My usual starting call-in is 2 AB RR's, AB sniper, and 2 regular MGs. However, last game I decided to switch it up a bit and go with 2 AB RR's, AB sniper, and 2 AB MGs so I could have a completely paradropped starting call-in.
So I start, everything goes well, rape 3 complete call-ins, but then (as EiR goes) I needed to reinforce with more troops. I couldn't call anything in. I had 11/27 pop and I couldn't call any of my stuff in. Doesn't matter if it was airdropped or on foot. Doesn't matter how large the call-in was. Pics below.
http://www.mediafire.com/imageview.php?quickkey=c5d13mym5jm&thumb=4http://www.mediafire.com/imageview.php?quickkey=mkyziik2kyq&thumb=4Replay:
http://www.mediafire.com/?tutmyynkoychttp://www.mediafire.com/?vmgfdjwikjwThis HAS to be a problem with either airdropping an entire call-in or (more likely) the AB mg. I know there's no problem with AB themselves or the AB sniper because I have always used those in my regular starting call-in (5+ games). The first game that I choose to switch to AB MGs, this problem occurs.