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Poll
Question: Who do you think will win?
Axis - 5 (62.5%)
Allies - 3 (37.5%)
Total Voters: 8

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Author Topic: 3v3 Abbeville  (Read 5296 times)
0 Members and 7 Guests are viewing this topic.
bayarea510 Offline
EIR Veteran
Posts: 338


« on: November 08, 2009, 01:27:30 am »

BayArea510(Luftwaffe)                    TooLegitToQuit(Infrantry)
TheSpamnator(Terror)          VS        Cann0nball(Armor)
Area213(Blitzkrieg)                          ACEofDEAD(Armor)

Flak88 locked down the middle scaring the armors away!!
Howitzer try to arty it but it got destroy by V1!!
Watch it and find out more!!
(i kno the end was boring....)


link----> http://www.filefront.com/14883335/3v3%20Abbe.zip


« Last Edit: November 08, 2009, 11:49:58 am by bayarea510 » Logged

00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #1 on: November 08, 2009, 01:32:28 am »

Possible spoilers:




Just to show you how close the game was:

00:44:19 [Team] BayArea510: im out of stuff

And Area died of annihilation right before the timer ran out at the end.

Ace still had his core call-in left, and I could have micro'd that sniper all day long.

I'm still in disbelief that someone would go through the trouble of getting pps and xp for a blitz company only to support spam with it.  It wasn't even "slightly more than usual" support spam, it was hardcore support spam.

Nevertheless, it was a GG.  Felt good to be microing a sniper again.
« Last Edit: November 08, 2009, 01:35:47 am by fallensoldier7 » Logged

Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #2 on: November 08, 2009, 07:00:33 am »



Pak88 locked down the middle scaring the armors away!!



I don't see player pak88 in teams, so I think you are talking about flak 36/18 also called 88, but gun like pak 88 never existed so please don't confuse people.
« Last Edit: November 08, 2009, 07:02:08 am by Draken » Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #3 on: November 08, 2009, 07:19:41 am »

Support spam on a blitz company! but why! it's not even remotely tailored to that style of play.

Armoured reserve, Narrow breach, Exploitation force. basic principles of Blitzkrieg!

It hurts me to hear that and not be able to play
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
von_Luchs Offline
EIR Veteran
Posts: 60


« Reply #4 on: November 08, 2009, 10:28:39 am »

Support spam?  I suppose Im guilty of that. 

I have 5 MGs (2 in starting call in) and 4 Paks (2 in starting call in). I'd prefer to have another P4 or something, but I found this is the most efficient way to deal with Lt vehichle spam starts (shoulda seen the same teams play St. Lambert the game before) and MGs backing MGs kills fired up AB and blobs in general.  Also, they are pop effiicient.

Was just too frustrating (and still is) to see armor die FAST to piats or ABs, and my grens get chewed by stags/t17/quads, so paks and MGs it is.  Wish it wasnt, but working well enough for me atm.

 
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #5 on: November 08, 2009, 01:50:43 pm »

Having lots of HMG's is fine, but you have to use them in an aggressive role. Alot fo players drop them in Building A and the squad spends it's life- and death in that same building. Once your finished an engagement move the HMG team somewhere else. hell even in a fight you've got enough time to pack up and move back a bit before suppression wears off.

It never hurts to have a mortar for those pesky times when it stalemates but more then 1 on a blitz is overkill. Paks are the same way, why would you use Pak's for light vehicles? paks are easily flanked/avoided. Again your better off with Puma's or other light vehicles/Tanks. In a blitz company Mobility is life, You can frequently win games while understrength compared to your opponent by keeping him off balance and Mobility allows you to react to breakthroughs or counter faster in crisis moments.
Logged
bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #6 on: November 08, 2009, 02:00:19 pm »



Pak88 locked down the middle scaring the armors away!!



I don't see player pak88 in teams, so I think you are talking about flak 36/18 also called 88, but gun like pak 88 never existed so please don't confuse people.

there i changed it to Flak88
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #7 on: November 08, 2009, 03:03:06 pm »

Blitz effects the Pak gun so it fires faster, While the infantry Sproiints.. Paks are awsome for blitzkrieg.

