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Vet 3 Mortar HT range bug
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Topic: Vet 3 Mortar HT range bug (Read 1214 times)
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crimsonrabbit
EIR Veteran
Posts: 380
Vet 3 Mortar HT range bug
«
on:
January 08, 2010, 01:14:29 am »
Hey guys, I just recently tested out the difference between the range of a vet 0 mortar HT and a vet 3 mortar HT. There was literally no difference between the range even though mortar HTs are supposed to get a +10 range buff and vet 3. Bug??
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fallensoldier7
EIR Veteran
Posts: 667
Re: Vet 3 Mortar HT range bug
«
Reply #1 on:
January 08, 2010, 01:20:21 am »
I'm not sure but I have a guess: the +10 only affects the range of your mortar when you hit "Halt." I hope I'm wrong though because that would be pretty useless if the +10 didn't affect the Mortar Barrage. The only reason I'm suggesting this is that in the past whenever there is a range buff to a unit (command tank + FF, AB + ABE, Jagd + telescopic scopes) you had to hit halt for the range buff to actually be used. Any attack order issued would result in the unit resorting back to its normal range for fighting.
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shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Vet 3 Mortar HT range bug
«
Reply #2 on:
January 08, 2010, 01:24:26 am »
You can attack ground to get the full range
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Vet 3 Mortar HT range bug
«
Reply #3 on:
January 08, 2010, 01:53:03 am »
It's something that plagued literally every artillery that got range buffs with vet. I think it had been fixed on the US mortar, though, so there's no reason to believe it won't be fixed on the MHT.
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Tymathee
Donator
Posts: 9741
Re: Vet 3 Mortar HT range bug
«
Reply #4 on:
January 08, 2010, 04:59:24 am »
it's still bugged on the howitzer for vet 2, you get the +25 in the ability cone but it wont actually fire that far.
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