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The end of EiR?
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Topic: The end of EiR? (Read 27029 times)
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anthony210
EIR Veteran
Posts: 1016
Re: The end of EiR?
«
Reply #60 on:
October 15, 2009, 07:11:09 pm »
Quote from: Akranadas on October 15, 2009, 04:16:28 am
So, if we removed most of the unit abilities beyond things like Grenades, Fausts ect. it would intern make it a much better game?
While I personally would prefer to see a lot of the unrealistic abilities (Fire Up!, Suppression Fire, Warning Shot, Focus Fire Tread Break, Stun Shot ect) removed from the game due to their fantasy value, the due add some strategic depth to the game.
Partly yes I do. Vanilla CoH with EIR was the best version of EIR to date for me atleast. While they may add depth to the game they are also click abilities.
Dont get me wrong I do enjoy playing the new factions but Relic went a bit overboard with magic abilities with the units in the Opposing Fronts. Then ToV came out and added more new units with more magic abilities.
I think you guys may attract more players if you did not follow Relics plan and took out some of these abilities. Not all of them but most of them. Take a look at how the Vanilla CoH factions were before OP. They didnt have the crazy amount of abilities the factions have right now.
Add in EIR's doctrine buffs and now you have superhuman soldiers that have special powers.
Spam is also encouraged over using combined arms. I really like the idea of dynamic unit pricing so the price of units goes up with every purchase so the spammers have to gimp their companies to spam 1 unit type. Combined arms leads to better gameplay IMO.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: The end of EiR?
«
Reply #61 on:
October 15, 2009, 07:25:23 pm »
Magic abilities are fine to an extent. I got no problem with the ones we have now. After all, this is an RTS game, and RTS have gamey abilities for us to use.
Why is starcraft so damn popular? well for me its cause I have the option of getting the High Templar Psystorm to electrocute your ass back to the stone age. No biggy, it's part of the game.
If were even considering of getting rid of EIRR game abilities, (and im saying that's a definite NO... L2P pls) then lets get rid of cloak for starters, see how many ppl like that change.
Tune the ones that we do add and have. (like Terror officer slow, it's silly, pls remove)
«
Last Edit: October 15, 2009, 07:27:44 pm by Groundfire
»
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tankspirit668
EIR Veteran
Posts: 129
Re: The end of EiR?
«
Reply #62 on:
October 15, 2009, 08:45:41 pm »
Quote from: Groundfire on October 15, 2009, 07:25:23 pm
Magic abilities are fine to an extent. I got no problem with the ones we have now. After all, this is an RTS game, and RTS have gamey abilities for us to use.
Why is starcraft so damn popular? well for me its cause I have the option of getting the High Templar Psystorm to electrocute your ass back to the stone age. No biggy, it's part of the game.
...
If you say fuck I want no fancy abilities and take a sherman out with my tiger from 3000 metres distance theatres of war 1/2 is your thing - more realistic than men of war, bt easier to play, somehow.
http://www.youtube.com/watch?v=nekiuDlvBis&hl=de
And here a trailer with some boom:
http://www.dailymotion.com/video/x6d8uk_theatre-of-war-2-trailer-pc-wwwplay_videogames
«
Last Edit: October 15, 2009, 08:57:54 pm by tankspirit668
»
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CommieKillerz
EIR Veteran
Posts: 53
Re: The end of EiR?
«
Reply #63 on:
October 15, 2009, 09:04:54 pm »
After my vet3 firefly and vet3 command tank blown off by a lucky v1 shot before it didn't even had a chance to engage 2 vet3 panthers and a vet 1 tiger,
now I know why people are leaving EIR.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: The end of EiR?
«
Reply #64 on:
October 15, 2009, 09:29:16 pm »
Quote from: CommieKillerz on October 15, 2009, 09:04:54 pm
After my vet3 firefly and vet3 command tank blown off by a lucky v1 shot before it didn't even had a chance to engage 2 vet3 panthers and a vet 1 tiger,
now I know why people are leaving EIR.
That can happen in any version of the game you play. Ever had a fast V1 come in on you in retail?
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anthony210
EIR Veteran
Posts: 1016
Re: The end of EiR?
