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Author Topic: Want to know why i play the Way i do?  (Read 8483 times)
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #20 on: September 20, 2009, 07:58:36 pm »

This is a topic about why you play the way you do.  We are discussing that.  Discussing your stratagy is part of that discussion whether you like it or not.

Dont create a thread like this if your not man enough to accept criticism.

No your an idiot sir.  

This topic is the way i play, Do i play with much vanillia infantry? No.  Did you comment and say its critiquing how i play ? YEs? Are you completly off basis and Wrong without thinking? YEs.  Then sir that makes your comments and you sir idiotic.  

I said keep it on topic becuase many people question my methods and i am sick of it, So i am deciding to post some replays wherein its proven that you neend yto strech your resources thin at times to try to win a battle.....

Thanks for resorting to personal attacks.  Proved my point.  Dont create a thread like this if you cant take what comes with it.

Your company counters light vehicle and armor spam right?  Allies use light vehicle spam because it works better than rifle spam.  And that brings us to the discussion of vanilla rifles.  That easy enough for you to understand?
« Last Edit: September 20, 2009, 08:02:39 pm by anthony210 » Logged

puddin Offline
EIR Veteran
Posts: 1701



« Reply #21 on: September 20, 2009, 08:37:49 pm »

Rifles?  Not usefull? 

Bar, Supression, nades? that gib squads almost, Vet 2 stickies that go at the range of the guns? 

And thats detrimental? 

I find rifles to be more usefull then volks or grens any day.  Especially in armor companies when u have extra munis
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #22 on: September 20, 2009, 08:41:40 pm »

Notice how you had to bring in a controversial vet 2 bonus for them (the sticky range) and their upgrades to make them sound good. Btw grens can eat a pineapple and not die under many circumstances, vet 3's can eat 2. You also made comparisons to a underpowered upgrade (the faust) and went totally against popular opinion by saying grens are less powerful than rifles.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #23 on: September 20, 2009, 08:42:49 pm »

Rifles?  Not usefull?  

Bar, Supression, nades? that gib squads almost, Vet 2 stickies that go at the range of the guns?  

And thats detrimental?  

I find rifles to be more usefull then volks or grens any day.  Especially in armor companies when u have extra munis

Or buy a couple staghounds and you have light AT plus awsome infantry killing power.  As well as the ability to clear MG's, stun tanks so your AT guns or M18s can own them.  The list goes on. 

Rifles cannot do all that as well as a staghound can.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #24 on: September 20, 2009, 09:56:23 pm »

My armor company has the 3 munitions bonuses, and i have enough munitions for a whopping 3 stickies, 3 nades, and 1 bar.  Upgrading light vehicles and buying AT guns fills up your munitions quota real quick puddin.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
winisez Offline
EIR Veteran
Posts: 400


« Reply #25 on: September 20, 2009, 10:47:49 pm »

Im making this post for two reasons,

and i know they are kinda off-topic, which brings me to one of the reasons for making this post.

Fausts. Fix them, against light arm, so it doesnt take me 5-6 of them to kill a single t17 and it would help a lot.  The problem is, t17 and staghounds have no hard counter atm, paks miss 1/2 the time, panthers too. Shreks..are usless against light arm imo.

So what axis have are a reasonably large assortment of light counters. Which while nice, are all REALLY damn expensive. If fausts did 1/3 or even 1/4 dmg to light arm, or simply engine dmg..it would mitigate the problem significantly. ( maybe give fausts a stun effect, short duration, on light vehicles only.

The second point i wanted to make, Puddin, calm down, or ill come back and take this even further off-topic.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #26 on: September 20, 2009, 11:36:03 pm »

bring it on you lover of fat Australians you.....

And when i run my armor company, i have alot availible for stikies, But i also don;t have many at guns or stun on T-17s.  For 3 stun rounds you get 4 stickies

I find stikies more annoying for multiple reasons, You stickie a tank and it has to repair to become relivitly usefull again, stops most lgiht armor in tis tracks as mobility is now gone. 

But again I don;t see many stickies beingfielded, and in fact i rarly see them anymore and don;t fear rifles to much anymore because so few ppl have them.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #27 on: September 20, 2009, 11:38:05 pm »

Is it just me or do pumas actually move FASTER with engine damage?
Just seemed like it when I was puma spaming once..
Logged

winisez Offline
EIR Veteran
Posts: 400


« Reply #28 on: September 20, 2009, 11:55:42 pm »

yea tbh i gota agree. my armour co had somthing like 16 upgraded rifle squads or somthing silly. its not hard.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #29 on: September 21, 2009, 12:13:43 am »

bring it on you lover of fat Australians you.....

And when i run my armor company, i have alot availible for stikies, But i also don;t have many at guns or stun on T-17s.  For 3 stun rounds you get 4 stickies

I find stikies more annoying for multiple reasons, You stickie a tank and it has to repair to become relivitly usefull again, stops most lgiht armor in tis tracks as mobility is now gone. 

