*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 09, 2024, 11:36:41 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 ... 3 4 [5] 6   Go Down
  Print  
Author Topic: The end of EiR?  (Read 27001 times)
0 Members and 1 Guest are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #80 on: October 16, 2009, 03:29:42 pm »

Yes, it was.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #81 on: October 16, 2009, 04:00:40 pm »

It was, and fuck yes I loved it.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tankspirit668 Offline
EIR Veteran
Posts: 129


« Reply #82 on: October 16, 2009, 04:54:59 pm »

I love it when people complain about "spam that didn't use to be in EIRR" completely forgetting things like 30 greyhound and 50+ airborne companies... Good times Tongue.

Spam just fucking sucks and it`s destroying he beauty of tis game. It`s a pitty pricing, availability system and doctrine buffs are  encouraging this playstyle.

Spam sucked back in EIR it still sucks and it will suck in the future.
Logged
IIPraeToriaNII Offline
EIR Veteran
Posts: 121


« Reply #83 on: October 16, 2009, 05:05:29 pm »

Spam
  /spæm/ [spam] noun, verb, spammed, spam⋅ming.

1.    Trademark. a canned food product consisting esp. of pork formed into a solid block.
–noun
2.    (lowercase) a disruptive, esp. commercial message posted on a computer network or sent as e-mail.
–verb (used with object)
3.    (lowercase) to send spam to.
–verb (used without object)
4.    (lowercase) to send spam.
-verb
5.      Mammal. has 3 legs, its cute and fuzzy too!   Cheesy
-noun
6.      art of massing the same type of unit, also used in conjunction with blobbing; referred to as blobs.
-verb

Recently celebrated its 50th anniversary. "SPiced hAM" tinned meat from the Hormel company was named in a contest in 1924. The handy meat-in-tins became an item of trade prized around the world, while boring and ultimately disgusting US soldiers in WWII. Spam is Hawaii's state food (more Spam eaten here per capita than anywhere else in the country.) Spam Musubi is a favorite finger food here. You slice up Spam, stir fry it in teriyaki sauce (or marinate it,) stick it on a block of squished rice and wrap a piece of nori around it, like a giant sushi. At a Spam cookoff, people made Spampenadas, pretty much regular old meat empanadas, with Spam, of course. One woman made Spampi and cut the Spam slices into little shrimp shapes before making her standard recipe. There were a lot of interesting things like Spam chip cookies and Tequila Spamrises (served by the Spamdinistas, of course.) One fellow fed Spam to his Venus fly trap and it died  Embarrassed
« Last Edit: October 16, 2009, 05:09:27 pm by IIPraeToriaNII » Logged

fuck off...
CommieKillerz Offline
EIR Veteran
Posts: 53


« Reply #84 on: October 16, 2009, 05:32:37 pm »



There were a lot of interesting things like Spam chip cookies and Tequila Spamrises

That sounds disgusting
Logged
StonewaII Offline
EIR Regular
Posts: 6


« Reply #85 on: October 16, 2009, 05:43:45 pm »

I agree with a lot of players here. Starting a new pe account, i had to go through a lot of pain, fighting stacked teams and spam. Especially the brit blob tactics of either brens/piats/recon and officers, spam of the new tov abilities are the worst for me. I have the most fun fighting americans, and those that havent maxed on their doctrine abilities.
It seems to me as the gameplay is all about who can spam and overwhelm the other one faster and better. I blame relic for it though.

You say this like this wasn't how it was for EiR... The spam that we have now is not comparable to how it used to be.
Pretty much all of this are the symptoms of a war gone on too long.

I didnt mention anything about how it was, i only commented on now tbh.
Logged
Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #86 on: October 16, 2009, 11:33:54 pm »

man i just started playing again, it seems to me EiR just rewards grinding and time played and not actual tatical inovation. the more experance your company has and the more docs you have currently make a game unfeasible against higherplayers mid or late war, i am making these impresions as a person just starting back after a 2 month leave, and i can clearly see how EiR has come to nuture only the hardline players and will turn away most casual newcomers. my first experance included the use of many of the new abilitys and i can see how this would definatly confuse a newer player and that player would stand no chance as he has nothing to actualy compete with.

in my opinion i beleave rank should ONLY unlock more tatical options, but not give a huge advatage over any newer company. doctrines should be there to custimize your army, but currently they are the main fqactor in how a battle will playout.
Logged

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #87 on: October 17, 2009, 12:00:18 am »

I love it when people complain about "spam that didn't use to be in EIRR" completely forgetting things like 30 greyhound and 50+ airborne companies... Good times Tongue.

It was not like that in the last version of EIR.

