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Author Topic: 0.7.0d Patch Notes  (Read 33937 times)
0 Members and 4 Guests are viewing this topic.
Akranadas Offline
Honoured Member
*
Posts: 6906


« on: October 03, 2009, 10:00:33 pm »

Patch notes for 0.7.0d

Gameplay

General
* Gamestart timers now accurately represent the gametype

US
* Flank Speed removed from Calliope
* Crocodile to 10 pop (From 12)
* Crocodile Bulldozer upgrade now gives skirt like bonus, damage reduction from Infantry anti-tank weapons such as Panzerfaust and Panzershreck
* American Officer now uses a Officer Thompson SMG, He is no longer dual wielding.
* Bombing Run now does correct damage to Panzer Elite and British Vehicles. (x2 damage modifier that is present on all other vehicles)
* Recoilless Rifle Accuracy vs Weapon Team Weapons (HMGs & Mortars) reduced from 100% to 25%
* Strafing Run now drops Smoke and comes in at an increased delay
* Airborne Riflemen and Normal Airborne now show 'Fire-up' when box selected

CW
* 17Pounder Range increased from 64 to 69
* Churchill MK VI: 12 pop (From 10)
* Bofors is now a static emplacement like the flakvierling, cannot be moved.
* Added Something special for Artillery players who purchase Super Charged Rounds and Increased Rounds
* Canadian Tommies can now toggle off map retreat
* Tank Shock now works like Suppression Fire, Increases suppression of the hull mounted guns.
* 2" Mortar redesigned to reflect its intended purpose
* Sappers can now build tank traps

PE
* Anti-Building Grenade range increased by 5
* Teller mines can now be detected by minesweepers
* Firecracker mines can now be detected by minesweepers
* Panzergrenadiers now have their squad leader again, was missing in previous versions

WM
* 50mm Puma now 8 pop as intended.
* HEAT Rounds now affects Ostwind Flak Panzers
* Panzerfaust effectiveness vs Light Vehicles raised from 0.5 to 0.75
* Panzerfaust recharge time reduced from 45 seconds to 35 seconds
* Flammenwerfer Halftrack damage increased from 30 to 40 to be in line with other flame thrower weapons
* Overpower now affects every team member correctly, and stacks

Artwork

*Axis Call In Icons no longer appear as 7
*Airborne Riflemen now more easily identifiable with new artwork
*Airborne Sniper now more easily identifiable with new artwork
*Airborne Medic now more easily identifiable with new artwork
*Airborne HMG sqaud now more easily identifiable with new artwork
*Airborne Mortar now more easily identifiable with new artwork
*Knights Cross Holders with Oak Leaves now more easily identifiable with new artwork
*Terror Officer now more easily identifiable with new artwork
*Assault Grenadiers with Flamer now more easily identifiable with new artwork
*Fallschirmjäger Tankbusters now more easily identifiable with new artwork
*Fallschirmjäger Veterans now more easily identifiable with new artwork
*Commando Sniper now more easily identifiable with new artwork

Veterancy

Quote
Americans:
Engineers (2.0)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Received Suppression 0.85
-Vet3 Health 1.1, Damage 1.2

Riflemen (1.6)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Sticky Range +10
-Vet3 Health 1.1, Damage 1.2,  Received Suppression 0.8

HMG Squad (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2

Mortar Squad (1.6)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10

Sniper (1.0)
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9

Airborne (0.8 )
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s

Rangers (0.6)
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s

57mm AT Gun (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15 , Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15

Jeep (2.5)
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Damage 1.2, Sight +10

M3 Halftrack (2.0)
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.2

Quad (1.7)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Reload 0.85

M8 Greyhound (1.6)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.15
-Vet3 Damage 1.2, Penetration 1.2

M10 Tank Destroyer (1.5)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2

Sherman (0.8 )
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Penetration 1.2, Damage 1.2

Crocodile (1.0)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Range +5

Calliope (0.4)
-Vet1 Received Damage 0.85
-Vet2 Recharge -20s, Range +10
-Vet3 Damage 1.2, Recharge -20s

Pershing (0.4)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15,
-Vet3 Received Penetration 0.8, Damage 1.2

Howitzer (1.6 )
-Vet1 Received Accuracy 0.75
-Vet2 Range +25, Recharge -30s
-Vet3 Reload 0.75(rate of fire), Recharge -30s

T17 (1.6)
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2

Hellcat (1.5)
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Speed 1.25
-Vet3 Damage 1.2, Penetration 1.2

