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Play without Anti-tank Guns
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Topic: Play without Anti-tank Guns (Read 8867 times)
0 Members and 9 Guests are viewing this topic.
EliteGren
EIR Veteran
Posts: 6106
Re: Play without Anti-tank Guns
«
Reply #20 on:
August 29, 2009, 07:31:07 pm »
Stugs are still decent at anti infantry when you get skirts and MG, unlike the M18 which is totally worthless vs infantry. Though it compensates with being vastly superior to the stug in anti tank duty.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
gamesguy2
Honoured Member
Posts: 2238
Re: Play without Anti-tank Guns
«
Reply #21 on:
August 29, 2009, 07:40:57 pm »
Quote from: AmPM on August 29, 2009, 07:23:11 pm
Actually GG, you can run a successful Ami company with no AT other than M10/M18.
I have never seen this done.
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Smokaz
Honoured Member
Posts: 11418
Re: Play without Anti-tank Guns
«
Reply #22 on:
August 29, 2009, 08:21:29 pm »
That said, I'd really like to see replays of m10s and m18s being used cost-effectively versus good opponents. Theres just no proof of these performing well.
Even with AP rounds.
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SlippedHerTheBigOne: big penis puma
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SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CafeMilani
Aloha
Posts: 2994
Re: Play without Anti-tank Guns
«
Reply #23 on:
August 29, 2009, 08:25:11 pm »
ask ampm then
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fallensoldier7
EIR Veteran
Posts: 667
Re: Play without Anti-tank Guns
«
Reply #24 on:
August 29, 2009, 09:26:31 pm »
My AB company runs with 6 RR's (2 vet 2's, 4 vet 3's), 4 m10s, and 1 sticky squad. I have 0 AT besides that.
The one advantage that you get from having AT guns is that you can actually push with them. If you've got a jeep and an AT gun on (with proper anti-infantry support) then you can push back tanks since your ATG out ranges the enemy tank. With RR's, the best I can do is scare off a tank, but if I try to chase a tank I get kited and my squads will be cut down (unless the person I'm playing fails at panzer micro).
The reason 6 RR's and 4 m10s is enough is that I use my AB defensively. One of the things about this company is that I can easily stop a tank/halftrack rush from my opponents, but my teammates have to do the majority of the pushing due to my lack of AT guns and also because I have 12 pop sunk into 2 squads of RR's on the field at all times. If I'm playing with decent teammates, then I'll usually have less overall kills than my teammate(s), but I'll lead the scoreboard in vehicle kills. If I end up with more kills than my teammates then that usually means that my teammates were having an off game or they were just failing in general.
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gamesguy2
Honoured Member
Posts: 2238
Re: Play without Anti-tank Guns
«
Reply #25 on:
August 29, 2009, 10:21:25 pm »
Quote from: fallensoldier7 on August 29, 2009, 09:26:31 pm
My AB company runs with 6
RR's
(2 vet 2's, 4 vet 3's), 4 m10s, and 1 sticky squad. I have 0 AT besides that.
I think the point was having no other AT period.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Play without Anti-tank Guns
«
Reply #26 on:
August 30, 2009, 01:05:07 am »
Quote from: gamesguy2 on August 29, 2009, 07:06:40 pm
I think the better question is
should stugs be able to replace any and all AT
?
Stugs are tank destroyers, the equivelent of perhaps a M18. Do any of you think an eight M18 company with the 50cal and no ATGs would have a remote chance of success?
If not, then why should stugs? Stugs are not mainline tanks, they are AT support like M18s. We should not expect a stug spam company to work for the same reason we don't expect a M18 spam company to work.
the difference is one has a turret...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
NightRain
EIR Veteran
Posts: 3908
Re: Play without Anti-tank Guns
«
Reply #27 on:
August 30, 2009, 01:37:02 am »
Quote from: Mysthalin on August 29, 2009, 01:35:37 pm
Night Rain and a couple of his friends are doing it, with OK results.
I also did it in a version of 006, using volks with fausts as mainline AT. The not-so-famous cheapskate company.
Its only me who runs the SturmGeschütz Army from my friend group, one of us did it too but switched to old school 3 Panther army xD
I do ok results with these StuGs...although ATGs rape them hard core.
I can with own personal experience say that STuG works as a perfect ATG Replacement vs 1 tank or light vehicle. It has chance to beat a Firefly in 1vs1 and if it dies it already did its job by putting firefly down to low health. It as well works as a decent supression platform.
Mysthalin runs a StuG army too
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Play without Anti-tank Guns
«
Reply #28 on:
August 30, 2009, 02:15:39 am »
Running panthers for now, nightrain ^^.
Will make it stugs whenever I'm playing with you on my team, promise!
.
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DasNoob
EIR Veteran
Posts: 3430
Re: Play without Anti-tank Guns
«
Reply #29 on:
August 30, 2009, 02:34:42 am »
Quote from: Smokaz on August 29, 2009, 08:21:29 pm
That said, I'd really like to see replays of m10s and m18s being used cost-effectively versus good opponents. Theres just no proof of these performing well.
Even with AP rounds.
LOL?
Dude... Ampm proved this to work time and time again in like 20 games I teamed with him.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
salan
Synergies TL2 mod!
Posts: 6290
Re: Play without Anti-tank Guns
«
Reply #30 on:
August 30, 2009, 02:53:48 am »
sadly i have to agree with noob, its just people don't play them correctly most of the time.. they go for kill shots instead of damage and run shots.
Ampm did use them VERY effectively, testimony to his 2 or 3 vet 3 m18s.. getting them there must have been a bitch.
Personally, I like most of us, use them as throwaway units..
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www.synergiesmod.com
Unkn0wn
No longer retired
Posts: 18379
Re: Play without Anti-tank Guns
«
Reply #31 on:
August 30, 2009, 03:05:58 am »
Of course it works, but I would argue that it's not nearly as effective as using ATGS though.
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BradAnderson
EIR Veteran
Posts: 1233
Re: Play without Anti-tank Guns
«
Reply #32 on:
August 30, 2009, 05:34:01 am »
i've played several times against AMPM's Ap round company, never lost, yea its awesome, all i have too do is field infantry and bring out the tanks late.
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Two
EIR Veteran
Posts: 2079
Re: Play without Anti-tank Guns
«
Reply #33 on:
August 30, 2009, 06:06:12 am »
My old 2 tiger company had 0 paks and 1 shrek. I had to rely on the tigers and my partner, was pr0.
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IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
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