But again I don;t see many stickies beingfielded, and in fact i rarly see them anymore and don;t fear rifles to much anymore because so few ppl have them.

reason why stun > stickies:

platform-t17s can chase down things and is hard to kite effectively before the stun can be shot off.  Rifles aren't as fast.  Also, rifles are squishy.  T17s not as much.
Effect-Allows you to force something to sit in front of an AT gun or other AT platform for a few seconds which means at least 1 if not 2 extra shots.  Whereas a sticky only means a chance at engine damage...which does mean a repair will come, but may mean everything in the area will get raped, because even with a damaged engine, it can still circle a 57.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #30 on: September 21, 2009, 12:18:15 am »

Tisk tisk tisk crazy, what do you think the riflemen that threw the sticky are there for? Throw them under the threads and move teh ATG away into a safe position as the tank is getting stuck by mangled bone, sheesh.
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #31 on: September 21, 2009, 08:45:34 pm »

bring it on you lover of fat Australians you.....

And when i run my armor company, i have alot availible for stikies, But i also don;t have many at guns or stun on T-17s.  For 3 stun rounds you get 4 stickies

I find stikies more annoying for multiple reasons, You stickie a tank and it has to repair to become relivitly usefull again, stops most lgiht armor in tis tracks as mobility is now gone. 

But again I don;t see many stickies beingfielded, and in fact i rarly see them anymore and don;t fear rifles to much anymore because so few ppl have them.

reason why stun > stickies:

platform-t17s can chase down things and is hard to kite effectively before the stun can be shot off.  Rifles aren't as fast.  Also, rifles are squishy.  T17s not as much.
Effect-Allows you to force something to sit in front of an AT gun or other AT platform for a few seconds which means at least 1 if not 2 extra shots.  Whereas a sticky only means a chance at engine damage...which does mean a repair will come, but may mean everything in the area will get raped, because even with a damaged engine, it can still circle a 57.


Hold on.. rifles are squishy.... YEs, TRank., come squish the rifles with stickies... Damn thats a welcomed suprise....  I love seeing a tank come in. 

The chances to imobilize in games is grea, plus engine destroyed is just hillarious..., People sucddenly have armor for shit that can;t move nor repair under fear of being over whelmed. 

No its ntothe best, But a stikies cripples tanks... A stun keeps a tank idle for how long?   5 seconds... while a stiki makes them burn 1 repair...  And fi it hits the,m again.. Have fun getting it off field, or better yet, Keepin it alive as the mobility ofthe armor has since disapeared. 

YUou have onboard, so you think t-17s are gods... Well they are nice... But honestly, Stiun only works if you can flood the field after the stun to back it up, A stickie is liek a VD, IT lasts untill you get the medicine to fix it, UNless its ghonoria, it stays with you forever
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #32 on: September 21, 2009, 09:01:48 pm »

Most players who know how to micro a tank won't let you get close enough to sticky a tank unless you can catch them by surprise.  The main thing about stuns is that, besides being on a more mobile and sturdy platform, you are pretty much guaranteed to use it at least once.  If you play against someone good with his PIVs then you won't ever be able to use your stickies, but it is still possible to run in there to quickly stun the PIV, which allows for your AT guns to move up and hit the PIV while it's stunned.
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Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #33 on: September 22, 2009, 02:30:27 am »

Alternatively, a stun allows for you to sticky it. Why people dont use "maxed" out tactics like that, is beyond me. I do it on my own armor. You cant defend against it in any way with the tank itself.

My armor AT force against p4's or any tank would go like this if I have a t17 on the field.

1. P4 approaches
2. P4 commits to attack
3. t17 comes in, stuns
4. vet 2 Rifles comes in while stunned, stickies while a 57mm is shooting

What are you gonna do about it? There's nothing you can do, its a engine disabled tank every time.

Edit: While normal sticky tactics (charge) depends on opposing player being lazy or incompetent, advanced sticky tactics do not. Being trapped by light vehicles or flanked, for instance.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #34 on: September 22, 2009, 02:35:08 am »

That will only work if you have the P4 in the front of your attack.  If your blitz like me with improved barrels I usually let the P4 sit behind some infantry squads and snipe things.

Its very rare that you will see my P4s get sticked.  Usually only happens when I am not paying attention.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #35 on: September 22, 2009, 02:45:55 am »

I'd say I get off stickies almost with every vet 2 squad I equip it with, and about 50% out of player error. I usually also get multiple off from the same squad sometimes.

Most of the time I achieve a sticky by flanking your p4. You have 57mms opening up from you at the front, causing you to move it back just as a rifle squad comes from behind or the side. Once you treat everything in the game like a mg42 (Feint&Flank), this becomes second nature.

I find the barrel thing a nice perk but definitely not changing how I approach and engage p4. 57mms can still hit it amiably. We can change the scenario all we want and add abilities and supporting units, but most of the time a p4 will be forced back or destroyed if it attempts to take on a sticky squad and a 57mm.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #36 on: September 22, 2009, 02:57:29 am »

Of course the P4 will lose if it tries to take on the 57 and rifle squads.  If I see a 57 shooting at my P4 of course its gonna back up.  But even if your infantry comes at me from the side (and were assuming ive completly lost my line because usually I will have some support there as well) I still have to time move the P4 away from the sticky. 

Now if I am not paying attention.  I get stickied.  If I am paying attention,  I can kite even vet 2 rifles so I dont get stickied.
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