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Fall of France, FINAL
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Topic: Fall of France, FINAL (Read 52364 times)
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salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #40 on:
September 15, 2009, 01:20:20 am »
gah i thought i fixed that in this last release, i destroyed teh convert building upgrades. I still need to find where that is obviously.
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www.synergiesmod.com
Tymathee
Donator
Posts: 9741
Re: COHmod: Fall of France, ALPHA.
«
Reply #41 on:
September 15, 2009, 01:48:17 am »
Quote from: salan on September 15, 2009, 01:20:20 am
gah i thought i fixed that in this last release, i destroyed teh convert building upgrades. I still need to find where that is obviously.
heh i haven't played the most recent release....let me check that out :hide:
okay, it's gone lol
«
Last Edit: September 15, 2009, 01:56:40 am by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Falcon333
EIR Veteran
Posts: 1125
Re: COHmod: Fall of France, ALPHA.
«
Reply #42 on:
September 15, 2009, 07:54:56 am »
Quote from: Tymathee on September 14, 2009, 02:45:58 pm
okay i kinda assumed everyone played at least another mod than eirr. Majority of mods dont have installers or launchers, we're kinda high class in the coh mod world
Every mod must have launchers!
Logged
"Chance favors the prepared mind"
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #43 on:
September 16, 2009, 04:08:37 pm »
Upgrading to the next release soon, will update when its downloadable.
-Further reduced the sub menus. Now there will only be 1 sub menu per building type.
-Light Vehicles unlock cost has been reduced.
-British tanks entered for testing purposes, will be adding in infantry next.
---Churchill MkI (seen in dieppe .. small calibre hull Howitzer, 2pndr main gun)
---Churchill MkIV
---Churchill MkV (howitzer main gun)
---Churchill MkVI (75mm)
---Churchill MkVII (75mm + reinforced armor)
---Churchill A43 Black Prince (17pndr gun)
---Cromwell MkIV Cruiser
---Challenger Mk VIII Cruiser (17pndr gun + reinforced armor of cromwell)
---Archer Self Propelled gun (represented by marderIII for now)
---Achilles (m10 with a 17pndr)
---Cuckoo (captured Panther (has correct captured skin))
---Churchill AVRE (Gun acts as per all other tank guns, will fire and reload and fire)
---Churchill Crocodile
---Sherman Firefly (faster reload then normal COH, no command tanks in FOF.)
--Staghound
--Stuart
--Tetrarch
--T17 Staghound
various other tweaks... coming soon!
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #44 on:
September 16, 2009, 04:19:31 pm »
I keep getting questions what vehicles are currently represented in Fall of france, here is a quick list.
American:
Sherman 75mm w 50 cal and mineflail
Sherman 76mm
Sherman 105 howitzer
Sherman Jumbo w 50 cal and bulldozer
Sherman Crocodile w 50 cal and bulldozer
Sherman Easy Eight w M10 gun
Sherman Calliope w working gun
Stuart w better accuracy
m22 Locust (american tetrarch)
t17 staghound
m24 Chaffee (represented with reinforced staghound chassis with sherman 75mm gun)
m10 wolverine
m18 hellcat (made to represent its actual speed ability) w 50 cal
m36 jackson (reinforced m10 chassis, slower speed with pershing 90mm cannon)
quad halftrack
recon greyhound (longer range of sight and mark target, no upgrades)
m8 greyhound with sideskirts, mines and 50cal
mortar halftrack (currently represented as german mortar halftrack with american halftrack armor and american 60mm mortar.. will modelmix this one first)
medic halftrack (garison troops to be healed)
normal halftrack (just because)
Panzer Elite:
Flammenwerfer
Stuka
Infantry Halftrack
Recon Hotchkiss (longer range of sight and mark target) no upgun. (CAN INFILTRATE FROM BUILDINGS)
Hotchkiss (upgun version)
Panzer 3 Ausf G (slightly less hitpoints / recieved penetration p4, no upgrades) (uses p4is stubby graphic) 50mm puma gun
Panzer 3 Ausf L (slightly less hitpoints / received penetration p4, skirts and mg42) 50 mm puma gun
Stug 3 (less received penetration stug4) (uses stuh stubby graphic)
Panzer 4 Ausf H (no upgrades)
Panzer 4 Ausf J (skirts/mg)
Panzer 4 IS Ausf F1 (normal p4is)
Panzer 4 Ausf J APCR (APCR upgrade from PE, improved penetration ratings, can fight pershings/jumbos)
Hetzer (CAN INFILTRATE FROM BUILDINGS)
Jagdpanzer IV (IF). (CAN INFILTRATE FROM BUILDINGS) panther gun
Panzer 4 Ausf J (IF). (CAN INFILTRATE FROM BUILDINGS)
Stug 4 (w skirts/mg)
Jagdpanzer IV (w skirts) panther gun
Jagdpanther
jagdTiger (improved jagdpanther gun, improved tiger armor (between KT and Tiger))
Panther (w skirts/mg)
Tiger
Hummel
there.. easy reference guide! I don't think I missed any. All vehicles will continue to be balanced, the ones I'm watching the most are the light
vehicles rate of fire atm.
as stated previously, art and models will be the LAST thing updated for this mod, they will add large download times, and make it harder to update rapidly.
