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Author Topic: Competition Time!  (Read 81308 times)
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Akranadas Offline
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Posts: 6906


« on: October 01, 2009, 08:48:15 pm »

It's time for another competition to keep things interesting here in the Europe in Ruins forums.

This competition is going to test your imagination and ingenuity, and here it is:

So, picture this: You've been asked by the Development team to come up with a proposal for a new unit to be added into Europe in Ruins. This includes things like Stats, weapons and abilities.

Check out this website to get ideas: http://ww2drawings.jexiste.fr/Files/1-Vehicles/Vehicles.htm

The more creative, the better. And the units must only be for races currently in the game and actually existed.

Winners will receive the following. 

1st Place - Level 8 Account with PPs, and 1 Reward Unit
2nd Place - Level 4 Account with PPs, and 1 Reward Unit
3rd Place - Level 2 Account with PPs and 1 Reward unit
4th Place - 10 PPs and 1 Reward Unit
5th Place - 1 Reward Unit.

Good Luck!
« Last Edit: October 01, 2009, 09:10:03 pm by Akranadas » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #1 on: October 01, 2009, 09:46:27 pm »

The T28 Super Heavy tank for Allied armor



Cost: 700 MP, 650 Fuel
Pop: 16

Upgrades: 50. cal Top MG (50 Muni)

Stats

Health: 2000
Max Speed: 3
Acceleration: 1.5
Decceleration: 2
Rotation: 20
Human Crush: True
Heavy Crush: True
Sight: 35
Armor_Type: armour_tiger
Critical_Type: armour_elite
Gun: 105mm StuH (Modified for straight trajectory, and capable of piercing armor.

Vet:
Vet 1     Received Damage 0.9
Vet 2    Accuracy 1.15, Health 1.1, Speed 1.15
Vet 3    Received Penetration 0.9, Speed 1.15

Summary: The T28 super heavy tank (also called 105 mm Gun Motor Carriage T95) was a prototype heavily armored self-propelled gun designed for the US Army during World War II. It was originally designed to be used to break through German defenses at the Siegfried Line, and was later considered as a possible participant in an invasion of the Japanese mainland. Although sometimes referred to as a super-heavy tank the T28 was re-designated as the 105 mm Gun Motor Carriage T95 in 1945 and then renamed a super heavy tank in 1946.
« Last Edit: October 02, 2009, 09:04:05 am by Groundfire » Logged

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panzerman Offline
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Posts: 689


« Reply #2 on: October 01, 2009, 09:49:37 pm »

wat equivalent to a KT more like a MAUS!!!!
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Groundfire Offline
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« Reply #3 on: October 01, 2009, 09:57:57 pm »

Carro Armato P40, consficated prototype Italian Medium Tank for PE




Cost: 350MP, 120 fuel
Pop: 10

Upgrades: Smoke Rounds (20 Muni)

Stats:

Health: 450
Max Speed: 4
Acceleration: 1.5
Deacceleration: 3
Rotation: 38
Human Crush: True
Heavy Crush: False
Sight: 35
Armor Type: Armor_Panzer
Critical Type: Armor
Gun: 75mm Panzer


Vet:
Vet 1     Received Damage 0.85
Vet 2    Accuracy 1.15, Received Damage 0.9, Range +5
Vet 3    Received Penetration 0.8, Damage 1.2


Summary:

The P40 was an Italian World War II tank design. It was armed with a 75 mm gun and an 8 mm Breda machine gun, plus another optional machine gun in an anti-aircraft mount. The official Italian designation was Carro Armato ("armored tank") P 26/40. This designation can be understood as follows: P for Pesante (Italian: "heavy"), the weight of 26 tons, and the year of adoption (1940).

Design had started in 1940 but very few had been built by the time Italy signed the armistice with the Allies and the few produced afterwards were used by the Germans.

Gameplay notes:

Essentially, a faster, lighter P4, with the diversity of the P4 gun, for PE as an option to fall between the stubby P4, and the hetzer.



« Last Edit: October 09, 2009, 12:11:11 pm by Groundfire » Logged
Akranadas Offline
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« Reply #4 on: October 01, 2009, 10:01:47 pm »

Cool Idea Groundfire, but your comparisons are a tad off.

