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Author Topic: 6p_Ste. Mere Eglise (WIP)  (Read 9320 times)
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davidf78 Offline
Community Mapper
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Posts: 93


« on: January 07, 2010, 11:46:08 pm »

well heres my progress, the map if about 25% and quickly taking shape.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: January 08, 2010, 05:32:10 am »

Looks pretty, a real urban map for a change!
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #2 on: January 08, 2010, 07:17:01 am »

hawk the herald angels sing!
Logged

"This man is incapable of doing the most simpleist of tasks.

I recommend never asking this person to do any tasked deemed easy for infants. Ever." -Various sorces.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: January 08, 2010, 07:17:35 am »

That looks fantastic.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #4 on: January 08, 2010, 07:58:15 am »

looks good and tiny
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^<-- Duck ™ and ©


 We need more axis players!:
davidf78 Offline
Community Mapper
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Posts: 93


« Reply #5 on: January 08, 2010, 11:52:36 am »

looks good and tiny
actually this is close to 1/3 of the map. i am implementing ideas as they come to me. i want to make it easy for tanks to move around without bottle necking
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #6 on: January 08, 2010, 12:05:53 pm »

I would suggest damaging a lot of those buildings, city maps with a lot of intact buildings really don't work out that great in COH/EIR gameplay wise. Probably something you already planned for but will only do once you've got the rough layout done, but just wanted to throw it out there.

Looking forward to seeing some more screenshots!
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davidf78 Offline
Community Mapper
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Posts: 93


« Reply #7 on: January 08, 2010, 01:32:34 pm »

actually i think damaged buildings take up more memory, but i plan to damage assets which makes them non-garisonable. ill just add some visuals and they will look nice and intact exept you wont be able to use them  Wink. there will be some buiding you can use but the majority wont be.
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #8 on: January 08, 2010, 01:56:25 pm »

Looks pretty, a real urban map for a change!

agreed

I like it
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
3rdCondor Offline
Donator
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Posts: 1536


« Reply #9 on: January 08, 2010, 01:57:41 pm »

i always love the maps that start out looking absolutely perfect, but by the end of the battle the whole area is in ruins
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #10 on: January 26, 2010, 03:43:38 pm »

looking forward to this one as well !
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davidf78 Offline
Community Mapper
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Posts: 93


« Reply #11 on: February 28, 2010, 02:03:05 pm »

this is just a progress map preview:

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Two Offline
EIR Veteran
Posts: 2079


« Reply #12 on: February 28, 2010, 02:08:47 pm »

lol nice
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #13 on: February 28, 2010, 02:13:06 pm »

how do you make the searchlights point up?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #14 on: February 28, 2010, 02:23:00 pm »

Awesomsauce! If you do it right, this map may be a worthy successor to Tanteville!
« Last Edit: February 28, 2010, 02:28:35 pm by Baine » Logged

EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #15 on: February 28, 2010, 02:30:06 pm »

It looks really really good, gameplay wise it seems to be one of the better maps aswell.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #16 on: February 28, 2010, 02:45:50 pm »

Quote
actually this is close to 1/3 of the map. i am implementing ideas as they come to me. i want to make it easy for tanks to move around without bottle necking


All I see is buildings but im glad you realise we need a lot of open spaces/fields around it so we can manoeuvre properly.

We need more new maps, thanks for making them.
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #17 on: February 28, 2010, 02:46:24 pm »

How are you judging gameplay if you haven't played it yet? :p

Either way, it's looking great and I can't wait to give it a spin!
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #18 on: February 28, 2010, 02:58:53 pm »

oh nvm I guess  Grin
« Last Edit: February 28, 2010, 03:19:44 pm by skaffa » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #19 on: February 28, 2010, 03:18:05 pm »

Unknown was referring to EliteGren me thinks Tongue

Also, this map looks like a good city map. Open streets, enough room to manoveur and enough cover for infantry. I think it might be great!

David I'd like to see some streets blocked for tanks by lots of wrecks, to make for some interesting infantry battles. Or at least hard to pass terrain for tanks Wink
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