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Author Topic: Guys inside Halftracks  (Read 9733 times)
0 Members and 4 Guests are viewing this topic.
Sach Offline
EIR Veteran
Posts: 1211


« on: January 09, 2010, 08:32:39 am »

Now I have been away from EIRR for a while but I had a game today with PE Halftrack spam. No problem I thought, i'll deal with it the old fashioned way and proceeded to flame/grenade and snipe the guys inside.

Which for those of you who have been following more closely than me will know completely fails.

The guys in game with me seemed to suggest that men inside halftracks have been made invincible because it was the lesser of two evils when ToV broke some code.

Is this the case?

Can it be fixed?

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Malgoroth Offline
Donator
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Posts: 960


« Reply #1 on: January 09, 2010, 08:36:42 am »

I think it's up to Relic to fix their fuck-up. ...which doesn't particularly strike me as an all that bad mistake. IHT's are weak enough to be dealt with by alternate means. 
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: January 09, 2010, 09:21:56 am »

I think we had a choice between having all weapon types affect men inside halftracks (Tanks, flames, sniper, even RRs, etc) or having those men completely invulnerable, we chose the latter as the former was truly disastrous Smiley.

It's definitely not ideal though and it pretty much forces you to field an abundant amount of (preferably infantry based) AT which leaves you with very little population left to actually counter the men that will pop out of the HTs.
« Last Edit: January 09, 2010, 09:24:31 am by Unkn0wn » Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #3 on: January 09, 2010, 10:56:13 am »

Ill look at it when I get a chance, I'm sure I can figure something out.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #4 on: January 11, 2010, 07:02:57 am »

Quote
Guys inside Halftracks

they should take damage. ofc. otherwise ppl charge right into the enemy defense, HT dies, units at full health. fixes stupid, doesnt it?^^

you should need to be careful with your HT with 2 full upgraded ranger squads in it imho.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #5 on: January 11, 2010, 07:38:53 am »

And aloha shoots himself in the foot by not reading the thread and actually working AGAINST his axis bias.

The thread is about PE halftracks ;P.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #6 on: January 11, 2010, 09:44:02 am »

Quote
Guys inside Halftracks

they should take damage. ofc. otherwise ppl charge right into the enemy defense, HT dies, units at full health. fixes stupid, doesnt it?^^

you should need to be careful with your HT with 2 full Assault Grenedier squads in it imho.

Fixed for you
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #7 on: January 11, 2010, 10:50:53 am »

And aloha shoots himself in the foot by not reading the thread and actually working AGAINST his axis bias.

The thread is about PE halftracks ;P.

its almost as if he read nothing but the thread title and launched right in...
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BaleWolf Offline
Donator
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Posts: 147


« Reply #8 on: January 11, 2010, 10:58:51 am »

Landmines still affect guys in halftracks, or at least the SE rocket barrage ones do.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #9 on: January 11, 2010, 11:09:52 am »

but the Axis halftracks die really easy dude! contrary to allies trucks who just cant be killed except anything heavier than MG.
While the Axis half tracks get shot to shit by small arms!
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #10 on: January 11, 2010, 11:23:56 am »

And aloha shoots himself in the foot by not reading the thread and actually working AGAINST his axis bias.

The thread is about PE halftracks ;P.

its almost as if he read nothing but the thread title and launched right in...
i red it yesterday, forgot what its about, red the title today, posted some random shit.

Quote
they should take damage. ofc. otherwise ppl charge right into the enemy defense, HT dies, units at full health. fixes stupid, doesnt it?^^

you should need to be careful with your HT with 2 full Assault Grenedier squads in it imho.
exactly, it fixes stupid. but even more with vet3 rangers in it since they have fire-up and are stronger anyways.

NO, i dont shoot myself in my foot mystHalin
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #11 on: January 11, 2010, 11:27:14 am »

Hey look, aloha's back.
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #12 on: January 11, 2010, 11:35:01 am »

...The thing about American halftracks is that they are not open topped...

Sure, putting a unit inside gives it a .50 cal that allows it to shoot other units, but that is irrespective of the units inside. A single engie does as much as 2 full vet 3 ranger squads. In other words, the .50 cal is really an aspect of the halftrack, not the infantry.

