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Author Topic: 4v4 allied attack on goodwood  (Read 3171 times)
0 Members and 4 Guests are viewing this topic.
wildsolus Offline
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Posts: 807


« on: September 24, 2009, 04:00:07 pm »

allies - me (armor), pak (inf), IJDC (inf), commiekiller (commandos)

axis - o4b (terror), sojourner (defensive), jinkers smurf (blitz), crazy (terror)

i think it was about a 50 minute fight with howitzers, stukas, nebels landing everywhere and a pretty good amount of mortar action as well. the game really picked up at about the 25-30 minute mark where the OP AP round hellcats killed 3 panthers. also watch for the death of the stuka. exciting game especially when the KT rolls out at the end when the allies lose a player to annihilation.


ps, change name of temp.rec to watch it.

http://www.filefront.com/14594291/alliedattack.rar
« Last Edit: September 24, 2009, 05:50:27 pm by wildsolus » Logged

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: September 24, 2009, 06:23:38 pm »

Was a good game...sniper won it at the end.  I failed hard on the right tank-wise...recons showing cloaked units has me accustomed to that, I never realized MI didn't reveal cloaked units...so it looked a lot more clear when I went in each than it really was...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #2 on: September 24, 2009, 09:34:21 pm »

great game i think ill be my last 4v4 in a long time. it rare to get good ones that play well and dont turn into slide shows or delay fest.
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Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #3 on: September 25, 2009, 07:47:52 am »

Great KingTiger micro there o4b  Tongue
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o4b Offline
EIR Veteran
Posts: 75


« Reply #4 on: September 27, 2009, 01:52:41 am »

Great job not understanding the game, Baine. If the sniper dies, it doesn't really matter what my kt does, as my inf can outperform his and my ferocity shreks can take any m18 coming at the kt... Without the sniper dead my kt is destroyed because my 1 man shrek squads are sniped and the m18s mess up my kt from behind anyways.
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Quote from: EvilNRG
Pakman 1 : Hey look a slow  / dmg  vehicle is coming Pakman 2: snipe him while he is trying to escape. Pakman 3 hmm the English tea taste nice from what we got from the last staghound
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