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assault bonus
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Topic: assault bonus (Read 3559 times)
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panzerman
EIR Veteran
Posts: 689
assault bonus
«
on:
November 29, 2009, 06:57:23 pm »
wat does it do?
i think i saw being talked about before but can't find it.
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: assault bonus
«
Reply #1 on:
November 29, 2009, 07:26:46 pm »
Doesn't exist anymore.
Hold on ill post the new vet list.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
bbsmith
The Brain and Muscle
Posts: 2778
Re: assault bonus
«
Reply #2 on:
November 29, 2009, 07:28:52 pm »
Quote from: Unkn0wn on August 29, 2009, 07:10:57 am
Vet levels: 10, 40, 80
Quote
Americans:
Engineers (2.0)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Received Suppression 0.85
-Vet3 Health 1.1, Damage 1.2
Riflemen (1.6)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Sticky Range +10
-Vet3 Health 1.1, Damage 1.2, Received Suppression 0.8
HMG Squad (1.8 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2
Mortar Squad (1.6)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
Sniper (1.0)*
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9
Airborne (0.8 )*
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s
Rangers (0.6)*
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Fireup -15s
-Vet3 Health 1.1, Damage 1.2, Fireup -30s
57mm AT Gun (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15
Jeep (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Damage 1.2, Sight +5
M3 Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.2
Quad (1.7)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Reload 0.85
M8 Greyhound (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.15
-Vet3 Damage 1.2, Penetration 1.2
M10 Tank Destroyer (1.5)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Sherman (0.8 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Penetration 1.2, Damage 1.2
Crocodile (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Range +5
Calliope (0.4)*
-Vet1 Received Damage 0.85
-Vet2 Recharge -20s, Range +10
-Vet3 Damage 1.2, Recharge -20s
Pershing (0.4)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15,
-Vet3 Received Penetration 0.8, Damage 1.2
Howitzer (1.6 )*
-Vet1 Received Accuracy 0.75
-Vet2 Range +25, Recharge -30s
-Vet3 Reload 0.75(rate of fire), Recharge -30s
T17 (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Hellcat (1.5)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Speed 1.25
-Vet3 Damage 1.2, Penetration 1.2
American Officer (1.5)*
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2
Airbourne Riflemen (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Sticky Range +10
-Vet3 Health 1.1, Damage 1.2
Airbourne MG (1.8 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.2
Airbourne Mortar (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
Airbourne Sniper (1.0)*
-Vet1 Received Accuracy 0.8
-Vet2 Health 1.2
-Vet3 Range +10, Received Accuracy 0.9
Quote
Wehrmacht:
Pioneers (2.0)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Received Damage 0.9
-Vet3 Health 1.1, Damage 1.2
Volksgrenadiers (1.6)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Extra Panzerfaust
-Vet3 Health 1.15, Damage 1.2
Grenadiers (1.0)*
-Vet1 Regeneration (0.028)
-Vet2 Accuracy 1.15, Received accuracy 0.85
-Vet3 Health 1.1, Damage 1.2
MG42 (1.8 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Suppression 1.2
-Vet3 Health 1.1, Accuracy 1.15, Damage 1.2
Mortar (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Suppression 1.15, Accuracy 1.15
-Vet3 Health 1.1, Damage 1.2
Sniper (1.0)*
-Vet1 Health Regeneration (0.035)
-Vet2 Accuracy 1.25
-Vet3 Cooldown 0.7
Officer (2.0)*
-Vet1 Received accuracy 0.85, Regeneration (0.035)
-Vet2 Accuracy 1.20, Received Damage 0.9
-Vet3 Health 1.15, Barrage Cooldown -60s
Stormtroopers (0.8 )*
-Vet1 Received accuracy 0.85
-Vet2 Accuracy 1.15, Additional Bundle Nade
-Vet3 Health 1.15, Damage 1.2
Knights Cross Holders (0.7)*
-Vet1 Received accuracy 0.85
-Vet2 Accuracy 1.15, Additional Panzerfaust
-Vet3 Health 1.15, Damage 1.2
PAK 38 ATG (1.4)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15
Motorcycle (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Speed Max 1.2, Sight +5
-Vet3 Health 1.2, Sight +5
Axis Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Speed Max 1.2
-Vet3 Damage 1.2, Health 1.2
Flammenwerfer HT (1.8 )*
