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Author Topic: [BUG] Pershing Repair  (Read 2553 times)
0 Members and 7 Guests are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: August 31, 2009, 05:36:02 am »

it repairs 600/990 HP so about 3/5.
at vet 2 pershing has 1180HP so about 1/2

I'm not sure if EiRmod fixed it but just leaving the reminder here.
Since the cooldown on OBM if 6 minutes (i think) you have to wait 3 to repair half 6 minutes to repair again and 3 to be done. so 12 minutes to fix a pershing and thats using a T4 to get it repaired anyways.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
CafeMilani Offline
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Posts: 2994



« Reply #1 on: August 31, 2009, 05:51:18 am »

same with KT and tiger and jagd
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #2 on: August 31, 2009, 05:56:42 am »

same with KT and tiger and jagd
not exactly...

Pershing gets bigger vet buffs than the others . I don't know why. But the other heavies rely more on armour to not take damage while the pershign uses health to absorb it. hence the need for proportionate repair.
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BigDick
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« Reply #3 on: August 31, 2009, 06:20:30 am »

so basically you recommend to give a pershing a better repairkit because it gets superior buffs with its vet and your cooldown for your second repair is to long where other tanks have usually one repair?

that sounds strange to me
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #4 on: August 31, 2009, 06:22:01 am »

He gets his 2nd repair from a T4...
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"Chance favors the prepared mind"
lionel23 Offline
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Posts: 1854


« Reply #5 on: August 31, 2009, 06:33:04 am »

I don't think that sounds all BigDick, considering it is a T4 it should be better instead of having to burn it several times.

Do KTs and their equivalent also sit idle for 12 minutes to repair their health too?
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

BigDick
Guest
« Reply #6 on: August 31, 2009, 07:01:12 am »

there is no way to repair an almost dead KT to more than half health or even to full health

i don't know what repair kit the normal tiger get (but i think its the non super heavy 600hp repair kit like the pershing)
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Unkn0wn Offline
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Posts: 18379


« Reply #7 on: August 31, 2009, 07:06:07 am »

Tiger gets a health bonus at vet too.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: August 31, 2009, 07:06:43 am »

The point is while a Jagd will bounce 300 shots and then repair the pershing will absorb 15 shots and then repair. Its really useless for its pop right now if your playing vs the following list of units:
AT, tanks, vehicles, shrecks.
the fact is almost nothing bounces off of it. a clown car with 2 shrecks will actually take off half its hp even if its destroyed instantly. Also unlike the axis heavies it cannon bounce artillery shells so it always takes damage from that too.
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BigDick
Guest
« Reply #9 on: August 31, 2009, 07:42:46 am »

your pershing looks a bit week because mine bounces more than half of the shrek hits (thats much more than a turret less jagd with its uber frontal and crap rear armor can bounce of RR hits) and it threeshots clowncars

shreks without clowncar are not even to fear cause they just dont hit
« Last Edit: August 31, 2009, 07:45:09 am by BigDick » Logged
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #10 on: August 31, 2009, 07:45:32 am »

One way to work around this is to bring out the pershing after 30+ pop so that you can spot for it and support the tank, fight normally and then repair before you fight a lot more conservatively waiting for the repair to recharge.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #11 on: August 31, 2009, 08:01:10 am »

your pershing looks a bit week because mine bounces more than half of the shrek hits (thats much more than a turret less jagd with its uber frontal and crap rear armor can bounce of RR hits) and it threeshots clowncars

shreks without clowncar are not even to fear cause they just dont hit


well i have been insanely unlucky lately.
1 clown car fired 2 shrecks and then Pershing+atg oneshots it and then the men fire 2 shrecks before they die. and the pershing has 30% HP left.
My grenades cannot be used on buildings with units in them, my flame engies all crit on the first shot fired at them by anything, tank, vehicle, pakman, pioneer.
my atg 3rd man always lags behind so my atg takes 2 seconds to set up and never gets to shoot
50mm and murder hit my atg more than they hit back.
my pershing lately no matter what types of reverse micro i use (plain click, shift click, directional shitfs)even tiny little shift spam and autohotkey REFUSES to drive in reverse. It also refuses to snipe shrecks at is max range and it targets vehicles over tanks and atg over infantry. either my pc is fucked up or someone nuked the pershing files.

but as far as a bug the repair should be 700 not 600 and tkae the smae time it does currently to match axis.
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BigDick
Guest
« Reply #12 on: August 31, 2009, 08:15:16 am »

there is no 700hp repair kit for axis

allies and axis have both a heavy_repair kit with +4hp/sec and a duration of 150sec = 600hp
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #13 on: August 31, 2009, 08:26:49 am »

there is no high armour deflect ATG for allies
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #14 on: August 31, 2009, 08:33:47 am »

Quad has issues as well.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
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