*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2024, 10:31:10 pm

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1]   Go Down
  Print  
Author Topic: 4p_Fontainbleau (by popular demand)  (Read 3346 times)
0 Members and 1 Guest are viewing this topic.
DrSwankUS Offline
EIR Regular
Posts: 17


« on: September 04, 2009, 07:42:26 pm »

Here's a 4 player version of Fontainbleau. I've widened the muddy canal (seen in pic 2 [top of pic 1]), and I've removed some buildings which were at the bottom of the map (seen in pic 1). Tested. Very fun and very intense!




Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #1 on: September 04, 2009, 09:24:26 pm »

Looks great, can't wait to play.
Logged

Let's talk about PIATs in a car.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #2 on: September 04, 2009, 09:28:13 pm »

can you get rid of the sand bags on the land bridge, i dunno its just distracting to me and i think kinda pointless in a war environment, anyone get that feeling to?
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #3 on: September 05, 2009, 02:48:25 am »

Well, he could leave some, but i agree, two straight lines look awkward.
Logged

BigDick
Guest
« Reply #4 on: September 05, 2009, 03:10:06 am »

this map will be pain in the ass for pe halftracks/vehicle users because they get stuck infront of all that green cover stonewalls being unable to crush them
Logged
DrSwankUS Offline
EIR Regular
Posts: 17


« Reply #5 on: September 05, 2009, 12:43:53 pm »

this map will be pain in the ass for pe halftracks/vehicle users because they get stuck infront of all that green cover stonewalls being unable to crush them


Oh no, I disagree. I used Airborne on this map, with T17's exclusively, and it's perfectly fine. You just have to micro properly. I did remove some of the stone walls for easier and more effective AI pathfinding, which helps a lot. Trust me, PE will have no problem. In fact, I bet PE will maintain the advantages that make PE so deadly, such as mortor halftrack counter mortoring an allied mortor. Trading small and large artillery in this map is crucial.
Logged
DrSwankUS Offline
EIR Regular
Posts: 17


« Reply #6 on: September 05, 2009, 12:44:52 pm »

can you get rid of the sand bags on the land bridge, i dunno its just distracting to me and i think kinda pointless in a war environment, anyone get that feeling to?

Yea, good call. Thanks for the advice. Any other ideas?
Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #7 on: September 05, 2009, 03:02:46 pm »

Advice? Well the map has a fair bit of cover on it but the roads could use some barrels or something to provide cover in different directions since units take directional cover. barrels and tables because they are not an obstacle but give some yellow cover bonuses.
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.06 seconds with 35 queries.