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Author Topic: [BETA] 4p_Crossroads  (Read 10286 times)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« on: July 29, 2007, 12:36:46 pm »

Alright!  Crossroads is now ready for its beta debut!!!  Grin Grin

Download Latest Version: http://files.filefront.com//;8237907;;/

Version History:
Beta 2:
  • Removed MG42s and Flak cannon
  • Added more cover along roads
  • Added significant cover around mansion command post
  • Added more trees in forest area
  • Some additional splats and splines (still a WiP)

I was inspired by Unkn0wn's great work with Road_to_Carentan to make a map of my own.  Please try it out and give me feedback.  This is my first mapping project so I'm sure there will be some really great gameplay criticism from the community!  I hope you enjoy!  Smiley

Requested Feedback:
  • Placement and prevalence of cover objects/splats (Is there enough cover? Too much?)
  • Choke points (Too many? Too few?)
  • Sector layout (Are sectors balanced?)


Screenshots:


The finished top-down view


An axis checkpoint at the center of town


A ruined sherman


View from the east map edge


For inspiration I used Google Earth to look at northern France.  I settled on this hamlet on the outskirts of Villers-Bocage as the inspiration for my map:


« Last Edit: August 05, 2007, 07:54:35 pm by Kolath » Logged

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acker Offline
EIR Veteran
Posts: 2053


« Reply #1 on: July 29, 2007, 12:51:54 pm »

Excellent idea. Google Earth never occurred to me...
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #2 on: July 30, 2007, 12:51:12 am »

Updated screenshots:



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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: July 30, 2007, 10:41:01 am »

Looking good, be sure to start looking into adding forests, farm fields & tons of splats & splines.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #4 on: July 30, 2007, 12:05:24 pm »

Oh definitely!  My goal is to lay down all of the blocking objects like walls and trees and then playtest it before I cover it in splats.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #5 on: July 30, 2007, 10:17:52 pm »

I hope to have a playable beta by tomorrow evening.  Here are some shots of the map in its current form:


I'm sort of making it from right to left.  I think the upper-left side will be a forested area, though I am wary of making it too full of chokepoints.


A view through the front gate of the mansion.


The right side spawn point.

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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #6 on: July 30, 2007, 10:22:47 pm »

It's gonna need a lot more work before its quite at the playable beta stage. Examine the splats tab, especially flora, and things to put in the roads.
Fields need clutter Wink.
« Last Edit: July 30, 2007, 10:27:28 pm by Skunker » Logged

Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #7 on: July 30, 2007, 10:45:19 pm »

Well once I get all the impassible and cover objects/spats in place, then I want to test the gameplay.  And then once I nail down the placement of objects, I'll go to town with decorative splats.  But you're right, it might be too ambitious to get it done tomorrow, but definitely sometime this week.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #8 on: August 02, 2007, 11:29:06 pm »

Another update!  I just finished putting down harvest splines on the first set of fields.  I have lots of spalt/spline work left but the layout is almost complete.


A view of my newly splined field


The eponymous crossroads at the center of the map



Here is the current top-down view.  I could use some suggestions about what to do in the upper left corner.  The hill is sort of a haphazard forest area, but that whole corner needs work.  Same with the top area above the center of the map.  Let me know any suggestions you might have.  For the upper center I was thinking of making a destroyed axis AA emplacement.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #9 on: August 03, 2007, 02:16:36 am »

Center looks pretty good, be sure to dirty it up Wink.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #10 on: August 05, 2007, 11:39:43 am »

It's BETA TIME!  Grin

See first post

Download link: http://files.filefront.com//;8235119;;/

« Last Edit: August 05, 2007, 11:58:59 am by Kolath » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #11 on: August 05, 2007, 01:03:47 pm »

Wow you work fast Kolath
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^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #12 on: August 05, 2007, 02:12:36 pm »

Great detail, well done.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #13 on: August 05, 2007, 07:55:03 pm »

New version (Beta 2): http://files.filefront.com//;8237907;;/
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #14 on: August 06, 2007, 03:07:16 am »

Awsome map, we just had an epic battle on this map me and overlord vs, nevyen and migi.  Forgot to save the replay but it was a good fight.

Very detailed map, one of my new favorites.
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Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #15 on: August 06, 2007, 03:27:45 am »

I really like this map, its a fight for the center and it makes for an awsome map, it cant be completly closed of with wire and tank traps this is good, nor can it be completely garrisoned  for an easy win for the fisrt company to take the center it makes for a very good battle for experienced players.I like the fact that it is open towards the spawns as this make it a alot harder for an opponent to push your spawn. Its got alot of areas to flank around and cover to flank with in the center, the makes for alot oa disloding of garrisoned troops and favors tatics over mass.VERY GOOD WORK.
Thanks for your effort ill be playing it alot.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #16 on: August 07, 2007, 08:19:29 am »

Thanks Migi and Anthony!  I appreciate the praise!  I will hopefully be releasing a new version tonight with some more cover and some tweaked sectors.  Stay tuned.
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