-Vet1 Received Damage 0.8
-Vet2 Accuracy 1.2, Speed Max 1.2
-Vet3 Damage 1.2, Health 1.2
Walking Stuka HT (1.0 )*
-Vet1 Received Damage 0.8
-Vet2 Speed Max 1.2, Recharge -15s
-Vet3 Damage 1.2, Recharge -15s
Puma AC (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Speed Max 1.15
-Vet3 Damage 1.2, Range +10
50mm Upgunned Puma (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Speed Max 1.15
-Vet3 Damage 1.2, Penetration 1.2
Ostwind (1.0 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed Max 1.15
-Vet3 Damage 1.2, Penetration 1.2
StuG (1.3)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.2
-Vet3 Damage 1.2, Received Penetration 0.8
StuH (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed Max 1.15
-Vet3 Damage 1.2, Received Penetration 0.8
Panzer IV (0.8 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed Max 1.15
-Vet3 Damage 1.2, Penetration 1.2
Panther (0.3)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed Max 1.15
-Vet3 Damage 1.2, Received Penetration 0.8
Tiger (0.3)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Turret Rotation 1.15@
-Vet3 Received Penetration 0.8, Damage 1.2
King Tiger (0.2)*
-Vet1 Received Damage 0.9
-Vet2 Accuracy 1.15, Speed 1.15
-Vet3 Damage 1.2, Speed 1.15
Nebelwerfer (1.7)*
-Vet1 Received Accuracy 0.8
-Vet2 Suppression 1.15, Recharge -10s,
-Vet3 Damage 1.2 , Recharge -15s
Flak 88 (1.8 )*
-Vet1 Crew Regeneration (0.035), Received Damage .85
-Vet2 Received Accuracy 0.8, Sight +5
-Vet3 Damage 1.2, Sight +10
Geschutzwagen (1.0)*
-Vet1 Recieved Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Health 1.2
Schimmwagen (1.0)
-Vet1 Recieved Accuracy 0.75
-Vet2 Speed 1.35, Sight +5
-Vet3 Received Damage 0.8, Sight +5
Terror Officer (1.5)
-Vet1 Received Accuracy 0.85, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Accuracy 0.9
-Vet3 Health 1.2, Damage 1.2
Quote
British
Sappers (1.8 )*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Received Damage 0.9
-Vet3 Health 1.1, Damage 1.2
Recon Tommies (1.4)*
-Vet1 Received Accuracy 0.8, Detection +5
-Vet2 Accuracy 1.15, Marksmanshot -30s,
-Vet3 Health 1.1, Damage 1.2, Marksmanshot -30s
Tommies/Canadian Inf (1.0)*
-Vet1 Regeneration (0.028)
-Vet2 Accuracy 1.15, Received Accuracy 0.85
-Vet3 Health 1.1, Damage 1.2
Lieutenant (1.5)*
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2
Captain (1.5)*
-Vet1 Received Accuracy 0.8, Regeneration (0.035)
-Vet2 Accuracy 1.2, Received Damage 0.9
-Vet3 Health 1.2, Damage 1.2
Commandos (0.8 )*
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Smoke Cooldown -15s
-Vet3 Health 1.1, Damage 1.2
PIAT Commando (1.5 )*
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.15, Smoke Cooldown -15s
-Vet3 Health 1.1, Damage 1.2
Mortar Commando (1.6)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
HMG Commando (1.8 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight +10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.1
2" Mortar Team (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15, Reload 0.8
-Vet3 Health 1.1, Range +10
Mobile Vickers MG Team (2.0 )*
-Vet1 Received Accuracy 0.8
-Vet2 Sight 10, Damage 1.2
-Vet3 Health 1.1, Accuracy 1.15, Suppression 1.1
6 Pounder ATG (1.4)*
-Vet1 Received Accuracy 0.8
-Vet2 Accuracy 1.15 , Penetration 1.15
-Vet3 Damage 1.2, Penetration 1.15
Mortar Pit (1.8 ) *
-Vet1 Received Damage 0.8
-Vet2 Accuracy 1.15, Received Damage 0.9
-Vet3 Health 1.25, Reload 0.8
17 Pounder (1.8 )*
-Vet1 Received Damage 0.8
-Vet2 Accuracy 1.2, Reload 0.9
-Vet3 Damage 1.25, Sight +10
25 Pounder Howitzer (1.8 )*
-Vet1 Received Damage 0.8, Reload 0.9, Range +10
-Vet2 Reload 0.8, Range +10, Recharge -30s,
-Vet3 Reload 0.8, Range +10, Recharge -30s
Bofors (2.0)*
-Vet1 Received Damage 0.8
-Vet2 Accuracy 1.15, Sight +5
-Vet3 Damage 1.2, Sight +10
Bren Carrier (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Health 1.2, Sight +10
MMG Carrier (2.0)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.2
Tetrarch Light Tank (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Stuart Light Tank (1.8 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Cromwell Command Tank (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Received Damage 0.85, Acceleration 1.2
-Vet3 Received Penetration 0.8, Sight +10
Cromwell (1.0 )*
-Vet1 Received Damage 0.85
-Vet2 Acceleration 1.2, Accuracy 1.15
-Vet3 Damage 1.2, Penetration 1.2
Sherman Firefly (0.4)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Reload 0.9