The T28 had 300 mm at the front, the King Tiger had 180 mm. That's nearly double the armour thickness.
The T28 also weighed 86200 kg and could only muster a top speed of 20 km/h, where as the Sherman could reach a top speed of 42 km/h and only weighed 33700 kg. So making a the T28 have the speed of a Sherman wouldn't be within the realm of realism towards the T28, as it was larger and wider than the King Tiger; so imagine a King Tiger rolling around with the Speed of a Sherman and you almost have the right idea.

The Gun is also a problem within your statistics, the T28 fired from a 105mm Gun and was primarly designed as a Tank Destroyer and not an Assault Gun. It's more like a overgrown, slow Jagdpather than a STuH.

You're on the right track; just take some time to refine the details, because their a little bit off.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #5 on: October 01, 2009, 10:05:36 pm »

How about a Jagdtiger for the PE...

like a jadgpanther but slow as a KT if not a little bit less but deals a hell of alot of damage.

800mp and 900 fuel?

pop of like 18 lol

they also already have a modle for the Jadgtiger. not sure has it though.
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jame320 Offline
EIR Regular
Posts: 3


« Reply #6 on: October 01, 2009, 10:07:08 pm »

Basicly my idea is to let the Germans have the Equivalent to the British "Kangaroo Carrier"
_______________________________________ _______________________________________ _____________

http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/07-Others/SpecialPurpose-Vehicles/Borgward4-Ausf.A.htm

Abilities: Able to Drop Mines, Able to Go Camouflage While Not Moving, Able to call in Off map Support Via Radio(I.E. Arty, Smoke Barrage, and Rocket Barrage[basicly the other kind of Arty.]), and last but not least KAMIKAZIE; Able to Blow self up/Self-Destruct. with many Pounds of TNT!

Stats: Able to Transport ~6-8 Troops, Speed;(Going by MPH bcuz i iz dumb...)20-30MPH, Armour;light Armour on the Front Heavier Armour on the Back, When Troops are in the Vehicle they are able to shoot out of it.

Weapons: None, Except for the Troops inside, if any.

Cost: For Vehicle Itself; 400MP - 0MU - 35FU, For Off map Support(Will be an Upgrade in Battalion.[Like all of the off map Support Items.]); Arty(I.E. Like the Off map Arty for the Americans.)200MU(For One Use on Battlefield[Can Buy more than one,{I.E. At the Max three Arty's and when you buy than one, You can use it more than Once..}]);Smoke Barrage 125MU(Same rule as buying it more than Once.); Rocket Arty 275MU(Same rule as Buying it more than Once.), Drop Mines 120MU(one Time Use Only),Camouflage Abiltity 80MU, Self-Destruct Ability 165MU and 110MP(ManPower Because, you lose people and have to replace them..[I.E. You lose the Crew of 2{Crew is the Driver and the Radio Operator.}and you must get new ones for the next how ever so many.])
_______________________________________ _______________________________________ _______________________________________ __
The Stats that were with the Pictures.
General

Type: Explosive Load Layer
Crew: 1
Production: 616 (1942-1943)
Engine
Opel Olympia 15L Gasoline | 36 hp
Dimensions/Masses
Length: 3.65 m | Width: 1.80 m | Height: 1.19 m
Weight: 3600 kg
Armor
8 mm
Performances
Max. Speed: 38km/h | Power/weight: 10 hp/t | Range: ? km
Suspension: Torsion bars
Armament

Main: 500 kg Sprengladung
Secondary: -




_______________________________________ _______________________________________ _______________________________________ __

Fixed any Errors..
« Last Edit: October 01, 2009, 10:31:51 pm by jame320 » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #7 on: October 01, 2009, 10:09:07 pm »

Deleted idea
« Last Edit: October 04, 2009, 04:18:33 pm by Groundfire » Logged
Computer991 Offline
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Posts: 1219



« Reply #8 on: October 01, 2009, 10:15:52 pm »



Basic description :"Entered service in Europe in late 1944. Proved very
successful in anti-tank role. Equipped with 90mm gun.
Replaced M-10.  The high velocity converted AA gun with AP
ammunition, could destroy Panthers and Tigers at long
range."

Usage:In essence this is the american version of the firefly used to stop heavy tanks like the panther,king tiger and what not. Still retains the same basics of a Sherman but more damage and longer ranger for an increase cost in manpower and fuel,has the ability to buy HVAP rounds to increase penetration at long range,This tank is ment to be used as a long range not a close combat tank thus the reduced penetration as the closer the tank gets.

