*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
December 02, 2024, 07:50:33 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3 4 5   Go Down
  Print  
Author Topic: Game dodging ruing the game experience  (Read 21982 times)
0 Members and 10 Guests are viewing this topic.
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #20 on: September 20, 2009, 12:12:36 am »

6 KTs at the same time? Not likely.  But 3 terror players all with 2 KTs.  Possible and very annoying.  Having to kill 6 KT's throughout a game will eat all your AT and then some more.  The effect of these "gimmick" companies is even more devestating when you do not know its coming. 

I personally dont enjoy games where all I am going to see is one type of unit or ability.  Even if I win they are not fun for me.  Winning is not really the fun part of the game for me atleast.  I enjoy using combined arms to counter a number of differant unit types and also seeing multiple types of units on the field fighting eachother.

Logged

EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #21 on: September 20, 2009, 12:31:55 am »

Solution? We already have commander advantages. So the material benefit alone is not enough. We need a psychological motivator - give recognition to commanders who play many games with poor players, and give bigger rewards if they pull off a win from such a situation.

Something else to add into the war map.
This is in fact something that *IS* going in to the warmap, in two distinct ways.

Firstly, how games end up (weaker + stronger leaders in a team) and also from hint-like commands on the warmap, that if newer players do that action, gain commander points as well.
This probably only makes a little sense due to not knowing how the warmap will be worked out.

In conjunction with an Automatch / Team Automatch / Ranked games system that will be introduced in 008, I believe intentional game stacking / dodging will be removed (or, at least reduced).
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #22 on: September 20, 2009, 01:11:13 am »

That is exactly what I wanted to hear EIRRMod.

Now I can't wait for 008! Smiley
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #23 on: September 20, 2009, 01:46:49 am »

I started to Dodge games just to get more enjoyable aka balanced games. I myself am only decent microer aka weaker player.

Usually in the past I tried to play stomp games. They weren't fun at all, not enjoyable at all...it turns out awful gaming experience when you can't get out from your spawn. So I rather dodge games and play against people who are around my level, and usually end up facing a smurf...meh
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
BigDick
Guest
« Reply #24 on: September 20, 2009, 01:57:49 am »

I personally dont enjoy games where all I am going to see is one type of unit or ability.  Even if I win they are not fun for me.  Winning is not really the fun part of the game for me atleast.  I enjoy using combined arms to counter a number of differant unit types and also seeing multiple types of units on the field fighting eachother.

+1 exactly

people come from coh to eir because coh limits itself in terms of unit variety because of teching

- you don't start with the possibility to field high tier units
- when you tech you tech something like T1-T2, T1-T2-T4, T1-T3 skipping a high number of units
- when you reach high tiers its more effective to spam cost effective high tier units (like kangaroo)  instead of using many different low tier units too

now they are in eir where you can field always a huge variety of units.....than they played against people like puddin and see:

WTF a bunch of ACs driving arround killing my infantry thats even more shit than vcoh -> wtf this mod is pure spam we tried it to be able to use different units together on the field and people blob and spam the shit out of single types of units
fuck this mod

that is what ruining the game experience
ruining the good points of eir being able to use unit variety from beginning

even when some people seems to enjoy to play gimmicks most don't
and people who try to force others to play this, like u do pudding by keep following them or by making such kind of threads (not the first one u did) are ruining the game experience

i know that it can be hard to get a game but live with it...when you think you need to spam the crap out of a unit at the same time on the field live with the consequences others don't want to play this

live with it that others don't even care about winning or not but they care about fun and have no fun playing such "style"
« Last Edit: September 20, 2009, 01:59:26 am by BigDick » Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #25 on: September 20, 2009, 02:39:32 am »

I personally dont enjoy games where all I am going to see is one type of unit or ability.  Even if I win they are not fun for me.  Winning is not really the fun part of the game for me atleast.  I enjoy using combined arms to counter a number of differant unit types and also seeing multiple types of units on the field fighting eachother.

+1 exactly

people come from coh to eir because coh limits itself in terms of unit variety because of teching

- you don't start with the possibility to field high tier units
- when you tech you tech something like T1-T2, T1-T2-T4, T1-T3 skipping a high number of units
- when you reach high tiers its more effective to spam cost effective high tier units (like kangaroo)  instead of using many different low tier units too

now they are in eir where you can field always a huge variety of units.....than they played against people like puddin and see:

WTF a bunch of ACs driving arround killing my infantry thats even more shit than vcoh -> wtf this mod is pure spam we tried it to be able to use different units together on the field and people blob and spam the shit out of single types of units
fuck this mod

that is what ruining the game experience
ruining the good points of eir being able to use unit variety from beginning

even when some people seems to enjoy to play gimmicks most don't
and people who try to force others to play this, like u do pudding by keep following them or by making such kind of threads (not the first one u did) are ruining the game experience

i know that it can be hard to get a game but live with it...when you think you need to spam the crap out of a unit at the same time on the field live with the consequences others don't want to play this

live with it that others don't even care about winning or not but they care about fun and have no fun playing such "style"


This  comes from BigDick AKA G0rnik and his kangaroo + Churchil start, which he dearly recommends to newbies!!!
Logged

BigDick
Guest
« Reply #26 on: September 20, 2009, 03:00:41 am »

there is much variety in that start callin (4 units all different type)

and me playing allies? this must be a joke......
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #27 on: September 20, 2009, 03:06:51 am »

there is much variety in that start callin (4 units all different type)

and me playing allies? this must be a joke......
I agree with bigdicks previous comment btw,  he has stated that the game 'lets' him do it, and people use it against him, so why not?