Churchill (0.8 )*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Speed 1.2
Churchill Crocodile (0.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Speed 1.15
-Vet3 Received Penetration 0.8, Damage 1.2
Churchill AVRE (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Turret Rotation 1.25 Recharge -15s
-Vet3 Received Penetration 0.8, Recharge -30s, Range +5
Priest (0.7)*
-Vet1 Received Damage 0.85
-Vet2 Reload 0.8, Recharge -20s
-Vet3 Reload 0.8, Recharge -20s
Staghound (1.6)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Reload 0.85
Kangaroo (1.5)*
-Vet1 Received Damage 0.85
-Vet2 Acceleration 1.15, Received Penetration 0.85
-Vet3 , Health 1.15, Speed 1.15
Commando Jeep*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Damage 1.2, Sight +10
Churchill MK VI*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Penetration 1.2, Damage 1.2
Quote
Panzer Elite
Panzer Grenadiers (1.6)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15 Sprint Ability
-Vet3 Health 1.1, Damage 1.2, Received Suppression 0.8
Assault Grenadiers (1.0)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2
Tank Buster Infantry (1.2)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2
Luftwaffe Infantry (1.6)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability,
-Vet3 Health 1.15, Damage 1.2
Fallschirmjagers (1.0)*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2,
Kettenkrad (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Speed 1.35, Sight +5
-Vet3 Received Damage 0.8, Sight +5
Scout Car (2.5)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +10
-Vet3 Health 1.2, Detection +10
Radio Scout Car (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Sight +10,
-Vet3 Damage 1.2, Received Damage 0.85
Munitions Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Acceleration 1.25
-Vet3 Received Damage 0.8
Vampire Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Acceleration 1.25, Sight +5
-Vet3 Received Damage 0.8, Sight +10
Infantry Halftrack (2.0)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Received Damage 0.85
Mortar Halftrack (1.4)*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.15, Range +10
Light AT Halftrack (1.8 )*
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Focus fire cooldown -30s
-Vet3 Damage 1.2, Received Damage 0.85, Treadbreaker cooldown -30s
Armored Car (1.9)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Received Damage 0.85
Marder III (1.4)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15
-Vet3 Damage 1.2, Received Damage 0.85
Panzer IV IS (1.0)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.2, Reload 0.9
-Vet3 Damage 1.2, Range +5
Panther (0.3)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Penetration 1.15
-Vet3 Damage 1.2, Received Penetration 0.8
Hummel (0.5)*
-Vet1 Received Damage .75
-Vet2 Speed 1.25, Barrage cooldown -20s,
-Vet3 Damage 1.2, Barrage cooldown -20s
Hetzer (1.2)*
-Vet1 Received Damage 0.85
-Vet2 Penetration 1.15, Accuracy 1.15
-Vet3 Received Penetration 0.8, Damage 1.2
Jadgpanther (0.2)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Acceleration 1.2
-Vet3 Damage 1.2, Health 1.15
Wirbelwind (1.2)*
-Vet1 Received Damage 0.85
-Vet2 Accuracy 1.15, Reload 0.9
-Vet3 Damage 1.2, Reload 0.85
Flakvierling (2.0)*
-Vet1 Regeneration (0.035), Received Damage 0.8
-Vet2 Accuracy 1.15, Reload 0.85
-Vet3 Damage 1.2, Range +10
Flak 88 (1.8 )*
-Vet1 Regeneration (0.035), Received Damage 0.85
-Vet2 Received Accuracy 0.8, Sight +5
-Vet3 Damage 1.2, Sight +10
Armed Schimmwagen *
-Vet1 Received Accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2, Sight +5
-Vet3 Health 1.2, Sight +5
Hotchkiss
-Vet1 Received Accuracy 0.85
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Hotchkiss Stuka
-Vet1 Received Damage 0.8
-Vet2 Acceleration 1.2, Recharge -15s
-Vet3 Damage 1.2, Recharge -15s
Assault-Flammen Grenadier*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2
FJ Tankbusters*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2,
FJ Veteran*
-Vet1 Received accuracy 0.8
-Vet2 Accuracy 1.15, Sprint Ability
-Vet3 Health 1.1, Damage 1.2,
50mm AT HT *
-Vet1 Received accuracy 0.75
-Vet2 Accuracy 1.2, Acceleration 1.2
-Vet3 Damage 1.2, Penetration 1.2
Logged
panzerman
EIR Veteran
Posts: 689
Re: assault bonus
«
Reply #3 on:
November 29, 2009, 07:43:12 pm »
thx
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: assault bonus
«
Reply #4 on:
November 29, 2009, 09:42:32 pm »
Cool. But whats the vet bonus for the commando sniper and commando ambush squad?
