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Author Topic: Volks vet  (Read 1026 times)
0 Members and 2 Guests are viewing this topic.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« on: November 01, 2009, 09:56:18 am »

About volks, I think theirs vet is borked or OP, they are just invincible on vet 3, vet 3 rifleman with flame engies can loose against them when they are  in greeen cover, also mg cross fire does nothing. I had game yesterday, guy had entire army of vet 3 volks with mp40 + faust they just ran into mgs without even flanking and laughed at them.

Split from 0.30 cal, some people wanted to discuss about it.
« Last Edit: November 02, 2009, 12:30:29 am by Draken » Logged
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #1 on: November 01, 2009, 10:05:24 am »

^
I've suspected something similar as well. I dont know what it is, but volks get ridicolous with vet.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #2 on: November 01, 2009, 02:18:42 pm »

It's fairly simple.
The modifiers are as follows for vet 3 :
1.2 damage
1.15 health
+5 range.

Stack that with :
vet 2 :
1.15 accuracy
0.9 recieved accuracy

Vet 1 :
0.85 recieved damage.

And we get :
81.17 health per man, with less recieved acc than usual.
+5 range basically means being able to hit hte enemy as if they were at close while the enemy is at medium. Particularly awesome with MP40s.
And, ofc, 1.2 more damage and 1.15 acc. Which can be equated to 30 percent more DPS, or so.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: November 01, 2009, 03:11:38 pm »

The +5 range only applies to K98s.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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