Gun Essential this would be a 17 pounder on wheels,at a high damage output the health of this tank would be very weak, and a long reload time.




>: P in yo face demon
« Last Edit: October 02, 2009, 10:52:37 am by Computer991 » Logged

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #9 on: October 01, 2009, 10:16:15 pm »

Cool Idea Groundfire, but your comparisons are a tad off.

The T28 had 300 mm at the front, the King Tiger had 180 mm. That's nearly double the armour thickness.
The T28 also weighed 86200 kg and could only muster a top speed of 20 km/h, where as the Sherman could reach a top speed of 42 km/h and only weighed 33700 kg. So making a the T28 have the speed of a Sherman wouldn't be within the realm of realism towards the T28, as it was larger and wider than the King Tiger; so imagine a King Tiger rolling around with the Speed of a Sherman and you almost have the right idea.

The Gun is also a problem within your statistics, the T28 fired from a 105mm Gun and was primarly designed as a Tank Destroyer and not an Assault Gun. It's more like a overgrown, slow Jagdpather than a STuH.

You're on the right track; just take some time to refine the details, because their a little bit off.

Hmm, well obviously I just wanted to reserve the claim to the tank. lol

I figured that if it was any tougher than a KT, then it would be completely imbalanced.

I also heard that it was designed to break and retake heavily defended fortifications, and that it wasnt a Tank destroyer.
Which is why i thought the 105mm assault shot from the StuH was more apporpriate.

About the speed, yeah I was completely off track. From the videos ive seen tho, it's got some speed to it. So i thought a sherman type speed would be appropriate.

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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #10 on: October 01, 2009, 10:26:02 pm »

"The Cuckoo" for the Americans



Cost: 600 MP, 130 Muni, 400 Fuel
Pop: 15

Upgrades: Smoke Rounds (20 Muni)

Stats:

Health: 742
Max Speed: 5.2
Acceleration: 2.5
Deceleration: 4
Rotation: 35
Human Crush: True
Heavy Crush: True
Sight: 35
Armor Type: Armor_Panther
Critical Type: Armor
Gun: 75mm_Panther




Vet 1     Received Damage 0.9
Vet 2    Penetration 1.1, Accuracy 1.15, Received Damage 0.9
Vet 3    Damage 1.2, Received Penetration .8

Summary:

In the aftermath of the failed Arnhem offensive the British 6th Guards Tank Brigade was engaged in heavy fighting to gain control of the small Dutch village called Overloon. It was during these fierce battles that tankers of the 4th Armoured Battalion - Coldstream Guards, one of the 2 tank battalions in the brigade, entered a large barn, only to find a Panther tank of the PanzerAbteiling 2, Panzer Brigade 107. This Panther was in running order and quickly put to work in the staff units of the brigade. The use of this captured vehicle was a unique event, so it appears more than once in the official history of the brigade. (6)

After some adjustments were made to the appearance of the vehicle (more about that later) this Panther was used to help the artillery barrage on the Geijsteren castle, just north of Venlo, on the Meuse River. The tank was christened “Cuckoo”, which seems to be an appropriate name for such a strange “bird”.

Gameplay Summary:

A special one time only panther for the Allied forces.

Due to logistical superiority, the "Cuckoo" Panther is allowed to be fielded more cheaply than Axis varients. This is the reason why the "Cuckoo" is 10 MP and 100 fuel more cheap than Axis Panthers. However, this is compensated by a 130 Munitions cost because this is a "captured" panther, that is already equipped with Skirts and a top mounted MG 42. There is no Upgrades for this tank, Its a "What you see is what you get" type deal to field the "cuckoo".
« Last Edit: October 09, 2009, 04:28:50 pm by Groundfire » Logged
Akranadas Offline
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Posts: 6906


« Reply #11 on: October 01, 2009, 10:28:58 pm »

Now your not even trying. It's supposed to be a proposal, like a proper one. As if you had to hand the development team your plan so we could simply implement it without hassle.
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Tymathee Offline
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Posts: 9741



« Reply #12 on: October 01, 2009, 10:48:53 pm »

I personally think that every side has a good amount of vehicles except for one, the poor brits, a little something to bridge the gap between the long range sniping nature of the Firefly and the Speedy yet horrible at taking on tanks Cromwell.