This does highlight certain gimmicky aspects of the mod itself - and we'll get rid of them - mostly anyway, and we plan to remove it in a way that doesnt stifle the way people play.
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #28 on: September 20, 2009, 05:11:21 am »

just put a limiter on how many of 1 type of unit can go into a callin, that way you'll reduce the spam, and if people decide to put 1 in each callin box it will increase their reinforcement time by alot.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #29 on: September 20, 2009, 05:52:59 am »

Keep in mind though that stacking is just as much a problem as game dodging.  IMO Automatch should be the only way to play a RANKED game.  Peoples records are so skewed right now because a lot of people play quite a few intentionally stacked games.

My record is 14-14,  I am not an excellent player but I can hold my own.  I make sure a game is atleast somewhat fair before I start.  If the game is obviously stacked I ask the oppenants to leave otherwise I leave and find a new game.

A lot of people play for wins and not actually having a good game.  They dont care if they get the win through stomping on some noobs or having a good match.  In fact id venture to say some people prefer to have stacked games because it ensures a victory where a fair game would leave the outcome uncertain.
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #30 on: September 20, 2009, 06:37:56 am »

I think you misunderstand what the intention of Ranked games will be.

Automatch, with Team Automatch available (and, single Automatches can decide to 'fill in' for Team matches, or remain random) will form the bulk of games.
People will be able to choose if they open themselves to 'stomps' by ticking the 'Allow to fill in for Team Automatch' or not.
This allows players to get into more games, while reducing intentional stacks, and game dodges.

The ranked games on the other hand, will function in a similar way as the current game system functions - with the exception that only Rank 8s can play.  Playing these games will gain / lose ranks for a leaderboard.  There are no other benefits planned for ranked games - but very well could have some.
Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #31 on: September 20, 2009, 08:38:30 am »

what did I miss? when did ranked games get declared?
~Damn I have to write a silly mini-story about this. (excited)
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #32 on: September 20, 2009, 01:21:28 pm »

I think you misunderstand what the intention of Ranked games will be.

Automatch, with Team Automatch available (and, single Automatches can decide to 'fill in' for Team matches, or remain random) will form the bulk of games.
People will be able to choose if they open themselves to 'stomps' by ticking the 'Allow to fill in for Team Automatch' or not.
This allows players to get into more games, while reducing intentional stacks, and game dodges.

The ranked games on the other hand, will function in a similar way as the current game system functions - with the exception that only Rank 8s can play.  Playing these games will gain / lose ranks for a leaderboard.  There are no other benefits planned for ranked games - but very well could have some.


What is the point of having an automatch if it isnt going to be used for ranked games?  I am sorry but this makes no sense to me.  If the point of the automatch is to reduce the amount of intentional stacks then would it not make sense to have these count for the ranked games,  not the other way around...
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #33 on: September 20, 2009, 01:26:42 pm »

I must admit I was surprised at it being that way around but thinking about it it makes sense. Those who want a no bullshit, no hassle game of eir play automatch and those with something to prove make a ranked game.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
puddin Offline
EIR Veteran
Posts: 1701



« Reply #34 on: September 20, 2009, 05:40:08 pm »

Could this be possible. 

In a ranked Match, You don;t lose units.  You only gain vet if it lives, and at 1/4th the XP. 

Most people hate the "good games" because you lose your vetted units. 

Well if it dies ytou would not feel bad, and you would mroe then likleytry to win the battle more. 

It sounds as if ranked matches would be more abotu wins and losses than anything else. 

Maybe allow for certain befits for fanked wins or overall rank.  Could get interesting but this way its more of a fair fight... And you still can;t throw a unit away, but it would be alot more "Fun" and less stressfull workign abotu vet in those level 8 slug fests....
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #35 on: September 20, 2009, 07:58:49 pm »

I must admit I was surprised at it being that way around but thinking about it it makes sense. Those who want a no bullshit, no hassle game of eir play automatch and those with something to prove make a ranked game.
Got it in one.

It is also a buffer (of sorts) for newer players just wanting a game without being avoided, or better players for the same reason.

Ranked games will be e-peen swinging, and visible for that reason.
Logged
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #36 on: September 20, 2009, 08:00:54 pm »

I must admit I was surprised at it being that way around but thinking about it it makes sense. Those who want a no bullshit, no hassle game of eir play automatch and those with something to prove make a ranked game.
Got it in one.

It is also a buffer (of sorts) for newer players just wanting a game without being avoided, or better players for the same reason.

Ranked games will be e-peen swinging, and visible for that reason.

So stacking is perfectly OK for ranked games but not OK for automatch.  Makes no sense still sorry.
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #37 on: September 20, 2009, 08:26:10 pm »

Stackers stack for visibility... 

So if the records are not kept... Maybe half the XP or 1/4th the xp, the exact opposite of my precsious sugesstion, the people who play for showman ship and scores will not stack.....

Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #38 on: September 20, 2009, 08:27:20 pm »

takes the persistency away though ;(
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
puddin Offline
EIR Veteran
Posts: 1701



« Reply #39 on: September 20, 2009, 08:36:06 pm »

ranked games give good persistancy... if everyoen brings their companies....  You will gain vet and experience....
Logged
Pages: 1 [2] 3 4 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.072 seconds with 34 queries.