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Author Topic: Rifle Assault Squads  (Read 1414 times)
0 Members and 1 Guest are viewing this topic.
spinn72 Offline
EIR Veteran
Posts: 1802



« on: September 08, 2009, 11:27:17 pm »

Rifle Assault Squads (riflemen with flamers, competition exclusive units) currently cannot capture territory.  I know only like 2 people have them but still if it is possible can you quickly change it so they can capture territory??  There's no reason why they shouldn't.

And thus i have revealed my secret army and their weakness.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #1 on: September 08, 2009, 11:31:37 pm »

Competition Reward units are given on a AS IS basis.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: September 08, 2009, 11:35:14 pm »

Gah, I lost my last one days ago.

The good axis players see them and go "ooh look, something unique to kill", and they focus everything they got on em.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #3 on: September 08, 2009, 11:41:57 pm »

sure thats okay they're cheap enough anyway.

Thanks for the notice.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #4 on: September 08, 2009, 11:47:33 pm »


The good axis players see them and go "ooh look, something unique to kill", and they focus everything they got on em.

lol
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #5 on: September 20, 2009, 08:59:09 am »

Bug reported.
Thread locked.
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