«
Reply #65 on:
October 15, 2009, 11:25:27 pm »
Quote from: Groundfire on October 15, 2009, 07:25:23 pm
Magic abilities are fine to an extent. I got no problem with the ones we have now. After all, this is an RTS game, and RTS have gamey abilities for us to use.
Why is starcraft so damn popular? well for me its cause I have the option of getting the High Templar Psystorm to electrocute your ass back to the stone age. No biggy, it's part of the game.
If were even considering of getting rid of EIRR game abilities, (and im saying that's a definite NO... L2P pls) then lets get rid of cloak for starters, see how many ppl like that change.
Tune the ones that we do add and have. (like Terror officer slow, it's silly, pls remove)
I would be fine with getting rid of cloak if it meant we can get rid of all the abilities except the basic ones such as granades and fausts.
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CrazyWR
EIR Veteran
Posts: 3616
Re: The end of EiR?
«
Reply #66 on:
October 16, 2009, 02:32:51 am »
I mean, that'd be ok to an extent, but it depends which abilities we get rid of...would AP rounds till be in place? What about stickies? Volks mines would go right? Like M18 Mines? Tempting...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
StonewaII
EIR Regular
Posts: 6
Re: The end of EiR?
«
Reply #67 on:
October 16, 2009, 03:27:16 am »
I agree with a lot of players here. Starting a new pe account, i had to go through a lot of pain, fighting stacked teams and spam. Especially the brit blob tactics of either brens/piats/recon and officers, spam of the new tov abilities are the worst for me. I have the most fun fighting americans, and those that havent maxed on their doctrine abilities.
It seems to me as the gameplay is all about who can spam and overwhelm the other one faster and better. I blame relic for it though.
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BaleWolf
Donator
Posts: 147
Re: The end of EiR?
«
Reply #68 on:
October 16, 2009, 05:41:14 am »
I've gone back to vanilla COH and realized it's the same thing... 2 KT and a Tiger, airborne and ranger spam, artillery raining from the sky. Only difference is that it's faster to get a game in vanilla and there's just a little less stacking.
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NightRain
EIR Veteran
Posts: 3908
Re: The end of EiR?
«
Reply #69 on:
October 16, 2009, 09:39:52 am »
I agree with BaleWolf this time, AB blobs and Ranger blobs are common sight. Although I rarely see KT spam anymore, only Zeal and Ferocity Grenadiers around xD I guess I'm one reason why there is so much artillery, I liked Scheldt as British, I brought those tactics here, in EIRR
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
SaintPauli
EIR Veteran
Posts: 530
Re: The end of EiR?
«
Reply #70 on:
October 16, 2009, 10:13:30 am »
Quote from: BigDick on October 14, 2009, 10:41:09 am
they noticed beside saint pauli even dnicee isnt playing anymore and took a break too
I’m not totally gone. Still reading a few posts on the sideline.
EiR is in my opinion still the best RTS I have ever played. I have the deepest respect for the people who made it but unfortunately EiR moved more and more in a direction that isn’t the right one for me (doctrines, offmaps, magic). Right now OMG is more to my likening but the number of players and skill level is generally lower over there (+ I miss some of you assholes).
On top of that I just got a new job so real life also kicked in – Only played 3 games of CoH in a month. Don’t count me all out. I might be back one day.
- SaintPauli
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: The end of EiR?
«
Reply #71 on:
October 16, 2009, 10:14:42 am »
Pretty much all of this are the symptoms of a war gone on too long.
This is an RTS, if you want realism, with just grenades and fausts and stuff, go play a realism mod. I for one like the abilities we have. It gives the game more strategic depth, and preserves some sense of competitiveness when there are abilities to exploit.
If your getting buttoned too much, L2P. Some ppl may get pissed when their buttoned tank gets triple FOOed from 3 captains, but I find that to be an effective and unique army build, and we shouldnt punish players for their ingenuity.
Taking away fireup and button and cloak will just generalize all the armies, and your just taking away a unique aspect of the faction, then were gonna just have people running around grenading each other, and it will get boring.
Also, when abilities and doctrinal offmaps get taken away from all factions, Wehrmact becomes overpowered. These things compensate for the general weakness of most allied troops. Anyone remember the first 10 or so patches of EIRR? No offmaps, no abilities, and wehrmact fuckin owned, then the doctrines came in and things leveled out.