I specifically remember taking on mountainman's 30 greyhounds with my 29 upgun pumas June 2009.
Also, when I came to EiR, the first updates I saw was the ones done by salan, which were later reverted to "vEiR". After that, we went on to EiRR. So yes, 50+ airborne companies were droning overhead the poor axis even in the last stage of vEiR. I even wrote an official manifest to everyone to stop using them.
Logged

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #88 on: October 17, 2009, 03:09:41 am »

i specifically remember building a company which was only used against DuckofDoom's Raidborne spam with 35+ AB squads...so yes, it was there.
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #89 on: October 17, 2009, 03:13:04 am »

I remember when eveytime you won a battle, you got resources instead of PPs; so if you constantly won and didn't lose any troops; you'd end up with an army that could be infinite in size.
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #90 on: October 17, 2009, 04:04:05 am »

I'm a pak man for the unthinkable action of building a company with 4 paks as its anti-tank. Who possibly would've thought paks beat light vehicle spam >>
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #91 on: October 17, 2009, 04:35:08 am »

I'm a pak man for the unthinkable action of building a company with 4 paks as its anti-tank. Who possibly would've thought paks beat light vehicle spam >>

I did...oh boy how wrong I were...
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #92 on: October 17, 2009, 05:23:01 am »

I think EiR will never be fun again until RCA gets more offmaps, tbh.

Also, fix earthshaker to be like the T2 for scorched earth(just deal damage to everything) and mortar saturation to 2x more rockets firestorm.
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #93 on: October 17, 2009, 06:06:54 am »

They'll be fixed
Logged
sgMisten Offline
Donator
*
Posts: 778


« Reply #94 on: October 17, 2009, 06:54:39 am »

I think EiR will never be fun again until RCA gets more offmaps, tbh.

Also, fix earthshaker to be like the T2 for scorched earth(just deal damage to everything) and mortar saturation to 2x more rockets firestorm.

Don't many players think otherwise; the less off-maps there are, the more fun the game is. Of course, for RCA which currently has a sucky mortar saturation T3, this is not fun.

What's wrong with Earthshaker? It doesn't deal full damage?
Logged
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #95 on: October 17, 2009, 08:32:41 am »

I remember when eveytime you won a battle, you got resources instead of PPs; so if you constantly won and didn't lose any troops; you'd end up with an army that could be infinite in size.
And you dont think people should be rewarded for losing NO units? oh please.
Logged
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #96 on: October 17, 2009, 09:17:48 am »

I remember when eveytime you won a battle, you got resources instead of PPs; so if you constantly won and didn't lose any troops; you'd end up with an army that could be infinite in size.
And you dont think people should be rewarded for losing NO units? oh please.

To a point brad,  not rewarded so much that it becomes impossible to defeat them because they have so many extra resources.
Logged

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #97 on: October 17, 2009, 09:45:30 am »


What's wrong with Earthshaker? It doesn't deal full damage?

The problem with earthshaker is that it's way too random to be useful. Most of the time it scatters so bad, it hits your own units, making the shells have not only no tactical, but also no strategic value. What's the point of forcing the enemy out of a sector, if you'll just nuke your own frontline like that, and the enemy will come back to what you just barraged, taking no losses?

The damage per shot is also kind of pathetic - 105 shells do more damage to armored targets than the earthshakers.
Logged
Derrican Offline
EIR Regular
Posts: 23


« Reply #98 on: October 17, 2009, 09:49:41 am »

I like earthshaker I buy 3 if I'm in a tough match. I usually kill a pak38, a sniper or a bunch of HTs with it.

And the biggest value for me is that it forces the enemy back or forward into my team. Great to dislodge axis troops from a fortified position and force them to a less defendable position.
Logged
Armormaven Offline
EIR Regular
Posts: 26


« Reply #99 on: October 17, 2009, 03:17:11 pm »

Other than the personal attacks in game which led me to stop playing (haven't played a game since August) I really would like to see some kind of automatch system.  Starting a new company and having to play Rank 8 players over and over again just to get PP is too frustrating.  I also feel the allies have been nerfed way too much in the last updates.  I was just learning to play Infantry at one time (aka Buffalosoldier) and then airborne (Numenorion) when the constant patches nerfing stuff down just pushed me right out of the mod.  I remember when Airborne rifles came out and I finally had a way to use my airborne behind lines to take out high priority targets but be able to stand up to the MP43 and LMG rushes and then the moderators decided to take away suppression from the airborne rifles BAR! 

As for Infantry i got all the way to tier 3 or 4 once when I was going to buy bazookas and then they moved them up to like tier 2 or 3 where all my slots were full so I had a whole company built around using infantry with buffs and bazookas only to be handicapped because i couldn't get the bazookas because they got moved to a tier where I had already maxed out.

Right now I am keeping my eye on the mod for the next wipe where I hope to try it again and see what changes may have been addressed.
Logged
Pages: 1 ... 3 4 [5] 6   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.081 seconds with 35 queries.