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Author Topic: Axis / Allied attack bugged  (Read 1172 times)
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LCII^Bun-Bun Offline
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Posts: 159


« on: October 04, 2009, 03:27:29 pm »

We just played a game which we forgot to switch to M/E, it became axis attach (so allieds have 4 min in the beginning and axis get 3 pop extra)

However, they didn't get the 4 extra minutes: we, the axis, could move right in, with 3 extra pop, and after 4 min the message that we could move in THEN.

I am afraid I did not save the recorder game, so I can't show you what I mean, my fellow players can confirm it (forgot their names :/ ) and someone could test it if he wants.
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Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
salan Offline
Synergies TL2 mod!
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« Reply #1 on: October 04, 2009, 04:08:21 pm »

thank you for the report.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #2 on: October 04, 2009, 05:19:04 pm »

The timmer comes up, BTu both sides deploy and the pop cap is still as if there is an attacking side. 

I playd a 2v2 just a bit ago where it happened. 

ITs just like meeting engagment, except the timmer still shows, and the pop cap is applied to the side that is suppose to be "attacking"
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
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