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Author Topic: Scoutcar sight  (Read 11044 times)
0 Members and 4 Guests are viewing this topic.
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #20 on: September 02, 2009, 09:05:06 pm »

Most unit stats are the same in EiR and from vCoH.  I was talking about the unit stats from vCoH not the actual role or the way the unit fits into balance in vCoH.
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Computer991 Offline
Donator
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Posts: 1219



« Reply #21 on: September 02, 2009, 09:11:43 pm »

In that case fallen I want the geschutzwagon to have the original MG42 gun

Also Caarnus is correct this isn't VCOH


I don't see why it shouldn't have vision Its honestly not a fighting vehicle at all, it dies to BAR before it can even kill more than 2 guys
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #22 on: September 02, 2009, 09:23:17 pm »

It flanks weapons teams, captures territories, and zips around pretty quick, all for the cost of 145mp and 20 fuel.

And if manpower is any indicator of a unit's actual fighting capability, I think 145mp says a lot.

The unit is quick and so is its lifespan. Even with an flame-pio squad you can kill more. Maybe it should get +10 sight at vet 1 or vet 0, that way it can be *almost* like a motorcycle and you won't have to waste money on a ketten spotter.
« Last Edit: September 02, 2009, 09:26:53 pm by jackmccrack » Logged

Let's talk about PIATs in a car.
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #23 on: September 02, 2009, 09:37:24 pm »

Everything counts on large numbers, with 2 or 3 of these things on the field, there's no way your enemy can stop you from backcapping without moving almost all their forces and they can also decrew 57s very quickly.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Computer991 Offline
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Posts: 1219



« Reply #24 on: September 02, 2009, 09:41:07 pm »

Everything counts on large numbers, with 2 or 3 of these things on the field, there's no way your enemy can stop you from backcapping without moving almost all their forces and they can also decrew 57s very quickly.

Only if they are in negative cover  Roll Eyes
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #25 on: September 02, 2009, 09:43:46 pm »

The crew is always on green cover, what's your point?
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Computer991 Offline
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« Reply #26 on: September 02, 2009, 09:46:27 pm »

The crew is always on green cover, what's your point?

British 57mm :p

Anywho i want to see a replay of that killer please of the player actually allowing you to decrew it ;p most players i play bring something to kill it(Example: Tommies,Bars,ect)
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #27 on: September 02, 2009, 09:47:51 pm »

Doesn't going behind the AT gun negate the cover?
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WinIsUP Offline
EIR Veteran
Posts: 57


« Reply #28 on: September 02, 2009, 09:48:44 pm »

how much pop are they again?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #29 on: September 02, 2009, 09:49:14 pm »

3 pop.

Doesn't going behind the AT gun negate the cover?

I think so.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #30 on: September 02, 2009, 10:01:34 pm »

In that case fallen I want the geschutzwagon to have the original MG42 gun

Also Caarnus is correct this isn't VCOH

I said MOST units have the same stats as they had in vCoH.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #31 on: September 02, 2009, 10:03:46 pm »

So the case of the ATG crew always being in green cover is a moot point.
« Last Edit: September 02, 2009, 10:17:55 pm by jackmccrack » Logged
WinIsUP Offline
EIR Veteran
Posts: 57


« Reply #32 on: September 02, 2009, 10:06:11 pm »

its got semi-decent suppression when deployed. 
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #33 on: September 02, 2009, 11:53:09 pm »

It's getting an MG42 lockdown upgrade next patch.
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Sharpshooter44 Offline
EIR Regular
Posts: 19


« Reply #34 on: September 04, 2009, 04:09:09 pm »

From my experience with using scout cars these things make amazing support weapon killers all for 3 pop, 145 MP, and 20 fuel, and can cap territory on top of that, these things are x2-x3 better then a jeep/bike with a little less sight.. and slightly higher cost, the MG on this is really amazing for a scouting vehicle from my experiences.. I really wouldn't recommend buffing this unit any further..
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #35 on: September 04, 2009, 04:21:46 pm »

it loses to a vanilla rifle squad in even yellow cover.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #36 on: September 04, 2009, 04:24:17 pm »

It doesn't have to fight a vanilla riflemen squad. It just drives away.
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"Chance favors the prepared mind"
Sharpshooter44 Offline
EIR Regular
Posts: 19


« Reply #37 on: September 04, 2009, 05:09:02 pm »

thats why you push riflemen around or make hit and run attacks with it..
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #38 on: September 05, 2009, 05:11:17 am »

thats why you push riflemen around or make hit and run attacks with it..
Have fun getting Stickied. =/
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #39 on: September 05, 2009, 05:52:15 am »

thats why you push riflemen around or make hit and run attacks with it..
Have fun getting Stickied. =/
have you ever played allies?

damn i making a guide to sticky bombing...
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
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