This is very different from the PE infantry halftrack, the bren carrier, and the kangaroo that all allow infantry inside to use their own guns against the enemy. The logic is that units who can shoot the enemy should be able to be shot back. You don't need to knock down a building just to kill the men inside.

And anyway, don't units inside halftracks still take some losses when the HT dies? If not they should take some, though not how it was at one point where you'd usually see squads wiped that way. If they do I don't see what the point is regarding those rangers. What are you saying? That you shouldn't be able to put rangers or other heavy infantry in halftracks?

Anyway, I don't really care if about the PE tracks because they are easy to destroy anyway. The only one that really matters is the kangaroo because that shit doesn't die to small arms.
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #13 on: January 11, 2010, 11:58:17 am »

...The thing about American halftracks is that they are not open topped...

no shit? and i must say...the american halftruck must have some kind of alien tarpaulin that cant be penetrated.

And the pe halftrucks have plastic armor thats painted to look real. its kinda gay imo  Angry
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #14 on: January 11, 2010, 12:01:17 pm »

Hey, at least they don't have the armour they do in vCOH.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #15 on: January 11, 2010, 12:03:03 pm »

Funily enough the US, the WM AND the PE halftracks all have absolutely identical armor stats against all weapons..

I love the smell of bias in the morning ;p.
« Last Edit: January 11, 2010, 12:06:42 pm by Mysthalin » Logged
Dnicee Offline
EIR Veteran
Posts: 998



« Reply #16 on: January 11, 2010, 12:44:20 pm »

I know nothing about stats...im just a player. it takes like what? 3 pak shots to kill an american ht and 2 to kill one from pe. riflemen can hurt pe ht.. can volks or grens damage US ht? and what is pe main tactic to be able to move fast around...this cant be done. im just saying. if units should die in PE hts the US troops should die as much in theirs!  Angry
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #17 on: January 11, 2010, 12:58:39 pm »

It takes 3 pak shots because it deals less damage per shot, while firing faster. In terms of time - they both take about the same. Just the pak has a better turret traverse, so it's more likely to actually TRACK the HT coming up.

Riflemen can hurt PE HTs as much as volks can hurt US HTs. Actually, volks do better against US HTs because they got fausts which have fun damage modifiers against HTs.. So yeah, that's something you're mistaking with vCoH.

Units in PE HTs die at the same rate units in US HTs die. 30 percent chance of death for each guy upon HT explosion(IIRC). Could be worse, like the 80 percent chance to die per man in a kangaroo..
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #18 on: January 11, 2010, 01:25:10 pm »

i didnt mean with upgrades and i didnt mean when the hts get fucked... i thought you got that. what i ment was. If you should/can kill units inside PE hts you really need to make it possible to fucking kill US troops inside their magic hts. talking about not be able to rush in with a ht with 2 full health assault gens gay... but what can be more gay then rushing with 6-7 US hts?

Why would anybody do that? i mean its just trucks with shitty armor? right myst? but still ppl keep doing that? just a note... pe cant do that? why? becouse its to expensive!

feel free to correct me if im wrong
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: January 11, 2010, 02:16:34 pm »

The point is the PE HT has an open-top. Means the guys inside shoot while riding. It's the sole reason why people are offering to make them take damage(not that I actually agree with it in any way).

You should only compare the US HT to the WM HT, anyway - as neither of them is open-topped. The closest thing to a PE IHT is a bren carrier, which happens to utterly suck because of it being one-shotted by marders...

When there's 6-7 US HTs charging you (18-21 pop) I doubt any of them have a single guy inside them. The top MG is great, they got OK health, so why not do it?

PE can do that, but it's not worth sending un-crewed HTs into the fight because of one simple reason. Putting in an assault gren/TB makes the IHT 10 times more powerful than before. In fact, I have a 12 IHT company that has every IHT crewed with either double shreks or assault grens. It's extremely potent, and I can tell you that I prefer crewed IHTs than uncrewed US HT spam(which I actually "invented").

You can do WM HT spam, if you want. Actually cheaper than the US HT and has 2 MGs instead of one. Pretty good.

On a final note - all transports lose guys if they're aboard it when it explodes.
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