Logged
crimsonrabbit
EIR Veteran
Posts: 380
Re: assault bonus
«
Reply #5 on:
November 29, 2009, 10:35:00 pm »
Quote from: shockcoil on November 29, 2009, 09:42:32 pm
Cool. But whats the vet bonus for the commando sniper and commando ambush squad?
there is no bonus for neither i believe.
oh well.
Logged
I defy all laws of scienceee.
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bbsmith
The Brain and Muscle
Posts: 2778
Re: assault bonus
«
Reply #6 on:
November 29, 2009, 11:44:13 pm »
Hmm... I vaguely remember doing them. They are probably the same as similar units.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: assault bonus
«
Reply #7 on:
November 30, 2009, 04:55:33 am »
Exactly the same as the commando bonus AFAIK, for now.
Logged
lionel23
Donator
Posts: 1854
Re: assault bonus
«
Reply #8 on:
December 01, 2009, 11:43:38 am »
You know I was just looking over the vet list... why the heck does the Axis mortar get a suppression bonus at Vet 2, the same as the Axis MG while the US mortar gets no bonus to suppression and US MG, which we all know is inferior, gets its suppression bonus at Vet 3? Is that intended? The Wehr mortar is already outranging US mortars and has more accuracy, and I tell you when Wehr doesn't need MGs to pin your infantry down, yet allies can't stop anything with .30cals and their own mortars... it just doesn't seem right.
But yeah Panzerman, the assault bonus and cover bonuses (special vet 3 bonuses) were removed this cycle. What assault bonus did was give your men a cover bonus while moving, which made some combos of troops really powerful (try getting rushed by 4 MP40 Vet 3 squads... rangers can't touch them until they stop moving, lol).
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
crimsonrabbit
EIR Veteran
Posts: 380
Re: assault bonus
«
Reply #9 on:
December 01, 2009, 04:35:06 pm »
Quote from: lionel23 on December 01, 2009, 11:43:38 am
You know I was just looking over the vet list... why the heck does the Axis mortar get a suppression bonus at Vet 2, the same as the Axis MG while the US mortar gets no bonus to suppression and US MG, which we all know is inferior, gets its suppression bonus at Vet 3? Is that intended? The Wehr mortar is already outranging US mortars and has more accuracy, and I tell you when Wehr doesn't need MGs to pin your infantry down, yet allies can't stop anything with .30cals and their own mortars... it just doesn't seem right.
But yeah Panzerman, the assault bonus and cover bonuses (special vet 3 bonuses) were removed this cycle. What assault bonus did was give your men a cover bonus while moving, which made some combos of troops really powerful (try getting rushed by 4 MP40 Vet 3 squads... rangers can't touch them until they stop moving, lol).
fuck MP40 volks, assault-flammen grens and falls pwn.
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panzerman
EIR Veteran
Posts: 689
Re: assault bonus
«
Reply #10 on:
December 01, 2009, 05:27:44 pm »
man that would make fg 42 falls at vet the death to every other inf unit,
well they already are lol.
i love falls company's like heartmanns are crazy they kill alot...not sure why his w/l ration is wat it is that company owns!.
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puddin
EIR Veteran
Posts: 1701
Re: assault bonus
«
Reply #11 on:
December 01, 2009, 06:37:12 pm »
Quote from: Unkn0wn on November 30, 2009, 04:55:33 am
Exactly the same as the commando bonus AFAIK, for now.
Since its a T4 unit and a T3 unit, Can they get some specialization.
Currently i don;t think there is another unlock like it in the game for infantry....
In-fact... to compare...
King tiger...
Tier 3
Tiger...........
Tier 3
Pershing.....
Tier 3
Commando Sniper...
Tier 3
Commando Ambush squad...
Tier 4
You pay a premium tier for the units, At least the vet can be catered to them.
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Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
bbsmith
The Brain and Muscle
Posts: 2778
Re: assault bonus
«
Reply #12 on:
December 01, 2009, 06:39:46 pm »
The vet rework is for the doctrine rework, not for the current doctrines.
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Unkn0wn
No longer retired
Posts: 18379
Re: assault bonus
«
Reply #13 on:
December 04, 2009, 07:43:01 pm »
They will get differentiated veterancy eventually though, I think I just forgot them in the list
.
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puddin
EIR Veteran
Posts: 1701
Re: assault bonus
«
Reply #14 on:
December 04, 2009, 08:29:44 pm »
I figured bob, but i just wanted to make a point that you pay a premimum in teir bonusses, especially for certain units on one aspect, then pay resources for them, its not like an abiliyt, so it would be ncie to get some bonuses for them, VEt is one way to do it.
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