Abilities are the equalizer in this game. Ex. Rifles have suppression fire so they dont get fucked up by blobs of KCH every time. It's a failsafe that equalizes infantry units to an extent.
IMO, taking away abilities would be a bad idea, and dont get me wrong, im against over the top magic abilities like panzer fear, bogged down, and TO slow aura, but there's a difference between cool game abilities and over the top magic abilities, and i think we should learn to distinguish the bad ones and get rid of them instead of just getting rid of all of them togather.
«
Last Edit: October 16, 2009, 10:16:57 am by Groundfire
»
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Killer344
The Inquisitor
Posts: 6904
Re: The end of EiR?
«
Reply #72 on:
October 16, 2009, 11:56:29 am »
Quote from: SaintPauli on October 16, 2009, 10:13:30 am
Quote from: BigDick on October 14, 2009, 10:41:09 am
they noticed beside saint pauli even dnicee isnt playing anymore and took a break too
but unfortunately EiR moved more and more in a direction that isn’t the right one for me (doctrines, offmaps, magic). Right now OMG is more to my likening
I hope you realize it's just a matter of time until doctrines and off maps are implemented there.
Quote from: Groundfire on October 16, 2009, 10:14:42 am
Pretty much all of this are the symptoms of a war gone on too long.
Yep, wars aren't supposed to last so much.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
o4b1
EIR Regular
Posts: 21
Re: The end of EiR?
«
Reply #73 on:
October 16, 2009, 12:47:12 pm »
Quote from: StonewaII on October 16, 2009, 03:27:16 am
I agree with a lot of players here. Starting a new pe account, i had to go through a lot of pain, fighting stacked teams and spam. Especially the brit blob tactics of either brens/piats/recon and officers, spam of the new tov abilities are the worst for me. I have the most fun fighting americans, and those that havent maxed on their doctrine abilities.
It seems to me as the gameplay is all about who can spam and overwhelm the other one faster and better. I blame relic for it though.
You say this like this wasn't how it was for EiR... The spam that we have now is not comparable to how it used to be.
Quote from: Killer344 on October 16, 2009, 11:56:29 am
Quote from: Groundfire on October 16, 2009, 10:14:42 am
Pretty much all of this are the symptoms of a war gone on too long.
Yep, wars aren't supposed to last so much.
+1
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Mysthalin
Tired King of Stats
Posts: 9028
Re: The end of EiR?
«
Reply #74 on:
October 16, 2009, 01:00:23 pm »
I love it when people complain about "spam that didn't use to be in EIRR" completely forgetting things like 30 greyhound and 50+ airborne companies... Good times
.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: The end of EiR?
«
Reply #75 on:
October 16, 2009, 02:09:02 pm »
Quote from: Mysthalin on October 16, 2009, 01:00:23 pm
I love it when people complain about "spam that didn't use to be in EIRR" completely forgetting things like 30 greyhound and 50+ airborne companies... Good times
.
+1, there was more spam in old eir cos of no availbility and the resource advantages being abused. Leafedge once had, i cant remember how many airborne, but there was a fuckin lot LOL.
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Two
EIR Veteran
Posts: 2079
Re: The end of EiR?
«
Reply #76 on:
October 16, 2009, 02:12:14 pm »
Yet you could spam alot of the counters too.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
tankspirit668
EIR Veteran
Posts: 129
Re: The end of EiR?
«
Reply #77 on:
October 16, 2009, 02:27:20 pm »
Quote from: Two on October 16, 2009, 02:12:14 pm
Yet you could spam alot of the counters too.
Yes tweaking your company accordingly before you face off the gimmick spam companies is really not fun till today. Fits not really in a perstency mod where you have your own company,nor in a ww2 environment.
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Two
EIR Veteran
Posts: 2079
Re: The end of EiR?
«
Reply #78 on:
October 16, 2009, 02:44:56 pm »
Well if you were allowed why wouldnt you have 20 grens with double lmgs? I would even not against 50ab.
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anthony210
EIR Veteran
Posts: 1016
Re: The end of EiR?
«
Reply #79 on:
October 16, 2009, 02:51:47 pm »
Quote from: Mysthalin on October 16, 2009, 01:00:23 pm
I love it when people complain about "spam that didn't use to be in EIRR" completely forgetting things like 30 greyhound and 50+ airborne companies... Good times
.
It was not like that in the last version of EIR.
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