Have 2-3 paks set up hold fire, Armor rush.. Pop blitz and BAm baby
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: November 08, 2009, 03:05:45 pm »

Have 2-3 paks set up hold fire, Armor rush.. Pop blitz and BAm baby
BAm baby bombing run.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #9 on: November 08, 2009, 03:17:28 pm »

Blitz effects the Pak gun so it fires faster, While the infantry Sproiints.. Paks are awsome for blitzkrieg.

Have 2-3 paks set up hold fire, Armor rush.. Pop blitz and BAm baby

You don't need blitzkrieg to set up that ambush.. Defensive/terror doc paks would still rape the Armor rush, blitzkrieg or not.

I'm not complaining about this game though, it was fun.  It was definitely frustrating to pretty much not be able to push the whole game because of the hugely defensive playstyles of the blitz and PE players, and equally frustrating to pretty much lose to the terror player single-handedly at the end, but I still had fun.
Logged
von_Luchs Offline
EIR Veteran
Posts: 60


« Reply #10 on: November 08, 2009, 03:43:10 pm »

Light vehichles, particularly T17/Stags tend to avoid armor armor nearly as easily as they can flank Paks that they know are there.  Also, when stags (not as much with t17s) are at 5% health and they are hit they almost never get engine damage so they move just as fast at full health as they do when near death.  This makes them great for kiting, either into FFs, AT inf or ATGs.

Over time, Ive come to see it like Puddin, blitz is nice to pop with a pak (or 2) and a shrek versus an allied armor and light vehichle rush, or alternatively as part of a push into an implaced position that also has armor.  Not to mention that everything else gets increased RoF too.  Blitz is more situtational now-a-days, particualrly since its rare for me to have more than one tank on field.  A single tank rush, even if supported is ussauly fail vs an allied position.   What good is a blitz if your armor just gets buttoned, stunned, or AB/ranger/Piat blobbed.  

I think blitz (the ability) is better used as either a focused defensive effort (an "oh shit" button) or as part of a decisive attack.  The idea of moving your stuff all over the map (eventhough we all have to do it) is easier and more practical with PE companies than blitz ones.  


As far as defensive playstyles go, did you guys see the start to this one?  Sherman, 2 T17s and M8s.  So either we had to start with p4s or paks. I went paks, and a shrek.  Would a p4 start been more effective?  Maybe.  But I hate having to start games with armor because the allied make up dictates it.  I want to bring my armor when I want it.  So, you want to rush and go circling shooting everything, fine.  But im gonna have paks waiting, and ill take the loss if Im facing the wrong direction when they come, and maybe my other pak and shrek will save me if i pop blitz.
« Last Edit: November 08, 2009, 03:51:18 pm by von_Luchs » Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #11 on: November 08, 2009, 10:52:48 pm »

I typically have 4 P4's in my company if possible and It was preety mucha  consistent law with my playstayle that everytime i took a 0XP P4 into battle it woudl achive vet 2 by the first game. So personally i would have opened with a P4. Sure you can't chase Light vhicles down, but they can;t dent you either. They have slightly more mobility but your combat group would posess more staying power and force projection. All you need is a secondary AT source to support the tank nd the rest of your call in is personal preference.

The Blitz ability works best on Your light vehicles(the bonuses are superior) but I use Blitz for attacking more then defending, Infantry being able to run faster with less suppression and higher RoF is better on the offense for me. But A counter attack is an offensive move so I never really try to defend(it just happens sometimes)
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #12 on: November 09, 2009, 12:36:40 am »

you fuckers asked...

"Why use support wepons as blitz"

I told you the reason, IS it the most effective, Maybe, maybe not, But you asked why someone would, And since Blitz effects them, Thats a damn good reason, for 9 Pop capm able to kill a tank rush pretty well, Thats a good reason, And when it can sprint around like a neb on a road is awsome as well, Bombing run 3 paks under blitz, they sprint....
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #13 on: November 09, 2009, 04:07:43 am »

No surprise two armor players would have problems against support spam since they usually struggle to break it up with their doctrine's primary selling point (their own armor/vehicles) if its really infested with support weapons in a game.

