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Author Topic: The new Churchil Tank Shock  (Read 7135 times)
0 Members and 6 Guests are viewing this topic.
Mysthalin Offline
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« on: October 11, 2009, 01:40:35 am »

Currently, it works like this :
7.5 seconds of 2x Suppression, 0.3x Cooldown, 0.5 Accuracy.

Then, for another 12.5 seconds :
4x Suppression, 0.09x Cooldown, 0.25 Accuracy.

Just for people to know, that means that you'll need 5 seconds to suppress at close range(2 seconds at the second stage of fire), 10 seconds to suppress at long range(4 seconds at the second stage of fire.

Any thoughts about it? Has anyone used it in it's new form? What are your thoughts on the results?
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spinn72 Offline
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Posts: 1802



« Reply #1 on: October 11, 2009, 01:43:55 am »

Needs more suppression TBH.  Its been changed from 360 degree instaPin to 90 degree?? suppress and maybe pin later on

give it 7.5 seconds of 2.5x suppression and 12.5 seconds of 4.5x suppression and see what that does.  Tank shock should be pinning the enemy very quickly i think, not just supressing them.
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Akranadas Offline
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« Reply #2 on: October 11, 2009, 01:51:43 am »

Tank Shock works like suppression fire on the Hull Mounted Gun and the Coaxial mounted gun in the Churchill turret. That means, both guns will need to be firing at the target in order to suppress and pin them at the old Tank Shock Speed. This ability and the way it is constructed actually allows your churchills the ability to suppress two targets at once, or pin one target; you need to make the choice.

Allowing the Churchills not to pin Infantry too quickly was a design decission to prevent players from exploiting Tank Shock + Flank Speed + Mine Plow tactics

Its not a "I win" button anymore.
« Last Edit: October 11, 2009, 01:58:19 am by Akranadas » Logged
Demon767 Offline
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« Reply #3 on: October 11, 2009, 02:12:38 am »

i want it to be used against me before anything is changed lol.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Mysthalin Offline
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Posts: 9028


« Reply #4 on: October 11, 2009, 02:21:42 am »

This ability and the way it is constructed actually allows your churchills the ability to suppress two targets at once, or pin one target; you need to make the choice.

How? You can only target the main gun, like on every other tank out there, not the two MGs Manually.
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Akranadas Offline
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« Reply #5 on: October 11, 2009, 02:48:33 am »

Easy. Tell the Hull to Move somewhere while you fire with the main gun at a target. Simple Micro as facing your tanks front to enemy tanks.
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spinn72 Offline
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Posts: 1802



« Reply #6 on: October 11, 2009, 03:10:47 am »

Quick Problem akra - The Churchill Croc CANNOT tank shock, you can purchase it but it doesnt work.  This is obviously because the croc has no Hull MG, and also treats its flamer as a main gun.
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Akranadas Offline
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« Reply #7 on: October 11, 2009, 03:15:13 am »

It can tank shock; it still has a Coaxial MG in the turret and plus; wouldn't you want to suppress the infantry your trying to flame anyway?

Tank Shock works by placing the suppression Modifiers on Hardpoint_02 (Coaxial HMG) and Hardpoint_03 (Hull HMG) both modifiers are exactly the same.
« Last Edit: October 11, 2009, 03:19:23 am by Akranadas » Logged
Ununoctium Offline
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Posts: 1256


« Reply #8 on: October 11, 2009, 05:49:54 am »

It can tank shock; it still has a Coaxial MG in the turret and plus; wouldn't you want to suppress the infantry your trying to flame anyway?

Tank Shock works by placing the suppression Modifiers on Hardpoint_02 (Coaxial HMG) and Hardpoint_03 (Hull HMG) both modifiers are exactly the same.

you cannot control the turret on croc
Hardpoint_03 (Hull HMG) = flamethrower? or = main tank turret?
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Akranadas Offline
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« Reply #9 on: October 11, 2009, 06:00:42 am »

Then what difference would it make if I increase the suppression? You still have to face the whole tank at the infantry your firing at.

Did you know the Coaxial MG has a large range then the Hull mounted Flamer? It's the same range as the Churchill Turret; this enables you to pop Tank Shock and charge into the infantry you wish to burn, by the time you reach Flamer range with the Crocodile, the infantry will be suppressed.