«
Last Edit: September 16, 2009, 04:26:27 pm by salan
»
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: COHmod: Fall of France, ALPHA.
«
Reply #45 on:
September 16, 2009, 06:16:47 pm »
Quote from: salan on September 16, 2009, 04:19:31 pm
Hetzer (CAN INFILTRATE FROM BUILDINGS)
Jagdpanzer IV (IF). (CAN INFILTRATE FROM BUILDINGS) panther gun
Panzer 4 Ausf J (IF). (CAN INFILTRATE FROM BUILDINGS)
(CAN INFILTRATE FROM BUILDINGS)
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #46 on:
September 16, 2009, 07:07:14 pm »
what, you never heard of the germans hiding things in buildings?
it causes a bit of a bug i haven't tried to fix yet... try it out sometime, they are priced accordingly
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BeRzErKeR
EIR Veteran
Posts: 266
Re: COHmod: Fall of France, ALPHA.
«
Reply #47 on:
September 16, 2009, 07:39:50 pm »
Wait, so how do you play? I've tried playing against the computer and they don't seem to do anything.
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Piotrskivich
EIR Veteran
Posts: 542
Re: COHmod: Fall of France, ALPHA.
«
Reply #48 on:
September 16, 2009, 08:22:30 pm »
Have you ever tried playing EiRR with the computer?
Yeah, war isn't something you can do by yourself.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #49 on:
September 16, 2009, 09:00:22 pm »
Actually if you set the computer to either PE or American they WILL fight you, specially if you put them on the higher settings, the british and the Wehrmacht are not in yet, so having it on wehrmacht while you are american will be utter failure cuz the race is set up but the units aren't there.
right now i am releasing the british armor with american base infantry simply to get it out the door here, and will add in the infantry and support soon and then fill in the wehrmacht.
it is extremely ALPHA right now.
here is D addition.
«
Last Edit: September 16, 2009, 09:17:27 pm by salan
»
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #50 on:
September 16, 2009, 09:27:22 pm »
oddly filefront keeps corrupting the downloads, which is weird because i make sure the local version is not bugged before i send it. damn happy its not a bigger file I'm uploading.
eitherway it will be updated in 4 mins, then i'll redownload it and make sure its good, then i'll post the link again!
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salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #51 on:
September 16, 2009, 09:36:20 pm »
stupid thing, this one works.
http://www.filefront.com/14547215/FallofFranceALPHA1D2.rar/
Logged
Tymathee
Donator
Posts: 9741
Re: COHmod: Fall of France, ALPHA.
«
Reply #52 on:
September 16, 2009, 11:32:43 pm »
anybody wanna play me?
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #53 on:
September 17, 2009, 01:15:12 am »
we had 2 REALLY good games tonight, where were ya?
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #54 on:
September 17, 2009, 11:43:06 am »
adding in the wehrmacht vehicles today, and will put in the infantry/support same as brits till i get them done.
look for the:
p3 G (no skirts) 50mm
p3 L (skirts/mg) 50mm
p4 J (skirts/mg)
stug 3 (no skirts/mg/shortbarrel)
stug 4 (skirts/mg)
p4Is
Ostwind
Whirblewind
marderIII
Geschutzewagon
Panther
Tiger
KingTiger
Hetzer APCR
Jagdpanzer APCR
P4 J APCR
Panther APCR
Puma
Puma upgun
assault-flammen grenadiers
kch
stormtrooper flavored troops
mechanized halftracks (spawning with infantry)
grenadier panzerbuchse 39 troop (boys AT rifle equivalent)
Stielgranate 41 equiped pak 38 team
88
flakveirling
nebelwerfer
hummel (w. Creeping barrage)
also added the priest to the brits.
«
Last Edit: September 17, 2009, 11:50:24 am by salan
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: COHmod: Fall of France, ALPHA.
«
Reply #55 on:
September 17, 2009, 12:53:58 pm »
The AI is severely retarded.
Had fun raping it with a single P4
.
Logged
Falcon333
EIR Veteran
Posts: 1125
Re: COHmod: Fall of France, ALPHA.
«
Reply #56 on:
September 17, 2009, 01:06:18 pm »
Quote from: Mysthalin on September 17, 2009, 12:53:58 pm
The AI is severely retarded.
Had fun raping it with a single P4
.
PE doesn't build, they do like to build kettens though.
The ami (AI teammate) started building about 10 minutes in the game.
Logged
Hicks359
Guest
Re: COHmod: Fall of France, ALPHA.
«
Reply #57 on:
September 17, 2009, 03:51:04 pm »
Just had a game with a human player and i gotta admit the mod is shaping along very nicely, and is fun to play even in a one on one environment.
My opinion is epic win at the moment.
Lastly, to finish it off, the Calliope is total win being able to use it's main gun - Though i have a nasty suspicion that as the mod grows more popular theres gonna be some whining a foot...
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Computer991
Donator
Posts: 1219
Re: COHmod: Fall of France, ALPHA.
«
Reply #58 on:
September 17, 2009, 04:30:49 pm »
OH salan how i love you.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #59 on:
September 17, 2009, 05:23:12 pm »
its not made for 1 player yet, the AI is not even partially developed for it, don't expect it to work on your own.. find someone to beat on, its fun!
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