tymathee
Donator
Posts: 9741
Re: Shell loading and Chemical fire
«
Reply #12 on:
August 19, 2009, 04:16:36 pm »
Quote from: Akranadas on August 19, 2009, 05:45:47 am
Martyrdom
Upon death, units drop grenades
Quote from: Akranadas on August 19, 2009, 06:03:03 am
Well, you could always SCAR it in that when units die, they drop mines
those sound like fun...especially the mine part.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence
Donator
Posts: 1871
Re: Shell loading and Chemical fire
«
Reply #13 on:
August 19, 2009, 05:25:27 pm »
Quote from: Mysthalin on August 19, 2009, 06:30:31 am
I would suggest something more interesting and worthwhile personaly.
"Assault preparedness".
All Panzer, Assault, and Assault-Flamen grenadiers are equipped with 2 free(extra if purchased) uses of incendiary grenades. Incendiary grenades deal grenadier grenade impact damage, but have a 1 second fuse.
Grenadier grenades already have a one second fuse... or at least close enough...
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Tymathee
Donator
Posts: 9741
Re: Shell loading and Chemical fire
«
Reply #14 on:
August 19, 2009, 05:46:44 pm »
Yea, they explodeon contact with wherever you throw it. So havinga 1 sec fuse is kinda meh.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Shell loading and Chemical fire
«
Reply #15 on:
August 19, 2009, 06:14:33 pm »
Quote from: Malevolence on August 19, 2009, 05:25:27 pm
Quote from: Mysthalin on August 19, 2009, 06:30:31 am
I would suggest something more interesting and worthwhile personaly.
"Assault preparedness".
All Panzer, Assault, and Assault-Flamen grenadiers are equipped with 2 free(extra if purchased) uses of incendiary grenades. Incendiary grenades deal grenadier grenade impact damage, but have a 1 second fuse.
Grenadier grenades already have a one second fuse... or at least close enough...
Imagine grenadier grenades that explode instantly as soon as they reach their target and then leave a trail of fire too? That is why I added the 1 second fuse to the suggestion
. It's a buff with an in-built limitation.
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Sixpack
EIR Veteran
Posts: 185
Re: Shell loading and Chemical fire
«
Reply #16 on:
August 21, 2009, 06:03:33 am »
I am still for removing Shell loading and chemical fire.
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