How many of you have actually tried the new tank shock? Natedog used it in one of our games and he was surprise at how well it worked.
« Last Edit: October 11, 2009, 06:04:30 am by Akranadas » Logged
Demon767 Offline
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« Reply #10 on: October 11, 2009, 06:11:31 am »

im guessing Spinn since hes still qq that it was changed. his company is dead now hahahah  Kiss
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Akranadas Offline
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« Reply #11 on: October 11, 2009, 06:12:13 am »

Not to quote myself or anything

Quote
The Meta-game just changed. Deal with it.
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Mysthalin Offline
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Posts: 9028


« Reply #12 on: October 11, 2009, 08:30:31 am »

Quote
Did you know the Coaxial MG has a large range then the Hull mounted Flamer?

No I didn't.
The RGDs don't seem to know that either, and state it's at 25 range, not 40.
Silly RGDs.

Quote
Easy. Tell the Hull to Move somewhere while you fire with the main gun at a target. Simple Micro as facing your tanks front to enemy tanks.

Tell the hull to move, it will autotarget with the main gun. Tell the main gun to target something, and you're not moving any more. I for one prefer to suppress at close range, where it doesn't take twice the time to do so.
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puddin Offline
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Posts: 1701



« Reply #13 on: October 11, 2009, 10:07:13 am »

I have yet to see it have any effect on any infantry.  PLaying with or against it.  

I think it should go back to its former form, But make it so maybe it supresses nmore slowly, and if they move out of range you become un pinned immediatly.  

Or even if they want to INsta pin, it take 5=10 seconds to activate so there needs to be some true cordination, not an instant push the button make them wait 10-15 seconds, maybe the situation changes and suddenly its not a true bs manuver.

Actually what if you all used a combo of the 2 methods? 

HEres what happens, the flame croc is gimped and the supression doesn;t work as well, Btu say you keep the current supression and add old tank schock back in, but at a severly reduced effectivness, so the COMBINATION of the Hull and coxaial and tank shock will supress and pin.  The flame croc has a slight disadcantage because of no hull MG, but still has a chance to supress because of the Turrent and the Old tank shock but at the sacrifice of rannge...

So its not an instant button, but if everything goes well... then it will pin heavily...
« Last Edit: October 11, 2009, 10:11:43 am by puddin » Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #14 on: October 11, 2009, 12:15:03 pm »

why cant flank speed/mineflail/suppresion just cancel each others buys. pick 1 doomsday device. You can't have your nukes AND biochemicals in one warhead.
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puddin Offline
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Posts: 1701



« Reply #15 on: October 11, 2009, 02:09:24 pm »

why cant flank speed/mineflail/suppresion just cancel each others buys. pick 1 doomsday device. You can't have your nukes AND biochemicals in one warhead.

you pay for them...

Thats liek saying, If you purchase a bar squad you can;t buy grenades or stickies, And yes its the exact same. 

OR if you purchase shrecks no nades or bundled nanes, or if you purchaes 4th man KCH no nades.....
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LeoPhone Offline
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« Reply #16 on: October 11, 2009, 02:18:59 pm »

guess what? a gren squad cant buy 2 schrecks or 2 lmgs!
edit: gren squad cant buy 1 schreck and lmg together too, and hochkiss cant use stuka and gun upgrade.

ITS A GREAT IDEA!!!
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LCII^Bun-Bun Offline
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« Reply #17 on: October 11, 2009, 02:46:36 pm »

hmm, actually, with bar no grens or stickies is a bit weird: but if nades and stickies would be one of the two? That would be logical: no way you are carrying 100 kg of explosives with you, just to detonate when you get shot by a tank...

(ofc, it would be possible, but it would be cool you know: same with volks: either take panzerfausts or mines, not both)

EDIT:

Bit hard to read.

What I meant to say is that, while bars should always be allowed, it might be a good idea to toggle between grenades and sticky bombs, the same with volksgrenadiers: mp40's are always allowed, but either you take mines or the panzerfaust.
« Last Edit: October 11, 2009, 02:54:57 pm by LCII^Bun-Bun » Logged


Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
puddin Offline
EIR Veteran
Posts: 1701



« Reply #18 on: October 11, 2009, 03:09:44 pm »

OK for axis then you need ot Buy SKIRTS OR MG42 upgrade, Not both.  Makes sense by your logic.
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Trishut Offline
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« Reply #19 on: October 11, 2009, 04:56:00 pm »

I have played with the tankshock some games now and I really like it as it is now. It's easy to kill inf with mineplow + tankshock or flankspeed + tankshock, just like before. If you micro the tank it will supress like you want it to do.
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