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Author Topic: [beta] 4P Red Dawn  (Read 2184 times)
0 Members and 2 Guests are viewing this topic.
Monkey Soldier Offline
EIR Regular
Posts: 2


« on: September 05, 2009, 05:23:04 am »

Well, I made this map a little while ago. The reason it's beta, is because I still need to balance here and there, and I need to finish the non-playable area. However, I simply don't got the time to finish it off completely. So if anyone's up for it to finish off the non-playable area, I'd be more then happy. (Just PM me)
I put a lot of hours into this project, and I did my utter best to add details combined with good playability for users with low-end pc's. (I've got a low-end pc too)
The map is mainly focused on infantry battles with the opportunity to outflank your enemy.
Some pics:
Edit: it seems the link to the pics doesn't work, original link here

Link
I'll see if I can do something about the balancing issues this weekend.
« Last Edit: September 05, 2009, 06:04:52 am by Monkey Soldier » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: September 05, 2009, 05:33:25 am »

Hey Smiley
The map looks pretty good , what is the size?

The only thing I could see problematic with it is the square size, in EIR square size maps often do not work out as well as rectangular maps, a sector rework could go a long way in solving that though.

(Users don't need to 'cap points' on the map to gain resources, the emphasis is much more on direct combat which plays out much better on 'narrow' rectangular maps with head on confrontations and only few flanking areas rather than a wide open square map with very little sense of direction/flow for the combat)
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Monkey Soldier Offline
EIR Regular
Posts: 2


« Reply #2 on: September 05, 2009, 06:02:48 am »

Hey Smiley
The map looks pretty good , what is the size?
I think it was 256 by 256, I can't check it right now since I'm not on my PC with CoH. Wink

The only thing I could see problematic with it is the square size, in EIR square size maps often do not work out as well as rectangular maps, a sector rework could go a long way in solving that though.
How should it be changed regarding the sectors?
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