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[Wehr/Terror] Zeal/Ferocity
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Topic: [Wehr/Terror] Zeal/Ferocity (Read 6405 times)
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sgMisten
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Posts: 778
Re: [Wehr/Terror] Zeal/Ferocity
«
Reply #20 on:
August 27, 2009, 08:30:34 am »
Updated: Now with video:
http://www.youtube.com/watch?v=LfBHn5bG97E
RoF is about 2 seconds; my bad damage is not 300-400 it was the Pak penetrating at the same time as the schreck.
This is the old version CoH machine gun zeal / inspired assault panzerschreck for comparison (which was nerfed).
http://www.youtube.com/watch?v=t0kDicPr72U
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Smokaz
Honoured Member
Posts: 11418
Re: [Wehr/Terror] Zeal/Ferocity
«
Reply #21 on:
August 27, 2009, 09:04:50 am »
EIRR shreker is noticeably slower in its video. I feel ferocity and terror is the only doctrine that can flip a finger to the allied short range pushing and crushing of wehrmacht infantry with vehicles and armor. Unless wehrmacht gets a reliable movement disabler at short range other than mines, I really dont think its imbalanced for one doctrine and two-three specific doctrine choices within that doctrine to be able to risk its remaining man in a squad to pump out damage to deal with a very annoying tactic.
It doesn't affect the shrek's penetration or range so staying at max range nets the sherman considerable possiblity to just back off. Once ferocity is fixed for RR's airborne will enjoy a similar increase in damage output on a unit with close to perfect accuracy and the ability to fireup to chase.
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CafeMilani
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Posts: 2994
Re: [Wehr/Terror] Zeal/Ferocity
«
Reply #22 on:
August 27, 2009, 10:36:26 am »
its a t4 u know
and it only happens when u have a 1 man schreck gren. which will almost never happen...and the 1st shot didnt even penetrate, thats how schrecks rock! lol
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