Health 745 Cost 520 mp 260 fu Population 14 Max  Speed 4.5 Acceleration 2.2 Deceleration 4 Rotation 30 Pool Value 4

Damage 100-110
Range 40 or 45
Accuracy LMS .75 1 1
Reload 6
Moving Accuracy .75
Penetration LMS .85 .95 1

Would be like the British version of the panther but not be as powerful or as fast. Also, I made the stats the way I did so it wouldn't take away the short range, infantry and speedy Cromwell's role or the long range tank sniping ability of the Firefly but would be able to take on most medium tanks effectively.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
lionel23 Offline
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Posts: 1854


« Reply #13 on: October 01, 2009, 10:50:54 pm »

Tank Name: Sherman M4A3E2 Jumbo (US Faction)
Historic Role: Infantry Support Tank and Assault Gun
EIR Role: Acts as an 'anchor' to build an infantry call-ins around, as the weight and armor of it can help prevent infantry-only or infantry-heavy players from being overrun and not resorting to suiciding mass M10s to deal with heavy German armor pushes and probes.  Will draw mass, accurate tank fire to prevent vulnerable infantry squads from being picked up or blown away in a handful of shots.
Armor: King Tiger armor
Range: Standard P4/Sherman range
Weapon: 75mm Sherman gun
Upgrades: .50 cal MG (50 MU), Super Heavy Repair Kit (100 MU), Smoke (20 MU), AP Rounds (50 MU), Tank Commander (20 MU, since it's a point/lead tank and needs to 'see' what it is assaulting)
Cost: 600 MP, 600 Fuel, Armor Pool Cost: 5, PP Cost: 5, Pop: 15
Stats: Speed: 5 (Sherman Speed), Acceleration: 1.5 (Sherman accel.), Deceleration: 3.5 (Churchill Croc decel.), Sight: 35 (same as Sherman/P4), HP: 1200 HP (Church Croc has 900, Sherman has  636 in comparison)

Summary of Unit:
Non-doctrine tank that is tougher than Sherman, on par with Panther/Tiger and not a KT.  Meant to give non-US armor companies a 'decent' heavy tank to build their infantry support around, and able to stall/duel heavier German armor (Panther class and above) and provide cover for infantry to do their job.  High costs and pop prevents spam, and lacks strong AT gun (it's not a tank destroyer, it's an assault gun platform) to effectively counter heavy tanks but can be on par with axis medium armor without being OP (poor penetration).

Historically, these tanks were often used at the head of columns to be the first tank to be 'ambushed' and buy time for shermans following up to get off roads and into cover while the lead tank element held off AT fire.

Veterancy Table:
  • Vet 1 (25 XP): Received Penetration .85
  • Vet 2 (75 XP): Accuracy 1.15, Penetration 1.15, Moving Ability*
  • Vet 3 (150 XP): Received Damage .85, Damage 1.2

Basic description
The M4A3E2 or Sherman Jumbo was designated an assault tank and not a tank destroyer as commonly reported in other sources. It provided applique armor to front and sides of the hull, a standard 75mm main gun and HE (High Explosive) ammunition.  Original armament was to be the 76mm main gun but the shell of the 75mm armament proved to be more powerful. Some Sherman Jumbos did see the 76mm main gun mounted to their turrets however.

Reasons behind design decisions:
75mm Gun, no upgrade to 76mm - As listed from an entry I pulled about the Jumbo, the 75mm round proved to be more powerful, and while Jumbos were upgunned, the 'basic' design called for the 75mm

Resource Cost - Panther equivalent cost, as it trades off a decent gun (76mm) for superior HP and armor.  Speed is same as regular Sherman, due to being Sherman model used in assaults

HP Choice - Being 'smaller' than the KT, but being just as equally armored is the justification for it's HP, and is balanced in regards that it's not raping Axis Medium armor (it's like a P4 hitting a Churchill MK IV, one has tons of HP but a crap gun, other has better gun but crap armor - in comparison).  Also, axis tanks are generally tougher and axis AT choices tend to hit 'harder' than their allied counterpart, it needs high HP value to survive engagements, but does not become a 'fortress' King Tiger. (For Reference, KT is 2000 HP being KT, 1064 is Tiger... thus my decision on 1200 HP)

Armor Choice - Historically, the Jumbo had 178mm armor, compared to KT's 180mm armor (thus the need for hard to penetrate KT equivalent armor).

