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Author Topic: Make tanks do dmg when they explode!  (Read 7067 times)
0 Members and 1 Guest are viewing this topic.
wildsolus Offline
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« Reply #20 on: August 30, 2009, 01:40:05 pm »

makes stug spam viable B)
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #21 on: August 30, 2009, 01:42:27 pm »

 I love this idea.

-Wind
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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
LeoPhone Offline
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« Reply #22 on: August 30, 2009, 01:45:47 pm »

So the most effective tank use would then be sitting right on top of the enemy with the cheapest tanks possible?

if you do that, youll get stickied

edit: and then the infantry runs away, and atgs finish the job.

schrecks also finally hit when tanks move closer
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #23 on: August 30, 2009, 02:26:00 pm »

Wait, can this even be implemented?
If it's not possible to code in, there's no use in discussing the details.
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"Chance favors the prepared mind"
CafeMilani Offline
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Posts: 2994



« Reply #24 on: August 30, 2009, 03:34:03 pm »

if theres a sherman at low health being shot and killed by a nearby schreckgren the grens shouldnt take dmg by the explosion.
same with an exploding KT inside a rifle/AB blob.

im completely against that- but if i had the chance to test it..
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Malevolence Offline
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« Reply #25 on: August 30, 2009, 03:39:34 pm »

So the most effective tank use would then be sitting right on top of the enemy with the cheapest tanks possible?

Jihad Jeep!
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
gamesguy2 Offline
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« Reply #26 on: August 30, 2009, 03:41:57 pm »

This is a terrible idea.   We don't need more random events that gibs units with no chance of escape.
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LeoPhone Offline
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« Reply #27 on: August 30, 2009, 04:07:31 pm »

This is a terrible idea.   We don't need more random events that gibs units with no chance of escape.

like you dont see a tank is about to die....
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Unkn0wn Offline
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« Reply #28 on: August 30, 2009, 04:08:36 pm »

Would make it even easier for them to just block your tank, then explode in your face for extra damage.
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gamesguy2 Offline
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Posts: 2238


« Reply #29 on: August 30, 2009, 04:38:39 pm »

This is a terrible idea.   We don't need more random events that gibs units with no chance of escape.

like you dont see a tank is about to die....

And how are infantry supposed to run away from tanks much faster than they are?
« Last Edit: August 30, 2009, 04:43:34 pm by gamesguy2 » Logged
Tymathee Offline
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« Reply #30 on: August 30, 2009, 05:01:52 pm »

it can be done. I wouldn't mind at least some scatter damage, not enough to kill but enough to injure like shrapnel.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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