American Officer (1.5)
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2

Airbourne Riflemen (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.2
-Vet3 Health 1.1, Damage 1.2

Airbourne MG (1.8 )
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2

Airbourne Mortar (1.4)
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10

Airbourne Sniper (1.0)
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9
« Last Edit: October 03, 2009, 10:02:49 pm by Akranadas » Logged
o4b Offline
EIR Veteran
Posts: 75


« Reply #1 on: October 03, 2009, 10:25:05 pm »

Problems already:

I was playing against IJustDontCare and his rangers along with my puma were invincible to each other. My puma was able to take shots from other units. We couldnt touch his rangers. Also, the vet shows up as purple on a lot of units.
Logged

Quote from: EvilNRG
Pakman 1 : Hey look a slow  / dmg  vehicle is coming Pakman 2: snipe him while he is trying to escape. Pakman 3 hmm the English tea taste nice from what we got from the last staghound
IJustDontCare Offline
EIR Veteran
Posts: 315



« Reply #2 on: October 03, 2009, 10:35:18 pm »

Best patch ever Cheesy go go go go power rangers
Logged

EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #3 on: October 03, 2009, 10:51:56 pm »

Yep, fixing issues now.

New patch is ~30 mins away - sorry about that.
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #4 on: October 03, 2009, 10:59:56 pm »

fun just why on a sat night lol
Logged

Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
Evilnrg Offline
EIR Veteran
Posts: 256


« Reply #5 on: October 03, 2009, 11:12:07 pm »

afther update it says inccorect version  ?? @ login screen
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #6 on: October 03, 2009, 11:18:05 pm »

Patch-patch has been applied.

Run updaters when you read this post.
Logged
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #7 on: October 03, 2009, 11:22:25 pm »

like I said, not going to say who.

PQ
Logged

Common sense is not so common after all.
IJustDontCare Offline
EIR Veteran
Posts: 315



« Reply #8 on: October 03, 2009, 11:24:16 pm »

lol
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #9 on: October 03, 2009, 11:52:56 pm »

like I said, not going to say who.

PQ
On drugs much?  lol
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: October 03, 2009, 11:58:28 pm »

only new vet for allies?
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #11 on: October 04, 2009, 12:00:36 am »

only new vet for allies?
Yep, but the rest will be in next weeks patch.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #12 on: October 04, 2009, 12:04:06 am »

I don't think the AB patch is good.
It won't change anything in terms of the AB gibbing support weapons, but the chance that it will screw up their ability to kill decrewed support weapons is way huge.
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #13 on: October 04, 2009, 12:28:42 am »

only new vet for allies?
Yep, but the rest will be in next weeks patch.

Okay, cool.

I don't think the AB patch is good.
It won't change anything in terms of the AB gibbing support weapons, but the chance that it will screw up their ability to kill decrewed support weapons is way huge.

No it wont, just use attack move on it, it hits 100% of the time.
Logged
Computer991 Offline
Donator
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Posts: 1219



« Reply #14 on: October 04, 2009, 12:29:50 am »

like I said, not going to say who.

PQ
On drugs much?  lol

someones fuking up, Im not going to say who.

PQ

To clear things up
Logged

lionel23 Offline
Donator
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Posts: 1854


« Reply #15 on: October 04, 2009, 12:31:58 am »

I find it oddthe M10 wasn't given anything for its vet, on par with the M18 one which is interesting... give some love to the misfiring tanks please!
Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #16 on: October 04, 2009, 12:38:11 am »

I don't think you understand what I mean tymathee...
I think I'm the one who taught you the attack move thing, so don't give me advice like that.
Please read my post before replying to it.
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #17 on: October 04, 2009, 01:46:26 am »

Some great and well needed general changes, thanks devs.

I think the major flaw of british AT can finally be holed up (stopping p4's movements with tank traps).,
Logged

"Success on D-Day, depended entirely on these men"
Tymathee Offline
Donator
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Posts: 9741



« Reply #18 on: October 04, 2009, 03:29:31 am »

I don't think you understand what I mean tymathee...
I think I'm the one who taught you the attack move thing, so don't give me advice like that.
Please read my post before replying to it.

I read your post dude, how can i reply if I dont read it. How could their accuracy vs support weapons make that matter? At guns are 50% vs at guns but if you use the atk move on it, it hits every time, same with guns on the ground, so it wont matter.
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #19 on: October 04, 2009, 03:29:54 am »

at guns vs mortars and hmgs weapons are like 10-25% somethin like that.
Logged
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