Veterancy Table Justification: The vet table was created for the following reasons...
  • Vet 1: reflects that, being an assault tank, it's hard to penetrate its armor but if you do penetrate is still takes its damage (like damaging a KT or Tiger, you force it back to make that 'long' repair wait and keep it out of the game for awhile)
  • Vet 2: Being that it is now a better, more experienced tank, it receives abilities to improve its accuracy while on the move or standing still, and gets slightly better penetration on the basic 75mm stat-line to help it deal with enemy tanks, but not WTFPWN them like a firefly could
  • Vet 3: Able to get this high, this tank is now the elite of the elite, and to better reflect this with its intended role, the Jumbo takes less damage per shot that penetrates, as well as a damage increase - based off the 75mm Sherman gun-line

Image:
« Last Edit: October 02, 2009, 12:02:47 am by lionel23 » Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: October 01, 2009, 11:46:35 pm »

gah, fine guess ill make mine look pretty
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Computer991 Offline
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Posts: 1219



« Reply #15 on: October 01, 2009, 11:56:13 pm »

gah, fine guess ill make mine look pretty
Tongue Ahem,LIONEL STARTED IT!
« Last Edit: October 01, 2009, 11:58:02 pm by Computer991 » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #16 on: October 01, 2009, 11:59:42 pm »



Panzer III 50mm.(WM Faction)
EIR Wrap sheet of unit


Upgrades
Purchasable HE rounds: (-50% penetration on armoured targets, 50% more accuracy at Infantry, 50% more splash, 50% more damage to infantry,20Second duration, 120sec cooldown)
Purchasable Sideskirts and MG42
Purchasable Smoke screen ability:(with a 120sec cooldown)
Purchasable OverDrive

Veterancy Tables:
- Vet 1 ( 10 XP ): Received Damage 0.85
- Vet 2 ( 35 XP ): Damage 1.2, Speed 1.15,
- Vet 3 ( 75 XP ): Accuracy 1.15, Received Damage 0.85

EIR Role: Plays a role as a Medium armored tank that can effectively take on light armor and Infantry but cannot take on Main allied battle tanks.

©Copyright Coh Stats idea  Tongue
« Last Edit: October 02, 2009, 12:25:52 am by Demon767 » Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #17 on: October 02, 2009, 12:05:20 am »

The M4 PQ Special: It one shots all axis tanks but can also be one shotted by a kettan. Discuss?


Reserved for my real post Tongue
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Common sense is not so common after all.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #18 on: October 02, 2009, 12:19:30 am »

Nice writeup Demon
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Chubba Offline
EIR Veteran
Posts: 62


« Reply #19 on: October 02, 2009, 01:49:41 am »



Name : 10.5 cm Leichtgeschütz 40
Historic Role : Served as both light artillery and light anti-tank support for the Fallschrimjagers at Crete. Proved so effective, two more improved variants were created for use throughout the war in germany and inspired the americans to their own recoiless rifles
EiR Role : Ideally, would be used to replace Fallschrimjager Tankbusters in the luftwafte tree and gives the doctrine (and PE) a proper, crewable AT gun to bridge the gap between Tankbusters and Marder 3's. Light AT support for PE players. With the GR34 rounds upgrade, it becomes a straight fire grenade launcher, adding a unique brand of artillery to the PE arsenal. (with tweaked accuracy, cooldown rates and damage, good against packets of infantry and entrenched support teams)


10.5 cm Leichtgeschütz 40   
               
Health    300   Crew Size    3   Sight    45
Cost    350 Manpower 80 munitions   
Crew Health    60   Detection    0/0             
Can Airdrop   Yes   Crew Cover    Heavy       
Population    3   Crew Target Type    infantry    
Target Type    towed_gun
Can Airdrop   Yes   
Upgrades    Camoflage Netting (Ability to Cloak in Cover)    35 munitions   
                   7.5 cm Gr 34 Rounds (timed ability, explosive rounds) 50 munitions
Vet modifier   125         
Vet 1   Recieved Damage 0.85 (10xp)
Vet 2   Damage 1.15, Accuracy 1.2 (35xp)            
Vet 3   Damage 1.15 (for a total of Damage 1.3), Penetration 1.2 (60xp)            

And a whole load of messy stats, courtesy of cut and paste from excel.
(actually, will post that in a bit)
« Last Edit: October 02, 2009, 03:15:21 am by Chubba » Logged
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