That said support spam might not be very "blitz" but its the underlying most-effective wehr strat cause their support weapons are so good and troublesome to counter when used well.

About the game, I could tell axis got a easy break here early game with the upgun and the t17s who kept missing the infantry, a single pak and some shrekers against two t17s and a sherman really shouldnt go that well.

Considering the way the axis manhugged each others infantry blob castle early game and beyond it was great injustice that noone brought on a calliope or a howie. Soooo many supporting units with long range or infantry snipe capabilities, yet they were never attempted to be used with the jeeps to get Dnices sniper instead the jeeps were just crashed in there. Luckily he died eventually.

Some comments to the allies:

- No pushing together early game
- Infantry player should have had bazookas guarding the armor sniper
- You guys had recons but for some reason did not do a recon->major attack
- Little to no attempts at a proper flank
- Cannonball asleep at the wheel
- Great idea to go capping around the 88, why didnt you guys commit to this fully^
- Vet 3 terror mp40 volks resembles a 5 man kch if you ask me, dont fight them with infantry, even carabines get slaughtered
- ALL the american snipers were horribly wasted



« Last Edit: November 09, 2009, 04:56:00 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
panzerman Offline
EIR Veteran
Posts: 689


« Reply #14 on: November 09, 2009, 04:19:39 pm »


- ALL the american snipers were horribly wasted


i thought the one that got something like 35 kills did its job...if had not been there i thik the game would have been alot faster...
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #15 on: November 09, 2009, 04:34:09 pm »

Depends on the targets. Was it 35 Rifles and Engies at bad times, or was it 35 Support weapon crews at the opening of an attack? theres a huge difference in value
Logged
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #16 on: November 09, 2009, 06:48:14 pm »

No surprise two armor players would have problems against support spam since they usually struggle to break it up with their doctrine's primary selling point (their own armor/vehicles) if its really infested with support weapons in a game.

That said support spam might not be very "blitz" but its the underlying most-effective wehr strat cause their support weapons are so good and troublesome to counter when used well.

About the game, I could tell axis got a easy break here early game with the upgun and the t17s who kept missing the infantry, a single pak and some shrekers against two t17s and a sherman really shouldnt go that well.

Considering the way the axis manhugged each others infantry blob castle early game and beyond it was great injustice that noone brought on a calliope or a howie. Soooo many supporting units with long range or infantry snipe capabilities, yet they were never attempted to be used with the jeeps to get Dnices sniper instead the jeeps were just crashed in there. Luckily he died eventually.

Some comments to the allies:

- No pushing together early game
- Infantry player should have had bazookas guarding the armor sniper
- You guys had recons but for some reason did not do a recon->major attack
- Little to no attempts at a proper flank
- Cannonball asleep at the wheel
- Great idea to go capping around the 88, why didnt you guys commit to this fully^
- Vet 3 terror mp40 volks resembles a 5 man kch if you ask me, dont fight them with infantry, even carabines get slaughtered
- ALL the american snipers were horribly wasted

I agree with most of that.  I did bring on a howitzer but, having played Dnice at least 2 times right before this game, I knew he would have a V1 or firestorm in reserve just for the howitzer and since I only had 1 howi I decided to wait a little longer to try to draw the off-maps out.  I eventually gave in when we couldn't get any pushing done, so I called on my howitzer, insta-gibbed a vet 3 mortar, and then got V1'd.

My last sniper did pretty well.  35 infantry kills (most of them grens and support teams, but there were a few re-crew volks and mp40 vet 3 volks that I killed as well).  I would have had dual snipers at the end, but somehow Dnice managed to attack ground with his KT and kill one of them.

I think a flank at the end could have cut them off somehow (and the 88 would have definitely helped against the kt if we could have re-crewed it) but I asked them in vent and they said they had already tried that but they got pushed back.  If we knew how few units they had at the end of the game I think we would have just gone for the flank.
Logged
panzerman Offline
EIR Veteran
Posts: 689


« Reply #17 on: November 10, 2009, 05:59:10 am »

mmm the fear of running into a larger force....the great thing about FOW u don't really know wat they have unless ur willing to risk losing ur units to find out.
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